Route Planning

Route Planning to Dig Day

Getting a viable route and turning it into a building plan

When you begin a B4RN project you will have been given a Google Earth map showing a rough idea of how all the properties in your area can be connected up, in a tree diagram to a central point where the cabinet is likely to be situated. There will also be a duct route from this cabinet all the way to a neighbouring area's cabinet.

This will have been planned by B4RN co-ordinating with local volunteers, and some of the plan just from looking at the satellite map. The obvious obstacles and objectives should have been taken into account - like the likely location of the cabinet, where the live feed will arrive from, and things like rivers and major roads that will have few options as to where to cross.

It will be a first stab. It will develop as more local knowledge is gathered. It may change dramatically.

It will come with The Spreadsheet - which is mainly a tabular form of the map, but contains some important information such as Fibre Counts and Chamber Sizes.

The links from the properties to the chambers will one day contain 2-core House fibre. The links between the chambers will contain larger Core Fibre. The chambers can either be Small Chambers or Large Chambers. The house spurs often share a trench with the Core Fibre routes.

The B4RN network is getting complicated, fortunately the people planning it have good internet speed and can use Google Earth and Streetview very effectively

1 Maps

You will be using various maps for your planning.

Google Earth

Google Earth is magnificent, you can dash around and zoom in and out. And it is free. To do simple layouts with it is very easy. To save a file, it is fiddly. You would like a fast internet speed to use it, but it's not too bad with slower connections, and can be used offline.

Parish Online

Parish online is the other main map you will use. You can zoom right in to a particular house. You will need to pay for a licence to use it. It will be slow to work on a slow connection, zooming is slow. You can use it as a drawing program for your planning. It is good for drawing up wayleave maps. B4RN use Google Earth rather than Parish Online, so they prefer Earth maps in their communications with you.

This is not my area, but you are immediately thinking Why is it following the edges of the fields so much? Why is that house on the right fed from a different chamber? Shouldn't there be a chamber in the middle of this lot? Etc

Streetview

Streetview is good, (magnificent with a decent internet speed, you can just go for a ride). You can use it through Google Earth, just put the little orange man on the road you want to look at. It's great for considering road crossing points or identifying sections where you could plough verges, and quite good for peering into fields and seeing whether the odd building is a dwelling or not.

(Not all roads are covered, but most are)

Utilities

The other maps you will be using are the Utility maps for Electricity, Water and Phone. You will have an arrangement through B4RN where you can get hold of these. They use Parish Online Maps as their basemaps. Gas is a special utility and any digging near a gas main needs permission and the attendance of a gas man.

2 Design Factors –

You can pass a lot of the planning over to B4RN, but the more you know about the way a network ties together, the more likely you will be able to ask the right questions. Some of the planning will be your responsibility. You could pass most aspects of your project over to B4RN, but you can also do the whole thing unaided. No aspect is difficult (apart from getting wayleaves maybe, and B4RN can't help you there). It is quite possible that you have someone among your volunteers who has skills you can use. Use them.

These are the factors which govern the design

  • · Every property should be on the map
  • · Each property must be connected to a chamber
  • · There need to be chambers about every 800 metres to help physically construct the network and to contain spare emergency fibre through the network
  • · Chambers should be fairly easy to get to, preferably by vehicle.
  • · Each chamber has to link back to the cabinet, usually via a string of other chambers
  • · The total distance of digging needs to be as short as possible
  • · The Core route (the connection lines between the chambers) especially needs to be as short as possible.
  • · The route lines should follow easy routes for digging
  • · Each branch that emanates from the cabinet has a maximum number it can connect of 144 properties. (Some spare capacity is needed, so the practical maximum is about 120 properties)
  • · Core fibre sizes should reduce towards the ends of the network to reduce costs.

This gives a tree diagram with no loops. Core routes connect chambers and spurs radiate from chambers, but often share trenches for part of their route with Core routes to minimise digging. These lines will be generally across fields.

