Unit 3:

Events

Students will investigate the computer science concept of events through the Use - Modify - Create framework by first being introduced to the concept through a variety of multimodal activities, then exploring it in Scratch before creating their own original About Me project in Scratch incorporating this concept. Students will also collaborate on computational artifacts, debug problematic programs, provide feedback on each other's work, and reflect on their own progress throughout the unit.

Students learn about "events" in an unplugged lesson and a TIPP & SEE activity.

Students explore event scripts and plan their About Me projects.

Students build their About Me projects.

Students critique each other's work and reflect on their own progress in the "About Me" project.

Unit 3 Linguistic Frames

The table lists topics that students will naturally discuss across all lessons in the unit. You can display these placemats as students work on an activity and informally discuss related topics.

Unit 3: Events (Unit 2 CONECTAR 1)