Cleric 牧師

牧師 Cleric

地城世界中的大地被諸神遺棄。在受神殿庇佑而安居的文明之間,死者行走於大地,千百種形貌的野獸與非自然之境遍布各處。外面的世界沒有神。因此需要你。

將你的神祇之榮光散佈至那些不信者當中並不屬於你的本質--而是你的使命。使用劍、鎚或法術來使人改信的責任落到了你的身上,而你要以此披荊斬棘深入荒野之心,播下神聖的種子。有些人說拉近心靈與神祇的距離是真諦。你知道這是一派胡言。神活在劍鋒之上。

讓這世界看看誰是主人。

姓名

矮人:德爾加、艾歐法爾、戈爾達、洛葛許、比尤恩、卓蒙德、黑爾加、西格倫、芙雷雅

人類:衛斯里、布林頓、瓊、莎拉、霍索恩、伊莉絲、克拉克、蕾諾兒、皮歐特、妲莉雅、卡蜜涅

外觀

每行選擇一項:

仁慈眼神、銳利眼神、悲傷眼神

修士髮型、怪異髮型、光頭

飄逸長袍、修士服、一般服裝

纖瘦身材、肥胖身材、鬆弛身材

屬性

你的最大生命值為8+體質。

你的基礎傷害骰為d6。

起始行動

選擇一個種族並獲得相應的行動:

矮人

你與岩石有如一體。當你與石頭接觸交流時,你可以獲得一個只對石頭有效的無聲之語。

人類

你的信仰多元。選擇一個法師法術。你可以施展、被賜予該法術,有如一般的牧師法術一樣。

你起始擁有下列行動:

神祇

你服侍且崇拜賜予你法術的神祇或力量來源。為你的神祇取名(例如赫爾佛司、蘇賽勒斯、佐理卡或荒神庫魯貢)並選擇神祇的領域:

  • 醫療和恢復
  • 嗜血征服
  • 文明
  • 知識和祕密事物
  • 被踐踏與遺忘之物
  • 地底之物

選擇一項你所屬宗教的戒律:

  • 你的宗教宣揚受苦難的聖潔性,獲得祈願:苦難
  • 你的宗教異端而孤立,獲得祈願:獲得祕密。
  • 你的宗教有重大的獻祭儀式,獲得祈願:奉獻。
  • 你的宗教信仰戰鬥中的試煉,獲得祈願:個人勝利

神導

當你依據你所屬宗教的教誨向神祇祈願時,你獲得與神祇領域相關的有用資訊或恩賜。GM將會告訴你是什麼。

驅散死靈

當你高舉聖徽呼喚神祇的庇佑,擲+睿智。

擲出7+時,只要你持續祈禱並揮舞你的聖徽,沒有不死生物能夠靠近你。

擲出10+時,你更進一步地讓有智慧的不死生物暫時暈眩,並讓無意識的不死生物逃跑。攻擊性行為將會破除效果讓他們能夠正常行動。智慧不死生物可能仍找到方法從遠處襲擊你。他們足夠聰明。

通神

當你花費連續不被打斷的時間(一小時以上)安靜地與神祇溝通,你:

  • 失去你已被賦予的法術。
  • 被賦予你所選擇的新法術,總等級不超過你自身等級+1,並且所有法術等級不能高於你自身等級。
  • 準備好你所有的禱念。禱念永不計入法術上限。

施法

當你施放被神祇所賦予的法術,擲+睿智。

擲出10+時,法術被成功施展,而且你的神祇並未收回法術,因此你之後可以再次施展此法術。

擲出7-9時,法術被成功施展,但選擇一項:

  • 你吸引了來意不善的注意或將自己置身危險當中。GM會告訴你詳情。
  • 你的施法使你遠離神祇--直到下次你通神為止,你的施法有持續-1。
  • 在你施法後,法術被你的神祇收回。直到你下次通神並且再次被賦予此法術,你無法再施展此法術。

注意維持持續性法術的效果有時可能讓你在擲骰施法時有減值。

陣營

選擇一個陣營:

善良

為了治療他人使自己置身危險。

守序

為了依循教會或神祇的教條而將自己置身危險。

邪惡

為了證明教會或神祇的優越而傷害他人。

裝備

你的負載是10+力量。你的身上攜帶地城口糧(5次數,1重量)和一些聖徽,樣式由你描述(0重量。選擇你的防禦性物品:

  • 鎖甲(1護甲,1重量)
  • 盾牌(+1護甲,2重量)

選擇你的軍備:

  • 戰鎚(近程,1重量)
  • 硬頭鎚(近程,1重量)
  • 手杖(近程,雙手,重量)和繃帶(0重量)

選擇一項:

  • 冒險裝備(1重量)和地城口糧(5次數,1重量)
  • 治療藥水(0重量)

羈絆

將你一名同伴的名字填入以下至少其中一項::

________侮辱了我的神祇;我不信任他們。

________是個善良而虔誠的人,我暗自信任他們。

________持續處在危險中,我會保護他們安全。

我正在試著讓________皈依我的信仰。

進階行動

When you gain a level from 2–5, choose from these moves.

Chosen One天選者

Choose one spell. You are granted that spell as if it was one level lower.

Invigorate賜予活力

When you heal someone they take +2 forward to their damage.

The Scales of Life and Death生死天平

When someone takes their last breath in your presence, they take +1 to the roll.

Serenity心神寧靜

When you cast a spell you ignore the first -1 penalty from ongoing spells.

First Aid急救

Cure Light Wounds is a rote for you, and therefore doesn’t count against your limit of granted spells.

Divine Intervention神聖干預

When you commune you get 1 hold and lose any hold you already had. Spend that hold when you or an ally takes damage to call on your deity, they intervene with an appropriate manifestation (a sudden gust of wind, a lucky slip, a burst of light) and negate the damage.

Penitent悔悟者

When you take damage and embrace the pain, you may take +1d4 damage (ignoring armor). If you do, take +1 forward to cast a spell.

Empower強效法術

When you cast a spell, on a 10+ you have the option of choosing from the 7–9 list. If you do, you may choose one of these effects as well:

  • The spell’s effects are doubled
  • The spell’s targets are doubled

Orison for Guidance神導祈念

When you sacrifice something of value to your deity and pray for guidance, your deity tells you what it would have you do. If you do it, mark experience.

Divine Protection神聖守護

When you wear no armor or shield you get 2 armor.

Devoted Healer醫者奉獻

When you heal someone else of damage, add your level to the amount of damage healed.

When you gain a level from 6–10, choose from these moves or the level 2–5 moves.

Anointed天佑之人

Requires: Chosen One

Choose one spell in addition to the one you picked for chosen one. You are granted that spell as if it was one level lower.

Apotheosis聖體化神

The first time you spend time in prayer as appropriate to your god after taking this move, choose a feature associated with your deity (rending claws, wings of sapphire feathers, an all-seeing third eye, etc.). When you emerge from prayer, you permanently gain that physical feature.

Reaper死亡收割

When you take time after a conflict to dedicate your victory to your deity and deal with the dead, take +1 forward.

Providence天命使者

Replaces: Serenity

You ignore the -1 penalty from two spells you maintain.

Greater First Aid高等急救

Requires: First Aid

Cure Moderate Wounds is a rote for you, and therefore doesn’t count against your limit of granted spells.

Divine Invincibility神聖免疫

Replaces: Divine Intervention

When you commune you gain 2 hold and lose any hold you already had. Spend that hold when you or an ally takes damage to call on your deity, who intervenes with an appropriate manifestation (a sudden gust of wind, a lucky slip, a burst of light) and negates the damage.

Martyr殉教者

Replaces: Penitent

When you take damage and embrace the pain, you may take +1d4 damage (ignoring armor). If you do, take +1 forward to cast a spell and add your level to any damage done or healed by the spell.

Divine Armor神聖護甲

Replaces: Divine Protection

When you wear no armor or shield you get 3 armor.

Greater Empower高等強效法術

Replaces: Empower

When you cast a spell, on a 10–11 you have the option of choosing from the 7–9 list. If you do, you may choose one of these effects as well. On a 12+ you get to choose one of these effects for free.

