地城世界當中有法則的存在:並非人訂下的律法或暴君的統治。是更遠大的法則。你鬆手放開東西--它會掉落;你不能無中生有憑空造物;死者既往則不可復生。對吧?
喔、我們告訴自己這些事,好讓自己在漆黑的漫漫長夜當中感覺好過一些。
你已經花了非常長的時間在你的書海之中苦苦鑽研。那些實驗幾乎將你逼至發狂,那些出了紕漏的召喚幾乎要了你的性命。那是為了什麼?是為了力量。除此之外還能是什麼?並非只是那些君王或國家的權勢力量,而是能夠讓人的血液在血管當中沸騰的力量。能從空中召來轟雷或使動盪的大地翻騰的力量。從世界法則的緊緊箝制當中掙脫而出的力量。
讓他們側目吧。讓他們把你稱呼為「巫師」或「惡魔信徒」吧。他們之中有誰能夠只靠眼神拋出火球嗎?
是的,我們不覺得有。
精靈:格拉狄爾(Galadiir)、芬法里爾(Fenfaril)、莉莉雅斯翠(Lilliastre)、菲羅薩雷(Phirosalle)、安奇拉許(Enkirash)、哈維爾(Halwyr)
人類:亞文(Avon)、莫根(Morgan)、拉司(Rath)、伊索德(Ysolde)、奧維德(Ovid)、維塔斯(Vitus)、愛爾達拉(Aldara)、席諾(Xeno)、烏里(Uri)
下列每行選擇一項:
著魔眼神,銳利眼神,發狂眼神
時尚髮型,狂野髮型,尖帽子
老舊長袍,時尚長袍,怪異長袍
矮胖身材,古怪身材,削瘦身材
你的最大生命為4+體質。
你的基礎傷害為d4。
選擇一個種族並獲得對應的行動。
魔法對你而言如呼吸般自然。偵測魔法對你而言屬於戲法。
選擇一個牧師法術。你可以將其視為法師法術來施展。
你起始擁有下列行動:
你精通了一些法術並將其抄寫進你的法術書中。你一開始在法術書中擁有三個一級法術和三個戲法。每當你提昇一個等級的時候,將一個法術等級小於或等於你等級的法術加入法術書中。你的法術書有1重量。
當你花費一段不被打斷的時間(一小時以上)安靜地凝視法術書上的文字,你:
當你釋放一個你已經準備好的法術,擲+智力。
✴ 當擲出10+時,法術被成功施展而且你不會忘記此法術--你可以在之後再度施展它。
✴ 當擲出7-9時,法術被施展,但選擇下列一項:
注意有時維持具有持續效果的法術會讓你在施法時承受減值。
你可以立即終止任何持續中的法術並使用消散的法術能量來偏轉攻擊。法術終止而你可以從對你造成的傷害當中減去法術等級。
當你在能量匯聚之地畫出記號來產生魔法效果,告訴GM你想要達成什麼效果。儀式效果都是有可能實現的,但GM會給你下列一到四個條件:
選擇一個陣營:
使用魔法來直接幫助他人。
從魔法謎團當中發現新事物。
使用魔法來散佈恐怖與畏懼。
你的負載為7+力量。你一開始擁有你的法術書(1重量)和地城口糧(5次數,1重量)。選擇你的防禦性物品:
選擇你的武器:
選擇一項:
至少在其中一項填入你同伴的名字:
________會在將來的事件中扮演重要角色。我已經預見了!
________對我隱瞞了重要的祕密。
________令人哀痛地對世界錯誤地理解。我會盡我所能教導他們。
當你提昇等級到2-5級時,從下列行動當中選擇。同時你可以將一個新法術加入法術書中。
選擇一個法術。你在準備該法術時視同它是更低一級的法術。
當你施展法術時,擲出10+時你也可以選擇視同擲出7-9而選擇選項。如果你這麼做了,你可以再選擇下列項目其中之一:
當你對其他人一無所知的事物憶述見聞時,獲得+1。
當其他玩家角色向你尋求建言而你告訴他們你最佳的意見後,他們在遵循你的建言時獲得單次+1,同時你可以標記經驗。
從任何職業的法術列表新增一個法術到你的法術書。
當你有充足時間且置身安全處時,你可以詢問GM魔法物品的效果,而GM會誠實以告。
當你使用嚴謹的邏輯演繹分析周遭環境時,你可以用智力取代睿智來辨知真實。
As long as you have at least one prepared spell of first level or higher, you have +2 armor.
When you attempt to counter an arcane spell that will otherwise affect you, stake one of your prepared spells on the defense and roll+Int.
✴ On a 10+, the spell is countered and has no effect on you.
✴ On a 7-9, the spell is countered and you forget the spell you staked. Your counterspell protects only you; if the countered spell has other targets they get its effects.
