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गुरुर्ब्रह्मा गुरुर्विष्णु गुरुर्देवो महेश्वरा गुरुर्साक्षात परब्रह्म तस्मै श्री गुरवे नमः !
THE UNIVERSITY OF
SYDNEY
Innovation Through Design: Think, Make, Break, Repeat
Link for the course: Innovation Through Design
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Question 1
What are the steps in the design model used in this course?
Think. Make. Think. Break. Repeat.
Make. Break. Think. Repeat.
Make. Think. Break. Repeat.
Think. Make. Break. Repeat.
Correct
Although it is discipline specific, designers all pursue the same process which involves designing through thinking, making, breaking and repeating.
Question 2
True or false?
Design is purely a noun.
True
False
Correct
Design is both a noun and a verb. Designers design things and play an important role in how we interact with products and services. However, as a process design offers a different way of solving problems, which can help lead to growth and change.
Question 3
Which statement best describes a human-centred design approach?
An approach to solving problems that uses the perspective of the designer.
An approach to solving problems that uses the perspective of the marketing team.
An approach to solving problems that uses the perspective of users, customers and other stakeholders.
Correct
Human-centred design is about understanding your customer or user better. Human-centred design methods look at the interaction between people and products.
Question 4
True or false?
Personas are created from fictional information to represent typical users, customers or other stakeholder.
True
False
Correct
Personas are fictional characters, however they are created through data that is collected to better understand your user or customer. Personas distil the information collected through focus groups, interviews or questionnaires that is most pertinent to the design issues. Although they may contain fictional information such as a name and profile photo, their motivations, attitudes, goals, behaviours and demographic information are all based on real data.
Question 5
Extreme characters are used as a design tool to:
communicate typical user needs to the design team.
represent typical user.
explore extreme interactions between users and products.
extend your considerations beyond the needs of typical users.
Correct
Extreme characters allow you to move beyond the problem space, and consider new and innovative solutions beyond the needs of typical users. The idea is that solutions for these extreme characters can be fed back into the design process for typical users.
Question 1
What is design thinking? (Select all that apply)
A solution-focused approach to solving problems
A problem-focused approach to solving problem
The implementation of methods to achieve preferred outcomes orientated towards creating a preferred future
A process that enables the integration of people’s needs with the possibilities and requirements of innovative business model
Question 2
True or false?
Customer-focused research can help uncover customer needs that have previously been overlooked.
True
False
Question 3
What methods are used in a human-centred design approach?
Interviews, user observations, personas and storyboards
Task analysis, focus groups, personas and performance management
Financial modelling, storyboards, task analysis and questionnaires
User observations, personas, storyboards and marketing automation
Question 4
Which of the following answers are true? (Select all that apply)
Understanding your user or customer can be done through:
Focus groups
Interview
Brainstorming
Questionnaire
Question 5
Personas are created from: (Select all that apply)
data collected from real people
fictional information
data from questionnaires, interviews and focus groups
people's problems, needs and motivations related to the product or service being designed
Question 6
Why are personas used during the design thinking process?
To visually represent interactions between a user and product
To allow the designer engage with the needs of the user throughout the design process
To generate as many concepts as possible without making judgement
To explore early concepts through observation and conversation
Question 7
Which of the following tools can be used for supporting the thinking part in a human-centred design process?
(Select all that apply)
Storyboard
Extreme character
Flashbacks
Persona
Question 8
Why is customer-focused research important for innovation?
It enables the evaluation of existing products or service.
It provides evidence of what customers want enabling products or services to be designed to meet these needs.
It can uncover customer needs that have not previously been considered and can help uncover future customer needs that may not have surfaced.
It helps to generate large amounts of customer data for the research team.
Question 9
What design thinking tool does the below image illustrate?
Persona-based walkthrough
Extreme character
Storyboard
Experience prototype
Question 10
According to the lecture: 'Translating insights into innovative opportunities', what did the case study of Kimberly-Clark highlight? (Select all that apply)
Insights gained from the use of human-centred design methods can be turned into innovative opportunities for competitive advantage.
There can be multiple users of a product that are equally important to design for.
Competitor analysis is important for identification of potential opportunities for new products or services.
There are many aspects of human-centred design other than ergonomic aspects.
Question 1
(Select all that apply)
Data collected during the design thinking phase can be turned into:
project management reports
concepts and prototypes
Correct
Data collected during the design thinking phase can be turned into personas and storyboards and also concepts and prototypes through the design making part of the process. This could be a design concept, prototype or a representation of a specific scenario.
personas and storyboards
Correct
Data collected during the design thinking phase can be turned into personas and storyboards and also concepts and prototypes through the design making part of the process. This could be a design concept, prototype or a representation of a specific scenario.
evaluation methods
Question 2
What is the purpose of the design making stage in the design process?
to evaluate an idea
to develop the thought process behind an idea
to build an idea and see it brought to life
to assess an idea
Correct
The design making stage is where we build a tangible representation (or multiple representations) of the solution. It is about doing.
Question 3
True or false?
