This project will introduce you to 3D design using TinkerCAD and help you understand how computers create and store 3D objects.
Over two lessons, you will learn key 3D modelling concepts, complete several fun design challenges, and finally design your own object.
Everything you see on a computer screen is made up of shapes. Games, movies, and 3D prints are all designed using 3D models. But how do computers understand and store these models? In this lesson, you will learn how computers create 3D shapes and start designing your own objects in TinkerCAD.
✅ I can explain how computers create 3D shapes.
✅ I can describe the difference between 2D and 3D objects.
✅ I can use TinkerCAD to create and modify 3D shapes.
2D Shape – A shape that is flat, like a square or a circle. It has width and height but no depth.
3D Shape – A shape that is solid, like a cube or a sphere. It has width, height, and depth.
X, Y, and Z Axes – The three directions used to move objects in 3D space:
X-axis (left to right)
Y-axis (up and down)
Z-axis (forward and backward)
Polygon – A flat shape with straight sides, like a triangle or square. 3D models are made of many tiny polygons joined together.
Mesh – A collection of polygons that form the surface of a 3D object.
Workplane – The area in TinkerCAD where you design your 3D objects.
Rendering – The process of turning a 3D model into an image that can be displayed on a screen.
File Format (STL/OBJ) – Special file types used to save 3D models for printing or animation.
Computers store and display 3D objects using a coordinate system based on three axes: X, Y, and Z. The X-axis controls movement from left to right, the Y-axis controls movement up and down, and the Z-axis controls movement forward and backward, creating the sense of depth that makes an object appear three-dimensional. Unlike 2D shapes, which are flat and have only width and height (such as a square or circle), 3D shapes are solid objects that have width, height, and depth (such as a cube or a sphere). Computers build 3D models by using a collection of polygons, which are flat shapes with straight edges (such as triangles and squares). These polygons are connected to form a mesh, which creates the surface of a 3D object. The more polygons a model has, the smoother and more detailed it will look, whereas models with fewer polygons may appear blocky or rough.
Once a 3D model is created, computers must render it in order to display it as an image. Rendering is the process of calculating how light interacts with a 3D object to create realistic effects, such as shadows, reflections, and textures. This is especially important in video games and animations, where 3D models need to look as realistic as possible while running efficiently on a computer. Since computers cannot store real-life objects, they store 3D models as a collection of numbers and coordinates, tracking the position and shape of each polygon. These models are saved in special file formats, such as STL and OBJ. STL files are mainly used for 3D printing, while OBJ files can store additional details such as colors and textures, making them useful for games, movies, and animations.
Video games rely on polygons instead of real objects because they are much easier for computers to process. A real object contains infinite detail, but a polygon-based model allows designers to create simple and efficient 3D shapes that look realistic while still running smoothly. These models are placed onto a workplane, which acts as a flat surface where 3D objects can be positioned, moved, rotated, and resized. In TinkerCAD, the workplane helps designers organize their models by providing a clear grid to place and align objects. When adjusting objects in TinkerCAD, users can rotate them by clicking and dragging the rotation arrows, which allow them to move objects along the X, Y, or Z axes. By using these tools, designers can create, modify, and refine 3D models efficiently.
Video games like Minecraft and Fortnite use 3D models to create characters, buildings, and landscapes. These models are made of polygons, which form a mesh. The game engine renders these models, adding lighting and textures to make them look realistic.
Fun Fact: Early video games had very blocky 3D models because they used fewer polygons. Today, games use millions of polygons to create smooth, detailed objects!
Navigate to Resources > Learning Center.
Complete these tutorials: PLACE IT, VIEW IT, MOVE IT, ROTATE IT, SIZE IT, GROUP IT, COPY IT, DUPLICATE IT, HIDE IT, ALIGN IT, HOLES, CAMERA.
What is the difference between a 2D shape and a 3D shape?
What are the three axes used in 3D design, and what directions do they represent?
What is a polygon, and how is it used in 3D modeling?
What is a mesh, and how does it help create 3D objects?
How does a computer store a 3D object?
What is rendering, and why is it important for 3D models?
What are STL and OBJ files used for in 3D design?
What is the workplane in TinkerCAD, and how is it used?
In TinkerCAD, how do you rotate an object in different directions?
In Tinkercad, how do you can you make a hole in a cube which you would be able to see through? Describe all the steps.
In today’s activity, you will be creating a 3D object that demonstrates your understanding of the basic tools you’ve learned in Tinkercad. Your task is to apply the skills from tutorials like moving, rotating, resizing, and grouping to build a functional and creative design. As you work through the project, make sure to use each of the tutorials (Place it, View it, Move it, Rotate it, Size it, and more) to develop your object. The checklist below will guide you in making sure your design includes all the necessary elements and shows your progress with each tool. Have fun and be creative!
This 3D modeling project connects directly to your current art project, where you're designing a 3D object to serve as the base of a lamp. For this task, your 3D printed object could be an essential part of your lamp design. Consider creating a shape that hangs from the lamp's cable, attaches to the bulb, or casts a unique shadow when the light shines through it. Think about how the skills you’ve learned in Tinkercad can help bring your lamp design to life by adding creative elements to your 3D printed part, making it both functional and artistic.
Your design must include evidence of the following:
Use of All Basic Tutorials: Your object must clearly show that you have used each of the tutorials: Place it, View it, Move it, Rotate it, Size it, Group it, Copy it, Duplicate it, Hide it, Align it, Holes, Camera
Proper Placement: Your object should be correctly placed in the workspace using the Place it tool.
Multiple Views: Demonstrate your understanding of the View it tool by showing your object from different angles in the screenshots that you add to your webpage.
Proper Sizing: The object should be resized appropriately using the Size it tool to fit your design needs.
Grouping and Copying: Show that you have grouped parts of your object using Group it and used the Copy it and Duplicate it tools to create duplicates or parts of your design.
Object Alignment: Ensure your object is properly aligned using the Align it tool.
Holes: Your design should have at least one hole created using the Holes tool, if applicable to your object.
Camera Angles: Use the Camera tool to show your object from the best perspectives, helping to highlight its details.
Make sure to check off each item to ensure your design fully demonstrates the skills learned from the tutorials!