Turning the map into a viable route is up to the volunteers. They must

  • · Inspect all the routes to see that they are feasible and that there are no simpler or cheaper variations
  • · Get permission from landowners to dig those routes
  • · Comply with any landowners who want it to take a particular route across their land
  • · Find every property and any possible future connections that might be needed
  • · In particular consider alternatives for the expensive bits such as road and river crossings

There may be bits that can be excluded from the detailed planning to start with. For example, the urban bits might involve a lot of people and a lot of complications, and they can be put on hold until later.

There may be whole sections that can be considered pretty much as a separate unit – like a hamlet or valley. That will simplify the overall task, especially if you have a local leader you can pass the work over to.

Some sections of the map will be easy to consider in isolation. Often routes follow the same general lines as the roads do, because that’s where houses tend to be. The duct line will often be roughly parallel to the road, but in the fields, and enter the houses from the back. This usually means that there are road crossings in the plan, to reach houses on the other side of the road. This will be something the volunteer will be assessing – trying to find good places to cross the road (farmers sometimes have their own routes under roads) and to determine which side of the road is best for the main line of chambers.

3 Why the design may change

  • § Landowners that won’t allow you to go across their land
  • § Properties (or potential properties) that have been missed out
  • § Terrain considerations
  • § Location of convenient river crossings
  • § Minimising road crossings
  • § A more logical route
  • § Exact location of dwelling, among a cluster of outbuildings

One early factor is to make sure all the houses in your area are listed, also businesses, schools, halls - every building that has electricity would about cover it. Then you need to include ruins that might get developed, barns that might get converted, people who run a business that want two connections, etc. Any extra connection that could possibly occur. Some of these will be 'farmer's dreams', i.e. a development that you know could never ever happen, but as it may be this farmer's land you are digging across, these dreams must be catered for.

It will be the landowners that cause the most headaches. Some will instantly say yes, not many will give a definite no, but you will end up with waverers some of whom will never say yes.

So the place to start is with the landowner. This is the pre-wayleave stage. If he is amenable to you laying duct across his field, then he or his tenant should be able to pretty much remap the section across his land for you.

He needs some idea of how you would be digging it in-

  • § some farmers are unfamiliar with moleploughing (we had to dig round the edges of one man's land because he had assumed it left a hump)
  • § some farmers assume it will be moleploughed on a section where it will clearly be a digger and a bit messy. You may have some sections near your cabinet that have so many ducts they won't fit in a moleplough tube.
  • § he will also be unaware of how easily you can cross tracks and streams (and if you haven't been B4RNing for long then you won't either)
  • § you need to know what angle of slope can feasibly be ploughed
  • § if the farmer wants the B4RN service himself, then the route into his house may change the plan considerably if he has a farm with lots of outbuildings and areas of concrete.

All this is before you know whether the land owned by the adjacent farmer will be able to be crossed at all. You will be gathering a string of possible sub-routes, one for each landowner. You might then have to have another round of talks to make these strings join up.

If they all agree then even as late as digging day you may have to change the route depending on ground conditions.

Get permission to wander at will. You have a preferred route. Walk it many times, talking to any farmers, landowners you come across. Get some general okay that you can follow the route you want. Make it clear it might change even on dig day.

Make a note of everything - it doesn't have to be a map, it can be a list, you may be capable of remembering it all. Someone will mention something about an important water pipe that you will wish you could remember on digging day. Work the way you work best.

You may come across obstacles that B4RN have not come across before. If you can come up with your own solutions, then B4RN are supportive. It may be easier for you to figure out how to solve the problem, you have farmers to assist you who may be more familiar with local conditions.

Eventually you might knock a route together. Hopefully you can set aside the difficult farmers as smaller scale issues to be solved with time. Outlying areas may also be able to be left until later while the scheme gets started, they may become simpler problems once people can see it is happening. The exact routes to spurs can often be decided late on.

You now have a network with the core route in this kind of style (distant village on the left connected in to your village cabinet in the middle)

4 Fibre Counts

Now you need to understand Fibre counts

Starting from your cabinet you will probably have several 16mm ducts which form your arteries to different parts of your area. Each one of these is planned to carry a certain size fibre bundle. The ones leaving the cabinet will have a high number of fibres, say a 288-fibre bundle, which is enough for 144 houses. (In practice you want to leave some spare capacity, so you might really be thinking of say 120 as your limit)

At the first chamber along this route, 2 of these fibres are cut and joined to the fibre heading for one particular house. If 6 properties connect from this chamber, then 12 fibres are cut. Continuing to the next chamber there are now 276 useful fibres (and 12 useless dead ones). As you continue through each subsequent chamber 2 more fibres are dropped off for each house.

