如果你的角色被殺死之類的,你必須在遊戲進行中再做另外一個角色。不過不用擔心,你只需要數分鐘就可以創新角色並且融入團隊。
所有的角色,包括被替換的角色,起始等級都是LV 1。你所需要創造的角色資訊,都會記在角色紙上。照著下面的步驟,可以順利的把創角資訊填入角色紙
在職業表那邊,選擇你有興趣的職業。一開始每一個玩家選擇不同的職業,像是不能有兩個法師角色。如果有兩個玩家要選擇同樣的職業,請他們私下進行妥協。
「我跟Paul以及Shannon 坐下來玩John帶的遊戲。我有一些玩法師的不錯想法,所以我將法師當作第一項選擇。我想沒有人玩法師,所以我直接拿走法師人物卡」
2. 選擇種族
有些職業可以選擇特殊種族,選擇其中一種吧,你可以得到種族特殊行動
「我有一些靈活的點子,得到更多法術一直是不錯的主意不是嗎?所以我選擇人類,它可以讓我選擇一項牧師法術,並且可以讓法師施展該法術。這樣可以確保Shannon牧師的治療法術還夠」
3. 選擇角色名稱
從列表選擇角色名稱
「Avon聽起來不錯」
也就是你的外貌,從列表選擇特徵
「"獵人的眼睛"聽起來不錯,因為法師不是一般人。法師因為沒時間整理,所以有著"雜亂的頭髮"。我的角色袍子非常的"新奇",而且我跟大家說,也許是從招喚儀式中招喚出來的。因為要研究以及閱讀的關係,沒時間吃飯,所以我的角色很"瘦"」
5. 選擇能力
起始屬性點數16,15,13,12,9,8。
將16放進對你角色來說最重要的屬性,然後再依重要度大到小放入15,13,12,9,8
「因為要施展法術,智力對法師來說是重要的屬性,所以我把16放進智力。敏捷對於規避危險很重要,因為可以讓我快速的機動式施法,所以我把15放進去敏捷。感知13可以讓我注意更重要的東西。
魅力12可以讓我跟招喚出來的生物做一定程度的交涉。為了讓我活久點有一定程度的HP,體質我灌注9。最後力量選擇8」
從右表找出你的屬性的屬性加值,這些加值決定你特定行動時額外得到的加值(比如+敏捷或+魅力等)。如果你用標準角色卡,上面會有屬性加值欄
你的最大HP等於你的職業基本HP+體質。
8. 選擇你的初始行動(Moves)能力
然後看一下你的基本行動以及角色起始行動。有些職業一開始的行動能力需要作選擇,選擇你有興趣或是你覺得比較強的行動。
A Summoning spell is an easy choice, so I take Contact Spirits. Magic Missile will allow me to deal more damage than the pitiful d4 for the wizard class, so that’s in too. I choose Alarm for my last spell, since I can think of some interesting uses for it.
Your alignment is a few words that describe your character’s moral outlook. Each class may only start with certain alignments. Choose your alignment—in play, it’ll give your character certain actions that can earn you additional XP
The Neutral option for wizards says I earn extra XP when I discover a magical mystery. Avon is all about discovering mystery—I’ll go with Neutral.
Each class has choices to make for starting gear. Keep your load in mind—it limits how much you can easily carry. Make sure to total up your armor and note it on your character sheet.
I’m worried about my HP, so I take armor over books. A dagger sounds about right for rituals; I choose that over a staff. It’s a toss-up between the healing potion and the antitoxin, but healing wins out. I also end up with some rations.
Now that you know who your character is, it’s time to introduce them to everyone else. Wait until everyone’s finished choosing their name. Then go around the table; when it’s your turn, share your look, class and anything else pertinent about your character. You can share your alignment now or keep it a secret if you prefer.
This is also the time for the GM to ask questions. The GM’s questions should help establish the relationships between characters (“What do you think about that?”) and draw the group into the adventure (“Does that mean you’ve met Grundloch before?”). The GM should listen to everything in the description and ask about anything that stands out. Establish where they’re from, who they are, how they came together, or anything else that seems relevant or interesting.
“This is Avon, mighty wizard! He’s a human with haunted eyes, wild hair, strange robes, and a thin body. Like I mentioned before his robes are strange because they’re literally not of this world: they came to him as part of a summoning ritual.”
Once everyone has described their characters you can choose your bonds. You must fill in one bond but it’s in your best interest to fill in more. For each blank fill in the name of one character. You can use the same character for more than one statement.
Take some time to discuss the bonds and let the GM ask questions about them as they come up. You’ll want to go back and forth and make sure everyone is happy and comfortable with how the bonds have come out. Leave space to discover what each one might mean in play, too: don’t pre-determine everything at the start. Once everyone’s filled in their bonds read them out to the group. When a move has you roll+Bond you’ll count the number of bonds you have with the character in question and add that to the roll.
With everyone introduced I choose which character to list in each bond, I have Paul’s fighter Gregor and Shannon’s cleric Brinton to choose from. The bond about prophecy sounds fun, so I choose Gregor for it and end up with “Gregor will play an important role in the events to come. I have foreseen it!” It seems like the wizard who contacts Things From Beyond and the cleric might not see eye to eye, so I add Shannon’s character and get “Brinton is woefully misinformed about the world; I will teach them all that I can.” I leave my last bond blank; I’ll deal with it later. Once everyone is done I read my bonds aloud and we all discuss what this means about why we’re together and where we’re going.
Take a little break: grab a drink, stretch your legs and let the GM brainstorm for a little bit about what they’ve learned about your characters. Once you’re all ready, grab your dice and your sheet and get ready to take on the dungeon.
Once you’re ready the GM will get things started as described in the First Session chapter.