Gorm, Si-Yi, Priscilla, Sen, Xia, Anneira, Haepha, Lur, Shar, Korrin, Nkosi, Fafnir, Qua, Sacer, Vercin’geto, Barbozar, Clovis, Frael, Thra raxes, Sillius, Sha Sheena, Khamisi
頭銜: the Glorious, the Hungry, the Irascible, the Undefeated, the Gluttonous, Foesmasher, Bonebreaker, the Mirthful, the Melancholic, All Mighty, the Giant, the Triumphant
每列選擇一項:
你的最大生命值為8+體質。
你的基礎傷害骰為d10。
分配以下數值到你的屬性:16(+2)、15(+1)、13(+1)、12(+0)、9(+0)、8(-1)
混亂
迴避文明世界的習俗常規。
中立
教導他人你族人的生活方式。
化外之民
你可能是精靈、矮人、半身人或人類,但你與你的族人並非來自此地。在每場遊戲開始時,GM會詢問你關於你故鄉的事情、你為何離開,或著你留下了什麼在故鄉。如果你回答這些問題,獲得經驗值。
將你一名同伴的名字填入以下至少其中一項:
________弱小而愚昧,但對我來說很有趣
________的行事方式怪異而讓人困惑。
________總是捲入麻煩之中--我必須保護好他們。
________與我一同渴望榮耀;大地會因我們的步伐而顫抖!
你的負載為8+力量。你攜帶地城口糧(5次數,1重量)、一把匕首(貼身,1重量)和一些你曾旅經之地或出身故鄉的證明,以及你所選擇的武器:
選擇一項:
你起始擁有下列行動:
一般人可能只要嚐嚐美酒的滋味、能夠支配一兩個僕從便感到滿足,然而你想要更多。選擇兩項欲望,當你在追求該欲望時如果需要因行動而擲骰,擲1d6+1d8取代原先使用的2d6。如果在這一對骰子當中d6擲出的數值高於d8,GM將會告訴你因你魯莽的追求導致的混亂或危險。
你在最後喘息擲骰時有持續+1。當你進行最後喘息時,在擲出7-9時,你可以與死神交換條件以換回自己的性命。如果死神接受條件,他會讓你復活,否則你會死亡。
當你揮舞武器時,它得到強力與暴亂標籤。
當你大吼挑戰敵人,擲+體質。
除此之外,選擇下列兩項其一:
你忽略你所穿著盔甲的笨拙標籤。
或
只要你的負載沒有超重而且並未穿著盔甲或盾牌,你具有+1護甲。
When you gain a level from 2–5, choose from these moves.
Choose an additional appetite.
Take a move from the fighter, bard or thief class list. You may not take multiclass moves from those classes.
When you perform a feat of strength, name someone present whom you have impressed and take +1 forward to parley with them.
At the end of a session, if during this session you have crushed your enemies, seen them driven before you, or have heard the lamentations of their kinfolk mark XP.
You’ve traveled the wide world over. When you arrive someplace ask the GM about any important traditions, rituals, and so on, they’ll tell you what you need to know.
When you prove yourself superior to a person in power, take +1 forward with their followers, underlings, and hangers on.
Your hirelings always accept the gratuitous fulfillment of one of your appetites as payment.
You may take a debility to immediately break free of any physical or mental restraint.
When you hack and slash, on a 12+ deal your damage and choose something physical your target has (a weapon, their position, a limb): they lose it.
When you take damage you can choose to take 1 ongoing until you sate one of your appetites instead of taking the damage. If you already have this penalty you cannot choose this option.
When you discern realities add “What here is weak or vulnerable?" to the list of questions you can ask.
When you defy a danger caused by movement (maybe falling off a narrow bridge or rushing past an armed guard) take +1.
When you gain a level from 6–10, choose from these moves or the level 2–5 moves.
As long as you have less than your Con in current HP (or 1, whichever is higher) take +1 ongoing.
Requires: Appetite for Destruction
Take another move from the fighter, bard or thief class list. You may not take multiclass moves from those classes.
When you enter battle with a show of force (a shout, a rallying cry, a battle dance) roll+Cha.
When you take this move and spend some uninterrupted time reflecting on your past glories you may mark yourself with a symbol of your power (a long braid tied with bells, ritual scars or tattoos, etc.) Any intelligent mortal creature who sees this symbol knows instinctively that you are a force to be reckoned with and treats you appropriately.
When you satisfy an appetite to the extreme (destroying something unique and significant, gaining enormous fame, riches, power, etc.) you may choose to resolve it. Cross it off the list and mark XP. While you may pursue that appetite again, you no longer feel the burning desire you once did. In its place, choose a new appetite from the list or write your own.
When you defy danger, on a 12+ you turn the danger back on itself, the GM will describe how.
Whenever the unclean magic wielded by mortal men causes you to defy danger, treat any result of 6 as a 7–9.
You are initiated in the old ways, the ways of sacrifice. Choose something your gods (or the ancestor spirits, or your totem, etc) value—gold, blood, bones or the like. When you sacrifice those things as per your rites and rituals, roll+Wis.