The steps of thinking, making, breaking and repeating happen in isolation from one another.
True
False
Correct
All the steps of the design process are interconnected. They each feed into one another and build on the next.
Question 4
True or false?
Sketching is only used during the design making phase.
True
False
Correct
Although sketching is generally most relevant during the idea generation phase, it can be used at different stages of the design process.
Question 5
What is the main goal of the presentation and critique stage of the prototyping process?
To allow your peers to assess the quality of your sketches
To find your best ideas through presenting the strengths of your concept to your peers and allow them to highlight weaknesses
To help find the right material for the prototype
To better understand your audience and further consider the intent of your concept
Correct
This stage of the prototype process is extremely important as it allows you to find the best ideas. You present the strengths of your concepts and your peers highlight areas that need more work and further clarification. From this stage you discuss, evaluate and move onto your next iteration.
Question 1
What techniques assist in the design making process?
Sketching, wireframing, prototyping, mock-ups
Personas, journey mapping, extreme characters, questionnaires
Personas, sketching, journey mapping, focus groups
Sketching, wireframing, business model canvas, prototyping
Question 2
Which of these is a tangible representation of a solution? (Select all that apply)
prototype
minimum viable product
storyboard
mock-up
Question 3
What is a prototype?
Line drawings that show the fundamental structure and functions of a product or systems with annotations
A visual representation of the final product or service
A conceptual tool that visually communicates an idea allowing users to understand how to use it
A representation of a product or service that uses tangible materials enabling users to interact with it
Question 4
Effective design making depends on:
the quality of the data initially collected.
the quantity of design sketches produced.
the quality of design sketches produced.
the number of personas created.
Question 5
Why is sketching considered a good tool for concept generation? (Select all that apply)
They are quick to produce, easy to iterate and are disposable and replaceable.
They are excellent tools for communicating ideas.
They are useful for testing with customers and stakeholders.
They facilitate discussion, understanding and technique.
Question 6
Collected data on users is typically turned into design concepts during which phase of the design process?
Think
Make
Break
Repeat
Question 7
Select which image below is representative of a high-fidelity prototype and which is a low fidelity prototype.
a) and b) are both high fidelity
a) low fidelity b) high fidelity
a) and b) are both low fidelity
a) high fidelity b) low fidelity
Question 8
According to Jared M. Spool, what is the different between mockups and prototypes?
Spool, J. M. (2012, September 20). Exploring the problem space through prototyping. Retrieved from https://articles.uie.com/four_phases_prototyping/
Mockups are used to communicate within a team, prototypes are used to communicate with clients and other external stakeholders.
A mockup uses colour to represent details, a prototype is always low fidelity.
A mockup presents possible solutions; a prototype helps to better understand the problem.
There is no difference between mockups and prototypes as they are both used to represent possible solutions.
Question 9
(Select all that apply)
Prototyping early and often is beneficial because it:
reduces misinterpretation of the concept.
saves time, effort and money.
supports the communication of ideas.
represents a typical user.
Question 10
True or false?
Prototypes are complete, finished versions of the final product.
True
False
Question 1
Why is it important to break design solutions as early and often as possible? (Select all that apply)
To speed up the process of finding a new, successful solution
To ensure the best possible solution
As each iteration enables more refined features and functionality
To rapidly critique and iterate design concepts
Question 2
True or false?
User-based evaluation methods are best to use early on in the design process?
True
False
Question 3
The main purpose of assessing solutions against design principles is to:
avoid fundamental design flaws.
ensure people understand how to use a product or service.
create a perfect solution.
evaluate the solution's functionality.
Question 4
What is the design principle of affordance?
By looking at an object you know how to use it
Providing users with information about the result of an action
Applying the same procedure to multiple products or services
Reducing the number of possible actions
Question 5
True or false?
User-focused evaluation methods are limited to evaluating the usability of a design solution.
True
False
Question 6
The steering wheel of a car and the volume button on a remote control have which design principle in common?
Affordances
Constraints
Mapping
Consistency
Feedback
Question 7
Shortcut operations on software applications and the use of symbols for rewind, play, start and stop on remote controls are examples of which design principle?
Affordances
Constraints
Mapping
Consistency
Feedback
Question 8
A button that lights up when pressed and status bars on software programs are examples of which design principle?
Affordances
Constraints
Mapping
Consistency
Feedback
Question 1
Breaking a design solution:
(Select all that apply)
involves testing with your users.
requires you to embrace failure.
helps you to learn about context.
allows you to explore multiple solutions.
Question 2
According to Donald Norman, what is the difference between “affordance" and "perceived affordances”?
Norman, D. A. (1999). Affordance, conventions, and design. Interactions, 6(3), 38-43. Retrieved from https://www.jnd.org/dn.mss/affordance_conventions_and_design_part_2.html
Perceived affordance describes what actions the user perceives to be possible; affordances are properties of the world.
Perceived affordance is the same as real affordance.
Perceived affordance is only used in screen-based interfaces; affordance is only used in physical products.
Question 3
What are the three approaches to the breaking part of the design process?