When you see the effects of an arcane spell, ask the GM the name of the spell and its effects. You take +1 when acting on the answers.
When you gain a level from 6-10, choose from these moves or the level 2-5 moves.
Requires: Prodigy
Choose one spell in addition to the one you picked for prodigy. You prepare that spell as if it were one level lower.
Replaces: Empowered Magic
When you cast a spell, on a 10-11 you have the option of choosing from the 7-9 list. If you do, you may choose one of these effects as well. On a 12+ you get to choose one of these effects for free:
Requires: Enchanter
When you have time and safety with a magic item in a place of power you can empower that item so that the next time you use it its effects are amplified, the GM will tell you exactly how.
Replaces: Logical
When you use strict deduction to analyze your surroundings, you can discern realities with Int instead of Wis. On a 12+ you get to ask the GM any three questions, not limited by the list.
Replaces: Arcane Ward
As long as you have at least one prepared spell of first level or higher, you have +4 armor.
Requires: Counterspell
When an ally within sight of you is affected by an arcane spell, you can counter it as if it affected you. If the spell affects multiple allies you must counter for each ally separately.
When you have time with a willing or helpless subject you can craft an ethereal tether with them. You perceive what they perceive and can discern realities about someone tethered to you or their surroundings no matter the distance. Someone willingly tethered to you can communicate with you over the tether as if you were in the room with them.
When you use magic to control a person’s actions they have no memory of what you had them do and bear you no ill will.
When you deal damage to a creature you can shunt a spell’s energy into them—end one of your ongoing spells and add the spell’s level to the damage dealt.
When you have time, arcane materials, and a safe space, you can create your own place of power. Describe to the GM what kind of power it is and how you’re binding it to this place, the GM will tell you one kind of creature that will have an interest in your workings.
You prepare all of your cantrips every time you prepare spells without having to select them or count them toward your allotment of spells.
Light
Level Cantrip
An item you touch glows with arcane light, about as bright as a torch. It gives off no heat or sound and requires no fuel, but it is otherwise like a mundane torch. You have complete control of the color of the flame. The spell lasts as long as it is in your presence.
Unseen Servant
Level Cantrip Ongoing
Description
You conjure a simple invisible construct that can do nothing but carry items. It has Load 3 and carries anything you hand to it. It cannot pick up items on its own and can only carry those you give to it. Items carried by an unseen servant appear to float in the air a few paces behind you. An unseen servant that takes damage or leaves your presence is immediately dispelled, dropping any items it carried. Otherwise the unseen servant serves you until you end the spell.
Prestidigitation
Level Cantrip
Description
You perform minor tricks of true magic. If you touch an item as part of the casting you can make cosmetic changes to it: clean it, soil it, cool it, warm it, flavor it, or change its color. If you cast the spell without touching an item you can instead create minor illusions no bigger than yourself. Prestidigitation illusions are crude and clearly illusions—they won’t fool anyone, but they might entertain them.
Contact Spirits
Level 1 Summoning
Description
Name the spirit you wish to contact (or leave it to the GM). You pull that creature through the planes, just close enough to speak to you. It is bound to answer any one question you ask to the best of its ability.
Detect Magic
Level 1 Divination
Description
One of your senses is briefly attuned to magic. The GM will tell you what here is magical.
Telepathy
Level 1 Divination ongoing
Description
You form a telepathic bond with a single person you touch, enabling you to converse with that person through your thoughts. You can only have one telepathic bond at a time.
Charm Person
Level 1 Enchantment Ongoing
Description
The person (not beast or monster) you touch while casting this spell counts you as a friend until they take damage or you prove otherwise.
Invisibility
Level 1 Illusion Ongoing
Description
Touch an ally: nobody can see them. They’re invisible! The spell persists until the target attacks or you dismiss the effect. While the spell is ongoing you can’t cast a spell.
Magic Missile
Level 1 Evocation
Description
Projectiles of pure magic spring from your fingers. Deal 2d4 damage to one target.
Alarm
Level 1
Description
Walk a wide circle as you cast this spell. Until you prepare spells again your magic will alert you if a creature crosses that circle. Even if you are asleep, the spell will shake you from your slumber.
Dispel Magic
Level 3
Description
Choose a spell or magic effect in your presence: this spell rips it apart. Lesser spells are ended, powerful magic is just reduced or dampened so long as you are nearby.
Visions Through Time
Level 3 Divination
Description
Cast this spell and gaze into a reflective surface to see into the depths of time. The GM will reveal the details of a grim portent to you—a bleak event that will come to pass without your intervention. They’ll tell you something useful about how you can interfere with the grim portent’s dark outcomes. Rare is the portent that claims “You’ll live happily ever after.” Sorry.