Eventually you get to a stage where you only have 192 useful fibres in your bundle. At this chamber you need not continue with your large expensive 288 bundle, you can change down to a less expensive 192-fibre bundle and continue from that chamber with a 192. (192 is the next smallest size bundle available)

In a similar manner you continue and drop off 2 more fibres for each house at each subsequent chamber. The next size of bundle that is available is of 144 fibres, so at some stage you can change to the 144f.

Thus the network consists of short strings of chambers with the same size fibre bundle in them - a Sector. Core fibre is best not joined so the objective is to get the fibre ‘blown’ into the whole of each Sector as one continuous cable.

Your area, which might have 50 to 100 chambers, can be considered as maybe 20 Sectors each with the same fibre count. Fibre counts appear on the Spreadsheet.

A whole Sector should be constructed as one unit, at least the core route, because it can’t become live until it is all ready. Also it can’t go live unless it is adjacent to an already live Sector. This gives you your priorities for Building.

Your Core network now has a set of Sectors like this

5 Your Build strategy

Your Building Plan

You should concentrate on

  • · The main route from your neighbouring ‘live’ village to your cabinet
  • · As the main route enters your village it will be part of one of the branches of your tree, the houses on this branch will be your priority since they can go live as soon as the cabinet goes live.
  • · Then you can move on to the other Sectors linked to your cabinet.
  • · After that you could work on several fronts working outwards from the cabinet doing any Sectors adjacent to live Sectors.
  • · It is more important to progress the Core Route rather than the Spurs, but it still might be logistically better to get all the digging done Sector by Sector

Your map is now a building plan

Your building strategy could be

1. Lay the ‘A’ Sectors (that makes a live route to your cabinet) and dig all the spurs from the ‘A’ chambers (consider doing the 2 Red Sectors at the same time, if you have the time and manpower).

2. Once you have Sector A live, you can do any of the B Sectors as they are now adjacent to a live cabinet or to the live A Sector and can go live when they are complete.

3. Or you could concentrate on all the Blue Sectors and work your way along B, C, D, E completing all that before you started the other B sectors.

4. You may not be able to work exactly in those defined Sectors, you may have to do other bits as you go along – you may want to finish off all the digging on one person’s land for example, or you may have a farmer somewhere else that is keen to dig his own section immediately

5. This could all be complicated by fields being inaccessible due to weather or crops or haymaking. But you have a Plan

Progress will depend on the number of competent volunteers you have, and how many diggers/ploughers you can get hold of. To begin with you will want all volunteers to work in one particular area so that you can all gain experience. When you begin you will want as much help and advice from your neighbouring areas as you can get. You will have been working closely with them already, one hopes.

6 Tinkering with the design

To change the routing a lot you need to understand the constraints of the fibre network. Or at least be aware of what changes make no difference - like the specific route across a field or moving a chamber 20 metres does not matter.

Deciding to connect a house from a different chamber can sometimes make significant changes to the network and sometimes make no difference whatsoever. You can change the route to a single spur pretty much how you like, it doesn't affect much.

Within a Sector, you can change quite a lot of things

This is a real example – it is the Blue area in the previous map, it has 7 Sectors

Inside the first Sector (Cabinet to 703)

you can make any of the following changes -

  • change the line of the Spur routes
  • change the line of the Core route

these changes may affect the chamber or bullet size -

  • supply any of those 22 houses from a different chamber within the Sector (701, 702, or 703) or indeed direct from the Cabinet
  • supply any of the houses beyond 703, from 703

these changes can affect fibre counts, chamber sizes and bullet sizes

  • supplying any of those 22 houses from a chamber beyond 703
  • Identifying more connections needed in the sector up to 703
  • Identifying more connections in the rest of that network
  • Not being able to connect the chambers in that pattern, say 703a has to come from 704 rather than 703

