Modern computing relies on hardware that allows data to enter and exit a system. These components are called input and output devices. Understanding the purpose and function of each helps you choose the right tools for tasks like video editing, livestreaming, document creation, and even running a small business.
Input devices collect raw data—like typing, speaking, drawing, or scanning. Output devices present results—like visuals, audio, or printed materials. Many modern devices combine both functions, such as a smartphone touchscreen, which displays images and accepts taps or swipes.
In this lesson, you’ll explore a range of input and output devices, learn how they work together, and evaluate which are most suitable for real-world tasks—from coursework to creative projects and part-time jobs.
By the end of this lesson, I will be able to:
Identify and describe key input and output devices.
Explain the purpose of dual-function devices.
Recommend suitable devices for specific users and tasks.
Use technical terms confidently in context.
Input Device – A piece of hardware that sends data into a computer system.
Output Device – A device that receives data from a system and presents it to the user.
Peripheral – Any external device that connects to and communicates with a computer.
Touchscreen – A display that can detect and respond to touch, acting as both input and output.
Sensor – A device that collects environmental input (e.g. temperature, movement).
Microphone – Captures sound as input.
Monitor – Displays visual output from the system.
Speaker – Plays audio output.
Scanner – Digitises physical documents or images.
Webcam – Captures video input for streaming, recording, or calls.
Duration: 5:39
This video introduces the main types of input and output devices, including their functions and real-world uses. It explains how peripherals are classified and highlights examples like microphones, monitors, and printers.
Reflection Question
Choose one input and one output device mentioned in the video. How would each be useful for a student working on a podcast project?
Input devices are essential tools that allow people to communicate with computers, providing the instructions and data needed for systems to perform useful tasks. Their history goes back to the very first punch cards used in 19th-century mechanical machines and later in early computers like the IBM 1401. Over time, these evolved into keyboards and mice—still among the most commonly used input devices today. The keyboard itself is based on the layout of typewriters from the 1870s, while the mouse, first developed in the 1960s at Stanford, was originally made of wood and had just one button. As technology has advanced, so too have input methods: from scanners and microphones to game controllers, fingerprint readers, and even eye-tracking software that allows users with mobility impairments to control a screen with their gaze. Today, cutting-edge input devices include motion-tracking gloves used in virtual reality, styluses that respond to pressure for digital art, and sensors that collect real-world data like temperature or motion. Whether typing an essay, recording a podcast, or navigating a 3D world, input devices continue to evolve—bridging the gap between human intention and digital action.
Common input devices:
Keyboard – Standard tool for typing and controlling commands.
Mouse or Trackpad – Used for navigation, selection, and interaction.
Webcam – Used for video input in online lessons, job interviews, or livestreaming.
Microphone – Records audio, used in podcasts, music creation, or video calls.
Scanner – Converts printed documents into editable or storable digital files.
Graphics Tablet – Used by digital artists and designers to draw or sketch with precision.
Game Controller – Inputs movement or actions in gaming.
Reflection Question:
Think about a task you’ve done recently—like studying, gaming, or communicating. Which input device helped you complete it, and how would the task have changed if you had to use a different device instead?
Output devices are the final link in a computer system’s chain of communication, turning processed digital data into something humans can see, hear, or physically interact with. The earliest output devices were printers and teletype machines that slowly produced typed text, but output technology has expanded rapidly alongside developments in computing power. Today, the most common output device is the screen—whether it's a desktop monitor, a laptop display, or a phone screen—all of which allow users to interact with text, video, animations, and interfaces in real time. Speakers and headphones are also key output devices, transforming binary data into music, speech, or alerts. For those working in creative fields, colour-accurate monitors and high-fidelity audio gear are essential for producing professional work. Printers remain widely used for physical output, from school assignments to engineering schematics, while specialised devices like 3D printers now allow computers to output real-world objects. In industries like medicine and architecture, output devices range from ultrasound machines to immersive virtual reality headsets. Whether you’re watching a livestream, printing a report, or using a robotic arm controlled by a microprocessor, output devices shape the way we receive and respond to information.
Common output devices:
Monitor – Displays text, images, or video. Used in nearly every digital task.
Printer – Produces hard copies of digital documents or images.
Speakers – Play back audio files, music, or video soundtracks.
Projector – Projects images or video onto a large surface for group viewing.
3D Printer – Outputs physical objects based on digital models, used in design and engineering.
Reflection Question:
Choose one output device you used this week. How did it help you understand, enjoy, or complete a task—and what would have been harder without it?
Modern computing devices increasingly combine both input and output functions into a single interface, creating smoother, more intuitive user experiences. One of the most widespread examples is the touchscreen, found on smartphones, tablets, and many laptops. It not only displays information (output) but also detects touch gestures like swipes, taps, and pinches (input). This fusion eliminates the need for separate peripherals and allows for more compact, portable designs. Game consoles often use controllers that include haptic feedback—vibrations that respond to actions—while also registering button presses and joystick movement. Interactive whiteboards used in classrooms display content and allow students to draw or write directly on the surface. Even voice assistants like Alexa or Siri combine input (microphones) with output (speakers), creating a conversational loop between user and machine. As technology advances further—especially in areas like augmented and virtual reality—dual-purpose devices are becoming the standard, not the exception. These tools reflect how humans naturally interact with the world: not in isolated actions, but in continuous, multi-sensory exchanges.