Idea and concept generation, assessing solutions against design principles and critiquing the final product or service.
Designing with breaking in mind, evaluating designs with users and assessing solutions against design principles.
Designing with breaking in mind, assessing solutions against design principles and critiquing the final product or service.
Idea and concept generation, evaluating designs with users and assessing solutions against design principles.
Question 4
When can user-based evaluation methods be used?
Early in the design process
At the end of the design process
In the middle of the design process
Throughout the design process
Question 5
Which of the following are common evaluation methods? (Select all that apply)
Evaluation testing
Controlled user testing
Stakeholder analysis
Evaluation walk-through
Question 6
Why are expert-based evaluation methods used?
To iterate to move onto new concepts
To quickly and cheaply assess a solution against certain design criteria
To identify how the users are
To evaluate solutions with users
Question 7
Which response below is not a design principle?
Mapping
Consistency
Affordances
Effectiveness
Question 8
Which example below is not an example of a physical constraint?
A nut and a bolt
A USB and a USB port
A nail and a hammer
A key and a key hole
Question 9
What design constraint is illustrated in this image?
Physical constraint
Configuration constraint
Logical constraint
Material constraint
Question 10
A button that lights up when pressed and status bars on software programs are examples of which design principle?
Mapping
Constraints
Feedback
Consistency
Affordances
Question 1
True or false?
It is best to invest a lot of time in each of step of the design process to ensure the best possible solution.
True
False
Correct
It is more productive to go through each stage of the process as quickly and as often as possible. The earlier an idea is broken, the quicker we can focus on improving it.
Question 2
True or false?
The breaking step in a design process always has to involve user-based evaluation methods.
True
False
Correct
Evaluation methods are also used to assess solutions against design principles. These are traditionally carried out by designers as they have the knowledge of those principles and experience applying them.
Question 3
Which of the following answers are true? (Select all that apply)
Wireframes are:
quick to produce and easy to modify.
Correct
Wireframes are considered drawings of the design product which build upon sketches that represent a general idea or concept. They tend to have more detail than sketches however they are still not appropriate to test with users as they can be difficult for users to understand.
commonly used for digital applications.
Correct
Wireframes are considered drawings of the design product which build upon sketches that represent a general idea or concept. They tend to have more detail than sketches however they are still not appropriate to test with users as they can be difficult for users to understand.
line drawings that show the fundamental structure of a product.
Correct
Wireframes are considered drawings of the design product which build upon sketches that represent a general idea or concept. They tend to have more detail than sketches however they are still not appropriate to test with users as they can be difficult for users to understand.
great for testing with users.
Question 4
True or false?
It's really important to always use all of the methods introduced in this course in exactly the same order.
True
False
Correct
Human-centred design methods can be used throughout all stages of the design process and in any order. It's the role of the designer to determine which method is most appropriate at a particular point in the design process.
Question 5
True or false?
Human-centred design methods can be used to design how people interact with products.
True
False
Correct
There are many human-centred design methods, such as interviews, observations or usability testing, that allow designers to study how people interact with existing or envisioned products.
Question 1
In the Design - Think - Make - Break - Repeat diagram, what word aligns with the "Think" step?
Make
Envisage
Test
Learn
Question 2
(Select all that apply)
Arriving at a successful and innovative solution:
requires iterative testing.
only requires testing with one type of user.
is usually a simple process.
requires insights gained from human-centred design methods.
Question 3
(Select all that apply) Design as a process involves:
learning about context.
listening to feedback from users.
building tangible representations of new ideas.
testing potential solutions.
Question 4
What is the purpose of the design making stage in the design process?
To assess an idea
To develop the thought process behind an idea
To build an idea and see it brought to life
To evaluate an idea
Question 5
Why are storyboards used during the design thinking process? (Select all that apply)
To create a detailed representation of products and their user interfaces
To visually explore the interactions between users and products or services
To visually communicate ideas to others in the design team
To test usability issues with customers
Question 6
How does Norman believe user errors and mistakes can be eliminated through the evaluation phase of the design process? (Select all that apply)
Norman, D. (2018, January 16). What went wrong in Hawaii, human error? Nope, bad design. Retrieved from https://www.fastcodesign.com/90157153/don-norman-what-went-wrong-in-hawaii-human-error-nope-bad-design
Test early and throughout the design stage.
Test any design before it is made operational.
Test the design under conditions that are as similar and difficult to the real life scenario as possible.
Test drop down lists with multiple kinds of users for safety-critical conditions.
Question 7
This image is an example of what design making tool?
storyboarding
sketching
low-fidelity prototype
wireframing
Question 8
Data collected during the design thinking phase can be turned into:
personas and storyboards
evaluation methods
project management reports
concepts and prototypes
Question 9
Which statement best describes a human-centred design approach?
An approach to solving problems that uses the perspective of the designer
An approach to solving problems that uses the perspective of a business' marketing team
An approach to solving problems that uses the perspective of users, customers and other stakeholders
Question 10
True or false?
Personas are created from fictional information to represent typical users, customers or other stakeholders?
True
False