  • The spell’s effects are doubled
  • The spell’s targets are doubled

Multiclass Dabbler

Get one move from another class. Treat your level as one lower for choosing the move.

牧師法術

禱念

每當你通神時,你獲得所有你的禱念,不須選擇也不需要將它們計入法術等級限制當中。

光亮術

等級 禱念

描述

你所觸碰的物品發出聖光,亮度如火把一般。此光芒沒有熱度或聲音,也不需要燃燒的燃料,除此之外就像一般的火把一樣。你可以自由控制火焰的色彩。只要你在場法術效果便可持續。

聖潔淨化

等級 禱念

描述

在施展此法術時,你手中握持的食物或飲水將被聖化。除了變得神聖或不潔之外,受影響的物質如有任何非魔法的腐壞都將被淨化。

神導術

等級 禱念

描述

你神祇的象徵化身在你面前浮現,並且指出神祇會讓你前往的方向或採取的行動。訊息只能透過手勢傳達,你透過這個法術能作到的溝通極為有限。

一級法術

祝福術

等級 1 持續

描述

你的神祇對你所選的戰鬥參與者微笑。只要他們繼續戰鬥沒有倒下,他們在戰鬥中有持續+1。當法術效果持續時,你的施法有持續-1。

治療輕傷

等級 1

描述

在你的觸碰下傷口開始結痂,骨頭停止疼痛。治癒你觸碰的一名盟友1d8傷害。

偵測陣營

等級 1

描述

當你施展此法術時,選擇一個陣營:善良、邪惡、守序或混亂。你的某一種感官暫時能夠偵測到陣營。GM會告訴此處有什麼是屬於該陣營的。

恐懼術

Level 1 持續

描述

選擇一個你可見的目標及一個附近的物體。在你維持法術效果的期間,目標會害怕該物體。他們會產生的反應取決於他們自身:逃跑、慌亂、求饒、戰鬥等。此法術持續時你的施法有持續-1。你不能將智力低於動物的個體(魔法構裝體、不死生物、自走機械等)選為目標。

魔化武器

等級 1 持續

描述

施展法術時你握持的武器可以造成+1d4傷害,直到你解消法術。在法術持續期間,你的施法有持續-1。

聖域術

等級 1

描述

當你施展此法術時,你必須繞著一個區域走一圈,將其聖化獻與神祇。只要你待在該區域內,你會警覺到任何人在聖域內進行惡意行為(包括懷著惡意進入範圍)。在聖域內受到治療者可以額外治療1d4生命值。

死者交談

等級 1

描述

屍體暫時能與你交談。它會盡其所知回答你所提出的任意三個問題,只要是它在生前或死後所擁有與獲得的知識。

3rd Level

Animate Dead

Level 3 Ongoing

Description

You invoke a hungry spirit to possess a recently-dead body and serve you. This creates a zombie that follows your orders to the best of its limited abilities. Treat the zombie as a character, but with access to only the basic moves. It has a +1 modifier for all stats and 1 HP. The zombie also gets your choice of 1d4 of these traits:

  • It’s talented. Give one stat a +2 modifier.
  • It’s durable. It has +2 HP for each level you have.
  • It has a functioning brain and can complete complex tasks.
  • It does not appear obviously dead, at least for a day or two.

The zombie lasts until it is destroyed by taking damage in excess of its HP, or until you end the spell. While this spell is ongoing you take -1 to cast a spell.

Cure Moderate Wounds

Level 3

Description

You staunch bleeding and set bones through magic. Heal an ally you touch of 2d8 damage.

Darkness

Level 3 Ongoing

Description

Choose an area you can see: it’s filled with supernatural darkness and shadow. While this spell is ongoing you take -1 to cast a spell.

Resurrection

Level 3

Description

Tell the GM you would like to resurrect a corpse whose soul has not yet fully departed this world. Resurrection is always possible, but the GM will give you one or more (possibly all) of these conditions to fulfill:

  • It’s going to take days/weeks/months
  • You must get help from
  • It will require a lot of money
  • You must sacrifice to do it

The GM may, depending on the circumstances, allow you to resurrect the corpse now, with the understanding that the conditions must be met before it’s permanent, or require you to meet the conditions before the corpse is resurrected.

