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Once you have reached Tamer level 15, you can join a clan. Clans are groups made up of up to 30 members, and you can only join one at a time.
Try to join a clan as soon as you are level 15 - look for a decently high-ranked clan that is set to auto-join. As you become stronger, you can start looking for stronger clans to apply to.
Check in to your clan every day to pick up some rewards. The more members your clan has, and the more members who check in on the previous day, the more rewards you get! This is why it’s important to check in to your clan once a day.
You can get a lot of rewards just from checking into your clan!
You also get 100 Clan EXP for checking in every day. Clan EXP contributes to your Clan’s level, allowing them to expand their member list, and gives gold and EXP multipliers to all members when playing in Adventure.
You also gain further rewards in Colosseum and Ancient Tower rankings, as there are separate tabs for individual rankings and Clan rankings. Help out your clan as much as you can!
This is a dungeon where you and your clan mates take turns to fight a boss monster until it reaches 0 health. When a Clan Dungeon monster dies, it will be replaced by a stronger boss of a different attribute. Each attribute is slightly different in the buffs they apply to themselves, and the debuffs they apply to your team. Clan Dungeon boss attributes rotate in the following order:
Eventually, you will only want to focus on one or two of your best attributes.
At the beginning, though, you can simply tackle any of the clan bosses that comes up to fulfil your daily quest and help your clan out.
When a Clan Dungeon boss is below 5% health, anyone who enters the dungeon must try to kill it in one battle. If not, after the battle, it will recover to 5% health again. This is what is called the Final Blow.
Note: Earth, Water, and Fire bosses are best for beginners, as they only debuff the element they are strong against, as opposed to Light and Dark, which debuff all elements except for the one effective against them.
You must build two teams to battle in the Clan Dungeon: one for the top lane (Raid Party 1), and one for the bottom lane (Raid Party 2).
Note: Building a dedicated Clan Dungeon team takes a lot of time and investment. Don’t focus on this right away - instead, simply use the dragons that you have trained for Adventure and/or Colosseum at first. Building a Clan Dungeon team should be a late-game consideration.
Your top lane team will battle against the Incarnation of Sins. Every now and then it will open up a Weak Spot. This is when you want to attack with your drag skills.
In the top lane, the boss prioritises attacking the bottom right corner, where Water Wonder is currently placed, so place a bulky dragon here that can take hits, or a dragon who can become Zombie here. After the bottom right dragon has been knocked out, the boss will start to target the top right corner, which would be Fire Totem in this case.
The bottom lane team will battle against the seven deadly sins. Put multi-target attackers here along with a healer and a mana battery.
In the bottom lane, the monsters prioritise attacking the top right corner, so place a bulky dragon here, such as a support dragon that provides buffs to your team. Avoid having your healer or mana battery die first.
The sins in the bottom lane are not considered boss monsters, so they can be stunned or silenced.
Single-target attackers such as Clown are best for top lane, as the boss is a single-target boss.
You can also use a Catsgon if you have one built.
Serpent dragons are a dragon that you may have built to use in Colosseum, and they are also usable in Clan Dungeon.
The best dragon for top lane, however, is Spiral.
You can also use Wonder in your top lane team, along with the standard Witch. The bottom lane monsters can dispel buffs, including zombie, but they will only attack the top lane once your bottom lane team is completely knocked out.
As there are multiple enemies in the bottom lane, you will want attackers that attack multiple targets at a time.
The dragon most lauded for this is Mini, which can hit all 7 targets, boosts its power by 10% for every target, and lastly doubles its total damage when there are 6 or more targets present. All of this makes Mini tailor-made for Clan Dungeon, and this is why you’ll want to keep all you can get!
Many other attackers with a large area of effect are helpful here. Arkana can also be very good, and for a budget attacker, Spine (Light, Water, and Dark) can be used as well.
You will need 1-2 good healers in the top team.
If you selected Earth Smart as your starter, he can be used as your healer.
Healers that can boost your team stats, or debuff the Incarnation of Sins, are great choices.
Aphrodite is a good healer for Clan Dungeon at the start.
The bottom lane similarly needs a healer, although one will usually suffice here. A bulky healer such as Water Marshmallow, Dark Venezie, or Smart works well to keep your team alive on their own.
As you will usually set the bottom lane to auto, it is best not to use a healer such as Aphrodite here. While on auto, the game prioritises healing, so it will waste a lot of mana healing, and not enough mana attacking.
Pretty standard, you will want to use either Lambgon or Cupid.
Buffs for your dragons and debuffs for the boss monster are very good for nabbing that extra bit of damage in Clan Dungeon.
Dragons that are helpful in both lanes are Bagma and Light Alien. They reduce the cooldown of drag skills, so that you do not need to wait as long to use your dragons’ skills. Highly effective in this dungeon when you have a limited amount of time to apply damage. You can use one in each of your teams.
Dragons that decrease the opponent’s DEF are excellent for consistently hitting high damage. Fire Godium and Dark Gale have DEF decrease skills, and some attackers such as Light Clown have a passive that decrease the DEF of the opponent as well.
Decreasing the boss monster’s ATK will help your dragons take less damage. Water Cupid can do this, while Earth can decrease the boss’s Critical Rate. Earth Gale can apply ATK decreasing effects as well. Debuffing ATK is more important for high-level Clan Dungeons, when the boss is dealing heavy blows.
Sometimes, the boss monster will apply debuffs to your team. It can be helpful to have a support dragon that gets rid of them, such as Light Party, a support dragon that can also provide invulnerability.
You can make full use of invulnerability by activating it shortly before the boss launches a major attack. You can always tell when the boss is about to fire a big attack, because it leans back or its head opens, so you can activate invulnerability to make your dragons immune to the damage. Shield works similarly, although it may not absorb all the damage, or enough damage to save your dragon.
Similarly to debuffing the boss monster, you could also buff your allies. Dragons that boost your ATK, Critical Rate, and Critical DMG are preferable, as the aim is to deal as much damage as possible in the short time period available. Fire and Dark Cupid are very good at providing buffs, as well as Earth Gale. Light Pharaoh provides 2 ATK boosts to the dragons at the rear, as well as shielding them and providing a little mana.
There are a couple of supports that work better in the bottom lane than the top lane. One of these is DOT. Dragons such as Fire Hurricane hit multiple targets and affect its targets with DOT, extremely useful for gaining more damage due to the fact that multiple monsters will be affected by it and have its health whittled down by it.
Mellow is a somewhat unique support dragon. Its drag skill is an attack similar to Mini’s in that it targets multiple targets, and doubles the damage when 6 targets are present, but its passives are tailor-made to support teammates of the same element. It shields allies of the same element, and also reduces mana cost every duration. This makes it the perfect partner to Mini in Clan Dungeon.
The sins in the bottom lane can be affected by sleep, stun, and silence, so dragons that can deal these effects are highly effective. Dragons such as Light or Fire Solar can apply these effects, and hit high damage - hitting further high damage when these effects are in place.