It’s a thankless job—living day to day by your armor and the skill of your arm. To dive heedlessly into danger. They won’t be playing golden horns for the time you took that knife to the ribs for them in the bar in Bucksberg. No flock of angels to sing of the time you dragged them, still screaming, from the edge of the Pits of Madness, no.
Forget them.
You do this for the guts and the glory. The scream of battle and the hot, hot blood of it. You are a beast of iron. Your friends may carry blades of forged steel but, fighter, you are steel. While your traveling companions might moan about their wounds over a campfire in the wilderness, you bear your scars with pride.
You are the wall—let every danger smash itself to nothing on you. In the end, you’ll be the last one standing.
矮人: Ozruk, Surtur, Brunhilda, Annika, Janos, Greta, Dim, Rundrig, Jarl, Xotoq
精靈: Elohiir, Sharaseth, Hasrith, Shevaral, Cadeus, Eldar, Kithracet, Thelian
半身人: Finnegan, Olive, Randolph, Bartleby, Aubrey, Baldwin, Becca
人類: Hawke, Rudiger, Gregor, Brianne, Walton, Castor, Shanna, Ajax, Hob
每列選擇一項:
堅毅眼神,死沉眼神,鷹一般的眼神
狂野髮型,整齊髮型,受損頭盔
飽經風霜的皮膚,曬黑的皮膚,有疤痕的皮膚
健壯身軀,靈活身軀,受創身軀
你的最大生命值為10+體質。
你的基礎傷害骰為d10。
選擇一個種族並獲得相應的行動:
當你與某人共飲,你可以使用體質而非魅力與其談判。
選擇一項武器--你可以將該類武器視為擁有精準標籤。
當你對抗危險並利用小體型製造優勢,你的擲骰+1。
每場戰鬥一次,你可以重骰一次傷害(你的傷害或其他人的)。
你起始擁有以下行動:
當你使用蠻力破壞不會活動的障礙時,擲+力量。
✴ 擲出10+時,選擇三項。
✴ 擲出7-9時,選擇兩項。
你可以忽略你所穿著盔甲的笨拙標籤。
這是你的武器。有許多武器和它相像,但這把武器專屬於你。你的武器是你最忠實的朋友。它是你的生命。你掌握它如同你如何掌握自己的人生。你的武器如果沒有你就毫無用處;你如果沒有你的武器,也毫無用處。你必須一心持用你的武器。
選擇一項基礎敘述,每種都是2重量。
選擇最適合你武器的距離:
選擇兩項增強效果:
選擇一項外觀:
選擇一個陣營:
保護弱者。
擊敗值得一戰的對手。
殺死手無寸鐵者或投降的敵人。
你的負載為12+力量。你攜帶你的招牌武器和地城口糧(5次數,1重量)。選擇你的防禦性裝備:
選擇兩項:
將你一名同伴的名字填入以下至少其中一項:
________欠我一命,無論他們是否承認。
我誓言保護________。
我擔憂________在地城生存的能力。
________相當柔弱,但我會讓他們如我一般堅強。
When you gain a level from 2-5, choose from these moves.
When you deal damage, deal +1d4 damage.
When you consult the spirits that reside within your signature weapon, they will give you an insight relating to the current situation, and might ask you some questions in return, roll+CHA.
✴ On a 10+, the GM will give you good detail.
✴ On a 7-9, the GM will give you an impression.
When you make your armor take the brunt of damage dealt to you, the damage is negated but you must reduce the armor value of your armor or shield (your choice) by 1. The value is reduced each time you make this choice. If the reduction leaves the item with 0 armor it is destroyed.
Choose one extra enhancement for your signature weapon.
When you discern realities during combat, you take +1.
When you parley using threats of impending violence as leverage, you may use STR instead of CHA.
When you hack and slash an enemy, your next attack against that same foe deals +1d4 damage.
Get one move from another class. Treat your level as one lower for choosing the move.
You gain +1 armor.
When you have access to a forge you can graft the magical powers of a weapon onto your signature weapon. This process destroys the magical weapon. Your signature weapon gains the magical powers of the destroyed weapon.
When you gain a level from 6-10, choose from these moves or the level 2-5 moves.
Replaces: Merciless
When you deal damage, deal +1d8 damage.
Replaces: Armor Mastery
When you choose to let your armor take the brunt of damage dealt to you, the damage is negated and you take +1 forward against the attacker, but you must reduce the armor value of your armor or shield (your choice) by 1. The value is reduced each time you make this choice. If the reduction leaves the item with 0 armor it is destroyed.
Requires: Seeing Red
When you enter combat, roll+CHA.
✴ On a 10+, hold 2.
✴ On a 7-9, hold 1. Spend your hold to make eye contact with an NPC present, who freezes or flinches and can’t act until you break it off.
✴ On a 6-, your enemies immediately identify you as their biggest threat.
Replaces: Scent of Blood
When you hack and slash an enemy, your next attack against that same foe deals +1d8 damage.
Required: Multiclass Dabbler
Get one move from another class. Treat your level as one lower for choosing the move.
Replaces: Iron Hide
You gain +2 armor.
When you go into battle, roll+WIS.
✴ On a 10+, name someone who will live and someone who will die.
✴ On a 7-9, name someone who will live or someone who will die. Name NPCs, not player characters. The GM will make your vision come true, if it’s even remotely possible.
✴ On a 6- you see your own death and consequently take -1 ongoing throughout the battle.
When you look over an enemy’s weaponry, ask the GM how much damage they do.
When you hack and slash on a 12+ you deal your damage, avoid their attack, and impress, dismay, or frighten your enemy.