The poems say an adventurer’s life is all open roads and the glory of coin and combat. The tales told in every farmhand-filled inn have to have some ring of truth to them, don’t they? The songs to inspire peasantry and royals alike—to soothe the savage beast or drive men to a frenzy—have to come from somewhere.
Enter the bard. You, with your smooth tongue and quick wit. You teller-of-tales and singer-of-songs. It takes a mere minstrel to retell a thing but a true bard to live it. Strap on your boots, noble orator. Sharpen that hidden dagger and take up the call. Someone’s got to be there, fighting shoulder-to-shoulder with the goons and the thugs and the soon-to-be-heroes. Who better than you to write the tale of your own heroism?
Nobody. Get going.
Elf: Astrafel, Daelwyn, Feliana, Damarra, Sistranalle, Pendrell, Melliandre, Dagoliir
Human: Baldric, Leena, Dunwick, Willem, Edwyn, Florian, Seraphine, Quorra, Charlotte, Lily, Ramonde, Cassandra
每列選擇一項:
知曉一切的眼神,熾熱眼神,歡愉眼神
花俏髮型,狂野髮型,時尚帽子
套裝,旅行服飾,窮人服飾
健康身軀,肥胖身軀,纖細身軀
你的最大生命值為6+體質。
你的基礎傷害骰為d6。
選擇一個種族並獲得相應的行動:
當你來到一個重要的地點(由你決定是否重要)你可以詢問GM一件關於該地歷史的事實。
當你首次進入一個文明聚落時,某些有接待吟遊詩人之習慣的人會將你當作賓客接待。
你起始擁有下列行動:
當你將表演織入你的基本法術時,選擇一名盟友以及一個效果:
然後擲+魅力。
✴ 擲出10+時,盟友獲得你選擇的效果。
✴ 擲出7-9時,你的法術仍然有用,但你引來來意不善的注意,或著你的魔法迴盪到其他目標的身上而也影響他們,由GM決定。
選擇一項專精領域:
當你首次遇見與你所選之詩人逸聞相關的重要生物、地點或物品(由你決定)時,你可以詢問GM一個關於它的問題;GM會據實以告。GM可能會詢問你你是從什麼故事、歌謠或傳奇當中聽到這些資訊的。
當你誠實以對與人交談時,你可以詢問他們的玩家一個下列列表中的問題。他們必須據實以告,然後他們也可能回問你一個列表中的問題(你也必須據實回答)。
當你回到一個你曾造訪過的文明聚落,告訴GM你上次來到此地是在什麼時候。GM會告訴你從上次離開以來這裡有什麼改變。
選擇一項:
為了幫助他人而表演。
避免衝突或化解劍拔弩張的場面。
鼓吹他人臨時做出重要的決定性行動。
你的負載為9+力量。你擁有地城口糧(5次數,1重量)。選擇一項樂器,樂器皆為0重量:
選擇你的服飾:
選擇你的軍備:
選擇一項:
將你一名同伴的名字填入以下至少其中一項:
這不是我初次與________冒險了。
我在見過________本人以前就已經唱過許多他的故事。
________經常是我開玩笑的對象。
我正在寫一首關於________冒險的歌謠。
________信任我能夠保守一個祕密。
________因為一些理由並不信任我。
When you gain a level from 2-5, choose from these moves.
When you heal with arcane art, you heal +1d8 damage.
When you grant bonus damage with arcane art, you grant an extra +1d4 damage.
When you unleash a crazed performance (a righteous lute solo or mighty brass blast, maybe) choose a target who can hear you and roll+Cha.
✴ On a 10+ the target attacks their nearest ally in range.
✴ On a 7–9 they attack their nearest ally, but you also draw their attention and ire.
When you shout with great force or play a shattering note choose a target and roll+Con.
✴ On a 10+ the target takes 1d10 damage and is deafened for a few minutes.
✴ On a 7–9 you still damage your target, but it’s out of control: the GM will choose an additional target nearby.
When you successfully aid someone you take +1 forward as well.
Your arcane art is strong, allowing you to choose two effects instead of one.
When you hack and slash, you take +1 armor forward.
When you parley with someone, on a 7+ you also take +1 forward with them.
Get one move from another class. Treat your level as one lower for choosing the move.
Get one move from another class. Treat your level as one lower for choosing the move.
When you gain a level from 6-10, choose from these moves or the level 2-5 moves.
Replaces: Healing Song
When you heal with arcane art, you heal +2d8 damage.
Replaces: Vicious Cacophony
When you grant bonus damage with arcane art, you grant an extra +2d4 damage.
When you meet someone you’ve met before (your call) after some time apart you take +1 forward against them.
When you first meet someone who’s heard songs about you, roll+Cha.
✴ On a 10+, tell the GM two things they’ve heard about you.
✴ On a 7-9, tell the GM one thing they’ve heard, and the GM tells you one thing.
Replaces: Eldritch Tones
When you use arcane art, you choose two effects. You also get to choose one of those effects to double.
When you hear an enemy cast a spell the GM will tell you the name of the spell and its effects. Take +1 forward when acting on the answers.
When you use charming and open you may also ask “How are you vulnerable to me?” Your subject may not ask this question of you.
Replaces: Duelist’s Parry
When you hack and slash, you take +2 armor forward.
Replaces: Bamboozle
When you parley with someone, on a 7+ you also take +1 forward with them and get to ask their player one question which they must answer truthfully.
Get one move from another class. Treat your level as one lower for choosing the move.