Notes

  • · If say a house was located between 703 and 704 but nearer 704, it might still be worth suppling it from 703 before the fibre count changes
  • · Once you have the 192 fibre installed to 703, then you can only supply a maximum of 96 properties in this whole section. There are 77 properties on the map as drawn. If you wished to re-jig an adjacent area and suddenly want to tack another 20 houses on to this area, it is too late.
  • · Provision is made for spares spread through the network, so a 192 fibre count will never be planned to supply as many as 96 properties

The first map shows how a particular network was built. The second map shows the original plan. It is very different. All the changes came from attempting to follow the original plan and hitting a problem, not from a wholesale rethink of the design from scratch.

The diagrams on the right show the Sectors underlying these Google maps. The second diagram was the original plan, most of the changes came about because it was not possible to do the side link from 705 to those 4 properties.

7 Your Sector build

You want to complete all of the Sector up to 703 at the same time because the fibre should be continuous without a join. If you happened to have another Sector ready before B4RN turn up, then that might well receive its fibre at the same time. So you could decide to go further and get to 703a or 704/5 - those would be your next priority.

Your strategy would be

1. Get 'Cabinet to 703' ready plus spurs to a lot of those houses

2. Tell B4RN you are ready for fibre in that Sector

3. Get some idea of how long it will be before B4RN turn up and try to get one of the next Core Sectors finished. (concentrate on the Core route, it is more difficult to arrange to get the Core fibre installed than Spur fibre)

4. If they haven’t arrived, try to get another adjacent Sector ready.

5. Keep B4RN informed as to newly completed sections.

6. Once B4RN have been and given you some fibre, you can move on to continue your network. The Core route is your priority since it takes a while to be able to arrange to get fibre for it. However, if you have a large number of houses ready to go live then B4RN will have more incentive to come and give you Core fibre.

Your first task in all that is to get the bit up to 703 completed plus some of its spurs. How you tackle it will probably depend on what landowners are involved in that section. As it is the section starting at the Cabinet (which is likely to be in your village centre) you might have a complicated beginning to your route. You will also have to consider the other Sectors that begin at the Cabinet, since you may be sharing trenches with them.

Your first plan might be to get all the bits of one particular landowner’s land finished. You might have access to a plough or a digger or both. You might have some keen volunteers who you would like to get working at walls, streams, whatever. You need to draw a plan, write a list of all the bits in that Sector and whether they need ploughing/digging/manual labour.

You might also be considering trying to recruit volunteers

Soon you will want to get something constructed. You could get odd bits of manual stuff done, you might get hold of someone with a digger to do a small section, but eventually you are going to get to have a proper longer session.

That gets you to Dig Day

Keep it flexible. Adjust for weather. Motivate your volunteers. Good luck.

A1 Chamber Location

Your first delve into daring to change the map, might be to re-locate a chamber. Do it - move one a few metres on the plan to a more sensible corner. Send Edward at B4RN a map with the new location. Don’t ask permission, just tell him you’ve done it.

Why are the chambers where they are on the map?

  • To minimise the digging distance to the spurs that come from that chamber. Thus chambers are often located near clusters of houses.
  • To be within range of the adjacent chambers (500 to 800 metres maybe, but don't let that restrict you) (In more urban areas they will be serving clusters of houses and could be 50m apart, in rural areas you can get up to 1000m without much argument)
  • To be in the same general direction as the adjacent chambers
  • To be accessible by vehicle (although the odd one in the wilds is okay, and the vehicle only needs to get to 20 metres say, and it can be over a wall)

A2 Road Crossing Points

You need to have some idea where road crossing may be possible. The usual method is to mole underneath. When you have identified a likely place the actual crossing point may have to be relocated on the day to find better ground. It may have to move 20 metres or more. It may even prove impossible to make (causing a large re-route or an open road cut). For this reason, you should get road crossings (and important river crossings) done before any duct is laid as they can have significant effect on the network design.