Examples:
Touchscreen – Common in phones, tablets, and modern laptops. Accepts touch input and displays content simultaneously.
Interactive Whiteboard – Used in classrooms for collaborative lessons. Users can write on them while content is displayed.
VR Headset – Outputs immersive visuals while tracking head and hand movements as input.
Gaming Keyboards – Input via keys, but also display output through programmable lighting feedback.
Real-World Examples
Creating content for YouTube or TikTok: Uses a webcam, microphone, ring light (input), and monitor, speakers, and video editing software (output).
Applying for part-time jobs: Input data using keyboard and mouse; view application status or interview schedules on a monitor (output).
In class or at home: Use a touchscreen Chromebook for both navigating lessons and writing assignments.
Streaming games: Use a game controller or keyboard/mouse (input) while others view your screen output via platforms like Twitch.
Reflection Question:
Think of a device you’ve used that acts as both input and output. How does having both functions in one device change the way you interact with it compared to using separate tools?
Mistake: Believing a device must only be input or output.
Correction: Many devices today perform both functions, especially in mobile and touchscreen technology.
Mistake: Assuming visual display means output only.
Correction: Some screens (e.g. touchscreens) respond to interaction as well.
Your school is setting up a media suite for students to record podcasts, edit videos, and create graphics.
Task: What input and output devices would you recommend for the lab?
Think about: Quality, cost, user needs, and how devices interact.
Write a short proposal explaining your choices.
Every computer system relies on hardware to interact with the world. Input devices bring data into the system—whether that’s a keyboard stroke, a spoken command, or a scanned barcode. Output devices take processed data and turn it into something useful for the user, such as text on a screen, sound through speakers, or a printed document.
Some devices combine both functions. Touchscreens, interactive whiteboards, and even VR headsets all allow for two-way interaction—showing output while receiving real-time input. These devices reflect the modern shift toward more integrated and intuitive interfaces.
Choosing the right device depends on the user’s needs. A gamer might need a responsive mouse and LED keyboard; a music student may rely on a microphone and headphones. Understanding how these devices work—and what makes them effective—helps you design smarter systems and troubleshoot problems more confidently.
Input devices send data into the system (e.g. keyboard, mouse, webcam).
Output devices send information back to the user (e.g. monitor, printer, speaker).
Dual-purpose devices combine both input and output (e.g. touchscreen, game controller).
Devices are chosen based on context, such as accuracy, speed, cost, and user needs.
Input/output devices are essential in education, media production, communication, and accessibility.
Answer these in full sentences in your WBK. Do not copy-paste your answers and do not use AI.
What is the main purpose of an input device in a computer system?
What are two examples of common output devices, and what do they do?
How does a touchscreen qualify as both an input and an output device?
Why was the computer mouse originally considered an innovative input device?
Describe how a microphone and speaker would work together in a video call.
What does the term "peripheral" mean in computing, and give one example.
How do modern devices like game controllers blur the line between input and output?
Why is it important to match the right device to the user’s needs in a system design?
What advantages do dual-purpose devices offer in portable computing environments?
In what ways have input devices evolved to support accessibility for users with disabilities?
What kind of tasks would benefit most from using a graphics tablet instead of a mouse?
What might be the downside of relying only on touchscreen devices in a classroom?
How does the output device affect a user’s experience during gaming or video editing?
Name one device that uses sensors as input and explain its use.
In the college media lab case study, why might you choose a webcam with built-in lighting over a basic model?
Title: L1 My Tech in Action – A Personal Log of Input and Output Devices
In your WBK, complete the following activity across two slides:
List the Devices
Create 3 columns: Input Devices, Output Devices, Dual-Function Devices
Add at least 3 real examples per column based on devices you’ve used in the last 7 days.
Context and Purpose
For each device, write a short explanation of when and why you used it.
Example: "I used my stylus pen with my tablet while revising Biology diagrams because it was faster and more precise than a mouse."
Reflect and Evaluate
Which device was most useful to you this week?
Which one felt unnecessary or frustrating to use, and why?
Design Improvement
Choose one device and suggest how it could be improved to better meet your needs.
My Device Summary
List 3 input devices, 3 output devices, and 2 dual-purpose devices you’ve used in the past week.
Describe their role and why they were the right tool for the task.
Match the User
Match the following people to the best input/output devices. Justify each:
A digital artist
A gaming YouTuber
A student writing a research report
A teacher giving a remote lesson
Debate – Is Touchscreen Tech Overrated?
Split into two groups. One group argues in favour of touchscreen dominance. The other argues for traditional keyboard-and-mouse setups.
Each group:
Prepares 3 arguments
Presents to the class
Votes on the most convincing side
Exam-Style Questions
Answer these four questions to your slides:
Explain the difference between an input device and an output device, using one example of each. (4 marks)
Compare the use of touchscreen and traditional keyboard/mouse for data entry and display in modern devices. (6 marks)
A student is recording a podcast. Evaluate the suitability of a microphone and headset as input and output devices in this context. (4 marks)
A touchscreen laptop is both an input and output device. Discuss the benefits and drawbacks of dual-function devices for students. (6 marks)
Real-World Reflection
Summarize where input and output devices are used in everyday technology (e.g. education, media, business).
Structured Response Prompt:
If you were designing a multimedia lab for student creators, which three input and three output devices would you include? Justify your choices with examples.