Fireball
Level 3 Evocation
Description
You evoke a mighty ball of flame that envelops your target and everyone nearby, inflicting 2d6 damage which ignores armor.
Mimic
Level 3 Ongoing
Description
You take the form of someone you touch while casting this spell. Your physical characteristics match theirs exactly but your behavior may not. This change persists until you take damage or choose to return to your own form. While this spell is ongoing you lose access to all your wizard moves.
Mirror Image
Level 3 Illusion
Description
You create an illusory image of yourself. When you are attacked, roll a d6. On a 4, 5, or 6 the attack hits the illusion instead, the image then dissipates and the spell ends.
Sleep
Level 3 Enchantment
Description
1d4 enemies you can see of the GM’s choice fall asleep. Only creatures capable of sleeping are affected. They awake as normal: loud noises, jolts, pain.
Cage
Level 5 Evocation Ongoing
Description
The target is held in a cage of magical force. Nothing can get in or out of the cage. The cage remains until you cast another spell or dismiss it. While the spell is ongoing, the caged creature can hear your thoughts and you cannot leave sight of the cage.
Contact Other Plane
Level 5 Divination
Description
You send a request to another plane. Specify who or what you’d like to contact by location, type of creature, name, or title. You open a two-way communication with that creature. Your communication can be cut off at any time by you or the creature you contacted.
Polymorph
Level 5 Enchantment
Description
Your touch reshapes a creature entirely, they stay in the form you craft until you cast a spell. Describe the new shape you craft, including any stat changes, significant adaptations, or major weaknesses. The GM will then tell you one or more of these:
Summon Monster
Level 5 Summoning Ongoing
Description
A monster appears and aids you as best it can. Treat it as your character, but with access to only the basic moves. It has +1 modifier for all stats, 1 HP, and uses your damage dice. The monster also gets your choice of 1d6 of these traits:
The GM will tell you the type of monster you get based on the traits you select. The creature remains on this plane until it dies or you dismiss it. While the spell is ongoing you take -1 to cast a spell.
Dominate
Level 7 Enchantment Ongoing
Description
Your touch pushes your mind into someone else’s. You gain 1d4 hold. Spend one hold to make the target take one of these actions:
If you run out of hold the spell ends. If the target takes damage you lose 1 hold. While the spell is ongoing you cannot cast a spell.
True Seeing
Level 7 Divination Ongoing
Description
You see all things as they truly are. This effect persists until you tell a lie or dismiss the spell. While this spell is ongoing you take -1 to cast a spell.
Shadow Walk
Level 7 Illusion
Description
The shadows you target with this spell become a portal for you and your allies. Name a location, describing it with a number of words up to your level. Stepping through the portal deposits you and any allies present when you cast the spell at the location you described. The portal may only be used once by each ally.
Contingency
Level 7 Evocation
Description
Choose a 5th level or lower spell you know. Describe a trigger condition using a number of words equal to your level. The chosen spell is held until you choose to unleash it or the trigger condition is met, whichever happens first. You don’t have to roll for the held spell, it just takes effect. You may only have a single contingent spell held at a time; if you cast Contingency while you have a held spell, the new held spell replaces the old one.
Cloudkill
Level 7 Summoning Ongoing
Description
A cloud of fog drifts into this realm from beyond the Black Gates of Death, filling the immediate area. Whenever a creature in the area takes damage it takes an additional, separate 1d6 damage which
ignores armor. This spell persists so long as you can see the affected area, or until you dismiss it.
Antipathy
Level 9 Enchantment Ongoing
Description
Choose a target and describe a type of creature or an alignment. Creatures of the specified type or alignment cannot come within sight of the target. If a creature of the specified type does find itself within sight of the target, it immediately flees. This effect continues until you leave the target’s presence or you dismiss the spell. While the spell is ongoing you take -1 to cast a spell.
Alert
Level 9 Divination
Description
Describe an event. The GM will tell you when that event occurs, no matter where you are or how far away the event is. If you choose, you can view the location of the event as though you were there in person. You can only have one Alert active at a time.
Soul Gem
Level 9
Description
You trap the soul of a dying creature within a gem. The trapped creature is aware of its imprisonment but can still be manipulated through spells, parley, and other effects. All moves against the trapped creature are at +1. You can free the soul at any time but it can never be recaptured once freed.
Shelter
Level 9 Evocation Ongoing
Description
You create a structure out of pure magical power. It can be as large as a castle or as small as a hut, but is impervious to all non-magical damage. The structure endures until you leave it or you end the spell.
Perfect Summons
Level 9 Summoning
Description
You teleport a creature to your presence. Name a creature or give a short description of a type of creature. If you named a creature, that creature appears before you. If you described a type of creature, a creature of that type appears before you.