You’re smart. You don’t need to have me stress how the Path of Suns holds an utterly vital significance to the very foundations of the Actuality. How the primary currents of magic itself flow through the Path like water through a clear channel.
Nevertheless, some people understand the significance of the Path even more deeply. Pathwalkers are special vislae who truly understand the significance of the Path of Suns. We understand that it is a map of reality as well as a map of the human soul. As within, so without.
I am wanderlust incarnate. I want to see literally everything. And if that seems impossible to you—if anything seems impossible to you—then you don’t understand the power of the Path of Suns as much as you think you do.
Each sun offers a special gift to a Pathwalker. We embrace each sun’s nature and attempt to be true to its soul. We take our name very seriously and literally walk the Path of Suns as we are able. Thus, we are travelers and explorers. We can be your guide if you wish, but you must be ready, for we will take you to places you’ve never dreamed.
Background: The talents of a Pathwalker come from study and sheer force of will. The question isn’t where did the Pathwalker acquire their talents, but where did they get their drive and their wanderlust? It’s likely that most Pathwalkers are extremely well traveled, even if they haven’t yet walked the entire path.
Appearance: When a Pathwalker attains a new ability in this forte, they usually fashion an amulet or find another prominent way—perhaps a tattoo?— to show the symbol of the sun related to the new gift. Likewise, they bear a second symbol on themselves to show respect to the sun under which they currently stand.
Character Arcs: The following character arc ideas are particularly appropriate for Pathwalkers.
✦✦ Pathwalkers are consummate explorers. (Explore.)
✦✦ Each sun holds many secrets, and research is certain to reveal them. (Learn.)
✦✦ Some Pathwalkers have taken it upon themselves to build a monument of some kind in all the realms of all the suns. (Build.)
Path to Joy: The following events may bring me Joy.
✦✦ Traveling to the realm of a new sun for the first time.
✦✦ Interacting with a sun’s guardian for the first time.
Path to Despair: The following events are likely to cause me Despair.
✦✦ Being confined (imprisoned, for example) in a small space for more than a week.
✦✦ Being cut off from one or more suns.
✦✦ Having the guardian of a sun confront me in a negative way or bar access to the sun.
Forte Abilities: I have access to the following abilities, as long as I start with the first one and then select more, following the path indicated and spending Crux to do so.
Level: 2
With a flash of silvery light, I create one simple, inanimate object that I can hold in my hands, like a weapon, a tool, or an item of clothing.
Depletion: Disappears when the sun next sets
Color: Silver
Level: 3
As my hands glow green with life, I restore 1 Wound on a being that I touch.
Color: Green
Level: 4
When next I sleep, I dream about a topic of my choosing, and learn at least one new fact on that topic.
Color: Blue
Level: 5 (+1 die)
I see through illusions, I see things invisible and hidden, and I sense when I hear a lie.
Depletion: 0–4 (check each hour)
Color: Indigo
Level: 5 (+1 die)
I shape perceptions of myself. This can take three forms, all of which I can call upon, one at a time, while I use this ability.
First, I can blend into my surroundings so much that I am invisible.
Second, I can make myself look like any object or being that I have ever seen.
Third, I can make myself look like a more attractive and formidable version of me, increasing any attempt at persuasion or intimidation by +1.
Depletion: 0–2 (check each hour)
Color: Grey
Level 5 (no cost)
When I die, in the round following my death, I become a ghost with full awareness and control, and my spiritual form floats beside the spot where I died.
Color: Pale
Level: 6 (+1 die)
With an arcing bolt of red energy, I strike a faraway target, inflicting damage equal to the level of this ability on them and half that much damage on everything close to them.
Color: Red
Level: 7
I can travel the realm of any sun I choose. The specific destination must be one that I have visited before or have had described to me in detail. Otherwise, the destination is random. If I wish, I can bring additional people with me at a cost of 2 additional Sorcery per person.
Color: Gold
Level: 8 (no cost)
By calling upon the power flowing from the Invisible Sun, I can cast any spell of level 5 or below that I am aware of, but the Sorcery cost is doubled. Not an action in and of itself.
Color: Invisible