GvG Maps
GvG was removed from the game on March 18, 2024.
Cartographer (LMA)
How to read the GvG Maps
The GvG maps can be intimidating when you first look at them; there is a lot of blinking, arrows and shields, and a lot of information to take in on each map. If you spend some time fighting on them, it soon becomes second nature to read them. Despite the cluttered screens and size of each map, it really is logical what you can reach, where you can attack, and what moves are allowed.
Quick tips for the most important things on the GvG screen
In the top left of the GvG screen is the reset countdown timer, how many hours are left until reset
In the top right is an age selector so you can go directly from one age to another without using Back to Overview each time
Also on the right is the guild chat dropdown - note the resize button on the bottom of the chat screen, you can make it taller or shorter depending on if you need to see more chat or get the chat out of the way to see more map.
In the bottom left, the Log icon is the first one and you want to keep that open so that you can see activity at a glance, and who is fighting. You can also click on any entry in the log and the map will focus on the sector involved and Zoom you right to the action!
When you fight GvG, keep the log on the left, the guild chat on the right, and then fight on the maps in the middle ;)
GvG Map Landing Zones
When we have no land on a map, it's easy to read the landing zones (beaches) versus the inland sectors, because they all have golden arrows above them! But after we own land you have to rely on reading the terrain to tell which is which, or refer to the maps below. Inland sectors are represented with green grass and evergreen trees, landing zone beaches are represented with sand and palm trees. Being next to water or not doesn't necessarily make it a beach, there are examples of sectors far away from water that are beaches, and evergreen trees overlooking a nice ocean view that are the opposite of what you might expect from the terms "inland" and "beach" but it's easy to spot all these once you understand that all the clues you need are there in the graphics.
This is important because every day at reset, we have to block or "shield" toward the beaches to prevent enemy invasions overnight. It's also important to note that the more trees (whether palm or evergreen) shown on a sector, that represents resources and power. The more trees there are, the higher power and prestige we are awarded for owning that sector. This helps pick what to keep or not, obviously you want the land that's worth the most and that can be defend from the fewest points of entry via landing zones.
Iron Age (IA) Map
Early Middle Age (EMA) Map
High Middle Age (HMA) Map
Late Middle Age (LMA) Map
Colonial Age (CA) Map
Industrial Age (Indy) Map
Progressive Era (PE) Map
Modern Era (ME) Map
Postmodern Era (PME) Map
Contemporary Era (CE) Map
Tomorrow Era (TE) Map
Future Era (FE) Map
All Ages (AA) Map
FE was the last era that got it's own GvG map. Arctic Future, Oceanic Future, Virtual Future, Space Age Mars, Space Age Asteroid Belt all are lumped into the All Ages map. This map also costs medals to siege, instead of goods (Yes that means there's virtually no use for Arctic to Space Age goods in guild Treasury, except for the relatively small weekly GE unlock through level 4, and the occasional Battleground building.)
You can find troops from any age here (except bronze age - spears which generate in seconds were abused for years and finally disallowed) but generally you will have to fight troops that are at least FE and up, and usually from the top 2 ages.