These city-born folk you travel with. Have they heard the call of the wolf? Felt the winds howl in the bleak deserts of the East? Have they hunted their prey with the bow and the knife like you? Hell no. That’s why they need you.
Guide. Hunter. Creature of the wilds. You are these things and more. Your time in the wilderness may have been solitary until now, but the call of some greater thing—call it fate if you like—has cast your lot with these folk. Brave, they may be. Powerful and strong, too. You know the secrets of the spaces between, though.
Without you, they’d be lost. Blaze a trail through the blood and dark, strider.
Elf: Throndir, Elrosine, Aranwe, Celion, Dambrath, Lanethe
Human: Jonah, Halek, Brandon, Emory, Shrike, Nora, Diana
每列選擇一項:
狂野眼神,銳利眼神,獸性眼神
兜帽,狂野髮型,光頭
斗篷,自然偽裝,旅行服飾
輕盈身軀,狂野身軀,輪廓鮮明的身軀
你的最大生命值為8+體質。
你的基礎傷害骰為d8。
選擇一項種族並且獲得相應行動:
當你進行一段穿越荒野的危險旅程,無論你擔任怎樣的工作你都自動成功,如同擲出10+。
當你在地城或城市中紮營,你不需要消耗口糧。
你起始擁有下列行動:
當你追隨路經此地的生物留下的蹤跡時,擲+睿智。
✴ 擲出7+時,你能跟隨該生物的足跡行進,直到他的方向或旅行模式有顯著的轉變。
✴ 擲出10+時,你還可以選擇下列一項:
當你從遠程攻擊毫無防備的敵人或偷襲,你可以選擇直接造成你的傷害,或是指名攻擊部位並擲+敏捷。
你與一隻忠誠的動物有著超自然的連結。你無法與其對話,但牠總是會如你所願地行動。為你的動物夥伴命名並且選擇一個種族:
狼,美洲獅,熊,鷲,狗,鷹,貓,貓頭鷹,鴿子,老鼠,騾子
選擇一項基礎:
選擇等同兇猛數值的力量:
快速,魁梧,巨大,冷靜,適應,快速反射,不倦,偽裝,兇殘,威勢,敏銳感知,潛行
你的動物夥伴被訓練成能與人形生物戰鬥。選擇等同機巧數值的訓練:
狩獵,搜尋,斥侯,守衛,迎戰怪物,表演,勞動,旅行
選擇等同於本能數值的弱點:
輕浮,野蠻,緩慢,殘疾,恐懼,健忘,固執,跛腳
當你與動物夥伴共同從事一件牠有受過相關訓練的工作
選擇一項陣營:
從具體或象徵性的束縛當中解放某人。
為了與非自然的威脅戰鬥而使自身置身險境。
幫助動物或自然精魂。
你的負載為11+力量。你起始擁有地城口糧(5次數,1重量)、皮甲(1護甲,1重量)、一捆箭(3彈藥,1重量)。選擇你的軍備:
選擇一項:
將你一名同伴的名字填入以下至少其中一項:
我曾引導過________而他們欠我一個恩情。
________是自然之友,所以我也會是他們的朋友
________對自然毫無尊重,因此我也對他們毫無尊重。
________並不了解荒野中的生活,因此我會教導他們。
You may take this move only if it is your first advancement.
Somewhere in your lineage lies mixed blood and it begins to show its presence. You gain the elf starting move if you took the human one at character creation or vice versa.
When you gain a level from 2-5, choose from these moves.
You can speak with and understand animals.
When you spout lore about a monster you use WIS instead of INT.
When you strike an enemy with two weapons at once, add an extra 1d4 damage for your off-hand strike.
When you keep still in natural surroundings, enemies never spot you until you make a movement.
When you allow your animal companion to take a blow that was meant for you, the damage is negated and your animal companion’s ferocity becomes 0. If its ferocity is already 0 you can’t use this ability. When you have a few hours of rest with your animal companion its ferocity returns to normal.
When you volley you may spend extra ammo before rolling. For each point of ammo spent you may choose an extra target. Roll once and apply damage to all targets.
Choose another training for your animal companion.
Dedicate yourself to a deity (name a new one or choose one that’s already been established). You gain the commune and cast a spell cleric moves. When you select this move, treat yourself as a cleric of level 1 for using spells. Every time you gain a level thereafter, increase your effective cleric level by 1.
When you undertake a perilous journey you can take two roles. You make a separate roll for each.
When you set the watch for the night, everyone takes +1 to take watch.
When you gain a level from 6-10, choose from these moves or the level 2-5 moves.
Replaces: Wild Empathy
You can speak with and understand any non-magical, non-planar creature.
Replaces: Familiar Prey
When you spout lore about a monster you use WIS instead of INT. On a 12+, in addition to the normal effects, you get to ask the GM any one question about the subject.
Replaces: Viper’s Strike
When you strike an enemy with two weapons at once, add an extra 1d8 damage for your off-hand strike.
When you know your target’s weakest point your arrows have 2 piercing.
Replaces: Follow Me
When you undertake a perilous journey you can take two roles. Roll twice and use the better result for both roles.
Replaces: A Safe Place
When you set the watch for the night everyone takes +1 to take watch. After a night in camp when you set the watch everyone takes +1 forward.
When you hunt and track, on a hit you may also ask one question about the creature you are tracking from the discern realities list for free.
Choose a move from another class. So long as you are working with your animal companion you have access to that move.
Your animal companion is a monster, not an animal. Describe it. Give it +2 ferocity and +1 instinct, plus a new training.