Hell awaits. An eternity of torment in fire or ice or whatever best suits the sins of the damned throngs of Dungeon World. All that stands between the pits of that grim torture and salvation is you. Holy man, armored war machine, templar of the Good and the Light, right? The cleric may say his prayers at night to the gods, dwelling in their heavens. The fighter may wield his sharp sword in the name of “good” but you know. Only you.
Eyes, hands, and sweet killing blow of the gods, you are. Yours is the gift of righteousness and virtue. Of justice. Vision, too. A purity of intent that your companions do not have.
So guide these fools, paladin. Take up your holy cause and bring salvation to the wastrel world.
Vae victis, right?
Thaddeus, Augustine, Lux, Cassius, Hadrian, Lucia, Octavia, Regulus, Valeria, Sanguinus, Titanius
每列選擇一項:
仁慈眼神,熾熱眼神,發光眼神
頭盔,精心修飾的髮型,光頭
磨損的聖徽或華麗的聖徽
健康身軀,龐大身軀,消瘦身軀
你的最大生命值為10+體質。
你的基礎傷害骰為d10。
你是人類,所以你獲得此行動。
當你為了獲得指引而祈禱,即便只是片刻,並且詢問「邪惡在何方?」時,GM會誠實告訴你答案。
你起始擁有下列行動:
當你肌膚相親地觸碰某人,並且為他們的健康祈禱,擲+魅力。
✴ 擲出10+時,你治療他們1d8傷害或移除一項疾病。
✴ 擲出7-9時,他們被醫治,但治療的傷害或疾病被轉移到你的身上。
你忽略你所穿著盔甲的笨拙標籤。
當你依據自身的神聖權威向NPC下令時,擲+魅力。
✴ 擲出7+時,他們選擇一項:
✴擲出10+時,你對他們的下一次擲骰有+1。
✴失敗時,他們隨自身意志行動,而你對他們的下一次擲骰有-1。
當你透過祈禱與儀式淨化將自身奉獻給一項任務時,宣告你所要執行的行動:
然後選擇至多兩項恩賜:
GM會告訴你什麼樣的一項或多項誓言是你若要維持祝福就必須立下的。
選擇一項陣營:
拒絕對罪犯或無信者仁慈。
為了保護弱者而將自己置身險境。
你的負載為12+力量。你起始擁有地城口糧(5次數,1重量)、鱗甲(2護甲,3重量)、信仰的徽記,由你描述(0重量)。選擇你的武器:
選擇一項:
將你一名同伴的名字填入以下至少其中一項:
________誤入歧途的行動將會危及他們的靈魂!
________曾與我並肩作戰,他可以被完全信任。
我尊重________的信仰,但期望他們有朝一日能夠看見真理。
________勇敢無懼,我有許多要向他們學習的。
When you gain a level from 2–5, choose from these moves.
Dedicate yourself to a deity (name a new one or choose one that’s already been established). You gain the commune and cast a spell cleric moves. When you select this move, treat yourself as a cleric of level 1 for using spells. Every time you gain a level thereafter, increase your effective cleric level by 1.
When you take damage you can grit your teeth and accept the blow. If you do you take no damage but instead suffer a debility of your choice. If you already have all six debilities you can’t use this move.
While on a quest you deal +1d4 damage.
When you speak aloud your promise to defeat an enemy, you deal +2d4 damage against that enemy and -4 damage against anyone else. This effect lasts until the enemy is defeated. If you fail to defeat the enemy or give up the fight, you can admit your failure, but the effect continues until you find a way to redeem yourself.
When you lead the charge into combat, those you lead take +1 forward.
When you defend you always get +1 hold, even on a 6-.
When you hack and slash, choose an ally. Their next attack against your target does +1d4 damage.
You get +1 armor while on a quest.
Take +1 to order hirelings.
When you heal an ally, you heal +1d8 damage.
When you gain a level from 6–10, choose from these moves or the level 2–5 moves.
Requires: Divine Favor
When you see divine magic as it happens, you can ask the GM which deity granted the spell and its effects. Take +1 when acting on the answers.
Replaces: Smite
While on a quest you deal +1d8 damage.
Replaces: Charge!
When you lead the charge into combat, those you lead take +1 forward and +2 armor forward.
Replaces: Staunch Defender
When you defend you always get +1 hold, even on a 6-. When you get a 12+ to defend instead of getting hold the nearest attacking creature is stymied giving you a clear advantage, the GM will describe it.
Replaces: Setup Strike
When you hack and slash, choose an ally. Their next attack against your target does +1d4 damage and they take +1 forward against them.
Replaces: Holy Protection
You get +2 armor while on a quest.
Replaces: Voice of Authority
Take +1 to order hirelings. When you roll a 12+ the hireling transcends their moment of fear and doubt and carries out your order with particular effectiveness or efficiency.
Replaces: Hospitaller
When you heal an ally, you heal +2d8 damage.
When you suffer a debility (even through Bloody Aegis) take +1 forward against whatever caused it.
When you quest you choose three boons instead of two.