  • · A road crossing is a lot easier when there are no services such as drains, water mains, BT cables, etc under the tarmac. In the verge is a nuisance but okay.
  • · You would like the fields both sides of the road to be no higher than about half a metre above the road.
  • · You need to be able to dig a hole both sides of the road – one of these holes needs to be 2m long (approximately at right angles to the road) and you would like a fair bit of space in that area, maybe 10 metres by 10 metres – and access for a digger
  • · You would usually need B4RN advice on crossing points (Nick Hall).
  • · At times there has been a long wait to get road crossings done.

A3 Farm buildings

The bit of a farm where the family actually live is often wrong on the B4RN prototype map you were given. A likely building will have been identified, but this is not easy among a cluster of barns and sheds. You need to visit and see. Getting your duct through to this building may also be difficult having large concreted areas and many drains. The farmer will have a good idea, but it may involve a different line through this set of buildings and affect your whole spur route to the farm.

If it was an ordinary house, you would be stopping at the garden wall. A farm may not be laid out like that. You may well have been digging through this farmer’s land with your core route, it would be difficult not to take the spur all the way to his house.

A4 Long Distance Spurs and 4-core fibre

There is such a thing as 4-core fibre, it is the same size as ordinary 2-core fibre, and can be blown in the same way. There is even a 12-core fibre which can also be blown down a 7mm duct a short distance. These require a splitter box eventually to turn them back into the fibre for a single property. This is a non-standard installation but can be useful. It is explained a bit more on its own page here.

Always try to do any awkward crossings first, because they may not necessarily be able to done at the exact point that you have planned.

When it came to it, the river crossing on the left was not possible, they had to cross 250 metres upstream,

The original plan was to have a 192 fibre bundle and a 24 bundle going north over the main bridge from the cabinet.

Using the other bridge now means an extra 600 metres of duct and it now has to be a 288 fibre bundle all the way to a new chamber at 101, which is the first point the fibre can split to a 192 and a 24.

A lot of the ducting had already been laid before the crossing had to move.

If you had known you were using the 2nd bridge from the outset you could have optimised. For example burying a 24 and a 192 alongside each other rather than a 288 saves over £1 a metre

Route Choice

The Core route is more expensive than the spurs. So the Core route should follow a general direction rather than zigzag between all the houses.

(This also depends a bit on what size fibre it is - laying the biggest fibre is around £6 a metre and the smallest £2.50 a metre - compared with about £2 a metre for laying spurs)

Example

The red route heads for the buildings - this is what has been laid. Total cost including chamber 104 and spurs £4100

Yellow route heads for the next chamber and has longer spurs. (This also means 104 is unnecessary) Total cost £3220

There would be less total digging which makes a quicker, simpler job. There also ends up with less core duct in the ground decreasing the risk factor.


This is the previous plan of this section.

Why was 103 ever put there, it is 200 metres from any access point?

Why wasn't 104 located on the other track?

Phases 3 and 4

Phase 1: Get a live Cabinet Phase 2: Roll out to successive sectors Phase 3: Mop up Stragglers Phase 4: Link to neighbouring areas.

You may think the first 2 phases were hard. The last 2 can be harder. Your volunteers have had enough. It has all taken a few years longer than you thought. You have had enough.

Stragglers - It will be difficult to get B4RN interested in coming out to spend a day or a large sum of money to get to an isolated house. (Preston Patrick has been waiting over 3 years to get their village hall connected) You need to think ahead and get groups of houses ready at the same time. This means chasing up a few last houses and probably deliberately making some houses wait. You need to have forged friendships with the B4RN staff and the top roving volunteers, so it will be a point of honour for them to come and help you. It remains part of the principles of B4RN to go to every house, they may need reminding from time to time, as they charge on to reach their monthly target of connections or eye the next set of business grants they can claim.

Interlinking - This is from the B4RN 2016 AGM "A question concerning network resilience was raised. Barry confirmed that every node (service cabinet) will have two routes connecting it so that there is a backup connection in case of damage to one of the routes. This is one of the factors that makes B4RN more resilient than its competitors" You may want to check on how your own village is connected to other nodes, as it will not be your direct responsibility. You may well find that your 'resilience' is not yet fully in place. Chase it up.