SETTLEMENTS

Five settlements have been released to date; by far the most enjoyable to play through were Japan and Egypt. By the time Vikings and Aztecs were finished I never wanted to see them again, and I will never touch Mughals once I win the embassy slots I want out of it.  Luckily, the 2 best settlements, Japan and Egypt, also have the best time reward buildings, so if you feel like replaying them, you can win useful side buildings: the Timeless Dojo from Japan makes fps, goods and troops, the Ancient Obelisk from Egypt makes fps, goods and provides attack/defense boost of 6%, making it far better than a shrine of knowledge. 

Tips that apply to all the Settlements

For a more Detailed Guide...

Check out this guide written on the US forums, it's much more detailed than the quick tips listed below:

https://forum.us.forgeofempires.com/index.php?threads/cultural-settlements-guide-v2-202.25131/

Yggdrasil

Viking

Vikings settlement finished with 20 hours left on timer, no diamonds spent. It is possible, but it did require a lot of shifting productions and rearranging city. Early on, you must build houses and stick them in corners without a road for a while, just for the population you need to get goods produced. When you get more land, connect the houses or upgrade them.  

One trick I used: you have to build houses and then move them off grid so that you fit in 6 houses and 2 axe goods right at the start, some of your houses won't be connected by roads but who cares, you fix it in 4 hours when you get your first 20 axes, unlock 2 land, unlock shrines, build a couple shrines and reconnect stuff now that you have the space.  

You must upgrade to the 3x3 house and 3x3 market as soon as you get them because they're way more efficient than the little houses and shrines. Ditto for the clan house or you won't have room for all the wool production. I did not use shacks once I had the bigger houses, and only used shrines to fill in 2x2 spaces where nothing else fit.

"Yggdrasil" is the tree of life in Norse mythology, and it is pronounced "igh-drah-sihl." This tree holds together the nine worlds of Norse myth. (The nine levels of the Yggdrasil building can be referencing this fact.)

Viking Quest List

Shinto Temple

Japan

The Japan settlement is significantly easier to play than the Vikings - and has great rewards too, the Timeless Dojo makes goods, troops, fps, and medals - I have 3 of them.  

Unlock the Merchant as soon as you can and use those negotiations each day to speed your goods along and open up new land.  Japan was the most relaxing and by far the easiest settlement to complete within the timer limits.

Japan Quest List

Royal Bathouse

Egypt

Egypt is all about building 2 Nubian archer camps - don't bother with the other unit types except for the free ones you get from the quest to start off.  When a quest forces you to build some other barracks, build it for the quest credit and delete it right away.  

Get your easy and medium loot fights in each day at the Siege Camp, make your goods, and ride out the timer.  When it's time to unlock a new technology, delete some goods buildings until you have enough space to build enough 1 minute decorations for diplomacy, unlock your tech, sell the decorations and rebuild goods or new buildings.

Egypt Quest List

⛏ = Gives Impediment Removal Item

Sun Temple

Aztec

Aztecs - this one is harder, more like Vikings was; I never have enough room and am always running out of cocoa beans for producing goods and building roads.  Cocoa beans are precious and roads are expensive, so offset your town hall to the middle so that less roads are required.  With the town hall in the center you can use just 1 or 2 road tiles from each side to cluster buildings together using the same small road connection.  

The goal is to unlock your Aviary as soon as possible to gain access to the Courtyard Market. Along the way, you'll want to minimize the expenditure of beans while maximizing their production. The bean shortage only subsides once you finally unlock the Texcotzingo (a little over half way through the settlement.) The mini-game in the market is like the old windows game mine-sweeper, except you want to find the goodies instead of avoid them.  The mini-game is a welcome change from fights and negotiations, but I don't win nearly enough goods in it to rush land opening (unlike the Japan settlement) and it's a lot more difficult to beat the overall settlement timer.

Aztec Quest List

⛏ = Gives Impediment Removal Item

Mughal's Temple

Mughal

Well, Mughals has a very slow start due to limited rupees, and like the Aztec settlement, roads cost so much you won't have enough left over to make goods if you build a lot of roads, so keep the roads to a bare minimum.  You just have to build as many houses as you can and collect every 4 hours until you get the 4th building (chhatri) unlocked, which allows you to produce more rupees.  Until you get to the chhatri, your only option is the 4 hour houses and they don't make enough to keep more than 1 goods building going.  

The Mughal settlement is the worst so far (in so many ways) at making you tear apart and rearrange your entire settlement every time you have to unlock a new tech, because you have to chain as many water canals as possible to the side of the town hall - which is why it's important to expand sideways/lengthwise first and as much as possible.  With this settlement, don't worry about any of the timers, I have never beaten the first timer and sometimes I don't make it before the 2nd or 3rd timer either.  The fragments for the minaret don't really matter, the main building is also kind of ho hum, so the only reason to do this one at all is to unlock the extra embassy slots and ambassadors to put in your town hall.

Mughal Quest List

⛏ = Gives Impediment Removal Item

Hut of the Sacred Instruments

Polynesia

NO ROADS!  The intrigue of the Polynesian settlement lies in its unique approach to urban planning — there's no need for street connections. This gives you the creative freedom to design your island paradise without constraints!

New Production Times: For its cultural buildings, the Polynesian Settlement has different production times compared to the rest of the game, but these times are also in effect in the Quantum settlement.

Instead of 4h, 8h and 24h, productions now are 5h, 10h and 20h.

Polynesia Quest List

⛏ = Gives Impediment Removal Item