Hold Person

Level 3

Description

Choose a person you can see. Until you cast a spell or leave their presence they cannot act except to speak. This effect ends immediately if the target takes damage from any source.

5th Level

Revelation

Level 5

Description

Your deity answers your prayers with a moment of perfect understanding. The GM will shed light on the current situation. When acting on the information, you take +1 forward.

Cure Critical Wounds

Level 5

Description

Heal an ally you touch of 3d8 damage.

Divination

Level 5

Description

Name a person, place, or thing you want to learn about. Your deity grants you visions of the target, as clear as if you were there.

Contagion

Level 5 Ongoing

Description

Choose a creature you can see. Until you end this spell, the target suffers from a disease of your choice. While this spell is ongoing you take -1 to cast a spell.

Words of the Unspeaking

Level 5

Description

With a touch you speak to the spirits within things. The non-living object you touch answers three questions you pose, as best it can.

True Seeing

Level 5 Ongoing

Description

Your vision is opened to the true nature of everything you lay your eyes on. You pierce illusions and see things that have been hidden. The GM will describe the area before you ignoring any illusions and falsehoods, magical or otherwise. While this spell is ongoing you take -1 to cast a spell.

Trap Soul

Level 5

Description

You trap the soul of a dying creature within a gem. The trapped creature is aware of its imprisonment but can still be manipulated through spells, parley, and other effects. All moves against the trapped creature are at +1. You can free the soul at any time but it can never be recaptured once freed.

7th Level

Word of Recall

Level 7

Description

Choose a word. The first time after casting this spell that you speak the chosen word, you and any allies touching you when you cast the spell are immediately returned to the exact spot where you cast the spell. You can only maintain a single location; casting Word of Recall again before speaking the word replaces the earlier spell.

Heal

Level 7

Description

Touch an ally and you may heal their damage a number of points up to your maximum HP.

Harm

Level 7

Description

Touch an enemy and strike them with divine wrath—deal 2d8 damage to them and 1d6 damage to yourself. This damage ignores armor.

Sever

Level 7 Ongoing

Description

Choose an appendage on the target such as an arm, tentacle, or wing. The appendage is magically severed from their body, causing no damage but considerable pain. Missing an appendage may, for example, keep a winged creature from flying, or a bull from goring you on its horns. While this spell is ongoing you take -1 to cast a spell.

Mark of Death

Level 7

Description

Choose a creature whose true name you know. This spell creates permanent runes on a target surface that will kill that creature, should they read them.

Control Weather

Level 7

Description

Pray for rain—or sun, wind, or snow. Within a day or so, your god will answer. The weather will change according to your will and last a handful of days.

9th Level

Storm of Vengeance

Level 9

Description

Your deity brings the unnatural weather of your choice to pass. Rain of blood or acid, clouds of souls, wind that can carry away buildings, or any other weather you can imagine: ask and it shall come.

Repair

Level 9

Description

Choose one event in the target’s past. All effects of that event, including damage, poison, disease, and magical effects, are ended and repaired. HP and diseases are healed, poisons are neutralized, magical effects are ended.

Divine Presence

Level 9 Ongoing

Description

Every creature must ask your leave to enter your presence, and you must give permission aloud for them to enter. Any creature without your leave takes an extra 1d10 damage whenever they take damage in your presence. While this spell is ongoing you take -1 to cast a spell.

Consume Unlife

Level 9

Description

The mindless undead creature you touch is destroyed and you steal its death energy to heal yourself or the next ally you touch. The amount of damage healed is equal to the HP that the creature had remaining before you destroyed it.

Plague

Level 9 Ongoing

Description

Name a city, town, encampment, or other place where people live. As long as this spell is active that place is beset by a plague appropriate to your deity’s domains (locusts, death of the first born, etc.) While this spell is ongoing you take -1 to cast a spell.