GvG Maps

GvG was removed from the game on March 18, 2024.

Cartographer (LMA)

How to read the GvG Maps

The GvG maps can be intimidating when you first look at them; there is a lot of blinking, arrows and shields, and a lot of information to take in on each map.  If you spend some time fighting on them, it soon becomes second nature to read them.  Despite the cluttered screens and size of each map, it really is logical what you can reach, where you can attack, and what moves are allowed.

Quick tips for the most important things on the GvG screen

When you fight GvG, keep the log on the left, the guild chat on the right, and then fight on the maps in the middle ;)

GvG Map Landing Zones

When we have no land on a map, it's easy to read the landing zones (beaches) versus the inland sectors, because they all have golden arrows above them! But after we own land you have to rely on reading the terrain to tell which is which, or refer to the maps below.  Inland sectors are represented with green grass and evergreen trees, landing zone beaches are represented with sand and palm trees.  Being next to water or not doesn't necessarily make it a beach, there are examples of sectors far away from water that are beaches, and evergreen trees overlooking a nice ocean view that are the opposite of what you might expect from the terms "inland" and "beach" but it's easy to spot all these once you understand that all the clues you need are there in the graphics.

This is important because every day at reset, we have to block or "shield" toward the beaches to prevent enemy invasions overnight.  It's also important to note that the more trees (whether palm or evergreen) shown on a sector, that represents resources and power. The more trees there are, the higher power and prestige we are awarded for owning that sector.  This helps pick what to keep or not, obviously you want the land that's worth the most and that can be defend from the fewest points of entry via landing zones.

Iron Age (IA) Map

Iron Age (IA) Map

Early Middle Age (EMA) Map

Early Middle Age (EMA) Map

High Middle Age (HMA) Map

High Middle Age (HMA) Map

Late Middle Age (LMA) Map

Late Middle Age (LMA) Map

Colonial Age (CA) Map

Colonial Age (CA) Map

Industrial Age (Indy) Map

Industrial Age (Indy) Map

Progressive Era (PE) Map

Progressive Era (PE) Map

Modern Era (ME) Map

Modern Era (ME) Map

Postmodern Era (PME) Map

Postmodern Era (PME) Map

Contemporary Era (CE) Map

Contemporary Era (CE) Map

Tomorrow Era (TE) Map

Tomorrow Era (TE) Map

Future Era (FE) Map

Future Era (FE) Map

All Ages (AA) Map

FE was the last era that got it's own GvG map. Arctic Future, Oceanic Future, Virtual Future, Space Age Mars, Space Age Asteroid Belt all are lumped into the All Ages map.  This map also costs medals to siege, instead of goods (Yes that means there's virtually no use for Arctic to Space Age goods in guild Treasury, except for the relatively small weekly GE unlock through level 4, and the occasional Battleground building.) 

You can find troops from any age here (except bronze age - spears which generate in seconds were abused for years and finally disallowed) but generally you will have to fight troops that are at least FE and up, and usually from the top 2 ages.

All Ages (AA) Map