MAPS ALTERNATE EVERY OTHER SEASON; in this map players can win Statue of Honor fragments and Road to Victory fragments.
The Volcano map has 60 provinces, divided like a pie with 4 quadrants; imagine a cross on top of it dividing it in half, top to bottom and left to right. The top right is A quadrant, then clockwise, B, C, D quadrants. Provinces are numbered in rings out from the center, 1 2 3 4.
Center tier: 4 provinces, A1 B1 C1 D1 in the center are worth the most points.
Second tier: 8 provinces, 2 in each quadrant named like A2, B2, C2, D2 and the respective names starting with S or T (e.g., A2 Tevomospa, or A2T for short)
Third tier: 16 provinces, 4 in each quadrant named like A3, B3, C3, D3 and the respective names starting with V, X, Y, Z
The 4th outer ring: 32 provinces, 8 in each quadrant, named like A4, B4, C4, D4 and the respective names starting with A-H (minus all the guilds’ headquarters)
The color scheme for the guilds on the map (this applies to both Volcano and Waterfall maps) depends on where your HQ is randomly placed at the start, from the top, moving clockwise, the 8 colors are:
North: PINK
NE: PURPLE
East: DARK BLUE
SE: ORANGE
South: LIGHT BLUE
SW: YELLOW
West: GREEN
NW: RED
We will always appear white/grey to ourselves. We appear as a color to the other guilds, according to the color assignments above, just as they appear colorful to us.
MAPS ALTERNATE EVERY OTHER SEASON; in this map players can win The Great Elephant fragments and Iridescent Garden fragments. The Great elephant has 3 branching options for the final upgrade, the best one being The Elephant's Citadel at 12% attack boost, and the other options are not worth discussing.
The Waterfall map has 61 provinces, divided into 6 sections, A-F clockwise from the top.
Center tier: contains only 1 province, labeled X1X.
Second tier: Has 6 provinces, labeled 2A (1 each in A, B, C, D, E, F sections)
Third tier: Has 12 provinces, labeled 3A-3B (2 each in A, B, C, D, E, F sections)
Fourth tier: Has 18 provinces, labeled 4A-4C (3 each in A, B, C, D, E, F sections)
The 5th outer ring: Has 24 provinces, labeled 5A-5D (4 each in A, B, C, D, E, F sections) minus all the guilds’ headquarters.
Innogames changed the prizes and drop rates for this map as compared to the original; for example, Statue of Honor fragments used to fall at about 50% drop rate, the Great Elephant fragments appear to fall at about 25% drop rate, so along with the fact that the maps alternate, players can expect it to take more than twice as long to accumulate fragments for the new buildings.
We have to own land adjacent to (touching borders with) a sector in order to attack it. There are several mountains, lakes, and gaps between some sectors on the Volcano map which mean they do NOT touch or reach, for example:
D2S does not reach D3Y, diagonal corners don't count as sharing a border.
D3X does not reach D4B, the lake between them causes sectors not to count as adjacent.
B2T does not reach C3V, another example of a small gap making sectors not adjacent.
D1 does not reach B1 in the center (and A1 does not reach C1 either)
Having reach matters for where we can attack next and for applying the bonuses of siege camps and watchtowers, which effect the sectors adjacent to where they are built, not the sector itself. If we own 3 sectors that all share a border with a 4th sector, we'll get the bonus from every building we own on those 3 sectors when attacking adjacent ones; for example D2S is bordered by 5 sectors, if we own D2T and D3X and D1, the offensive buildings we own on those 3 sectors all apply when we're attacking D2S.
Whatever other guild owns D2S, any defensive buildings they have built there apply to us as we attack it. For example, if there were 2 traps built on D2S, we would suffer a 90% chance of double attrition penalties while attacking. However, if we own enough sectors with siege camps reaching D2S, as described above, the 80% chance of no attrition from 4 siege camps would almost cancel out the 90% chance of double attrition from 2 traps.
Volcano Archipelago blank map for static sector assignments (hasn't been used in over a year as guilds prefer to just keep swapping.)