You’ve heard them, sitting around the campfire. Bragging about this battle or that. About how their gods are smiling on your merry band. You count your coins and smile to yourself—this is the thrill above all. You alone know the secret of Dungeon World—filthy filthy lucre.
Sure, they give you lip for all the times you’ve snuck off alone but without you, who among them wouldn’t have been dissected by a flying guillotine or poisoned straight to death by some ancient needle trap? So, let them complain. When you’re done with all this delving you’ll toast their hero’s graves.
From your castle. Full of gold. You rogue.
Halfling: Felix, Rook, Mouse, Sketch, Trixie, Robin, Omar, Brynn, Bug
Human: Sparrow, Shank, Jack, Marlow, Dodge, Rat, Pox, Humble, Farley
每列選擇一項:
游移眼神,犯罪眼神
兜帽,雜亂髮型,裁切髮型
暗色服飾,花俏服飾,平民服飾
輕盈身軀,肥胖身材,鬆弛身材
你的最大生命值為6+體質。
你的基礎傷害骰為d8。
選擇一個種族並獲得相應行動:
當你使用遠程武器攻擊時,造成+2傷害。
你是專業的。當你對犯罪活動憶述見聞或辨知真實時有+1。
你起始擁有下列行動:
當你花費片刻研究危險的區域時,擲+敏捷。
✴ 擲出10+時,得到3掌握。
✴ 擲出7-9時,得到1掌握。你可以在行經這個區域時花費掌握來詢問下列問題:
當你開鎖、扒竊或解除陷阱時,擲+敏捷。
✴ 擲出10+時,你毫無問題地做到。
✴ 擲出7-9時,你仍然成功,但GM會給你在引起懷疑、招來危險、額外花費當中的兩個選項選擇。
當你使用近戰武器攻擊毫無防備的敵人或偷襲時,你可以選擇直接造成你的傷害或是擲+敏捷。
✴ 擲出10+時,選擇兩項。
✴ 擲出7-9時,選擇一項。
當有人想要偵測你的陣營時,你可以告訴他們你是任何陣營,由你所選擇。
你精通毒藥使用。選擇下列列表當中的一項毒藥;使用那項毒藥對你來說不再危險。你的起始物品中也會有三瓶你所選擇的這項毒藥。每當你擁有充足時間採集材料並有安全場所可以製備毒藥時,你可以免費做出三瓶此種毒藥。注意某些毒藥必須要施用,這表示你必須小心將毒藥塗在目標身上或是他們的食物、飲料當中。接觸類型的毒藥只需要碰到目標即可生效,甚至可以用在武器的刀刃上。
選擇一項陣營:
毫無計畫地跳入危險當中。
避開偵測或滲透進一個地點。
將危險或責難從你身上轉移到他人身上。
你的負載為9+力量。你起始擁有地城口糧(5次數,1重量)、皮甲(1護甲,1重量),3瓶由你指定的毒藥,以及10錢幣。選擇你的軍備:
選擇一項遠程武器:
選擇一項:
至少將你的同伴其中一人填入以下空格:
我從________那裡偷了東西。
________會在出問題時罩我。
________知道關於我犯下罪行的證據。
________和我有個詐欺計畫正在運行。
When you gain a level from 2–5, choose from these moves.
When using a precise or hand weapon, your backstab deals an extra +1d6 damage.
When you use trap expert you always get +1 hold, even on a 6-.
When you make a show of flashing around your most valuable possession, choose someone present. They will do anything they can to obtain your item or one like it.
You’re never caught by surprise. When an enemy would get the drop on you, you get to act first instead.
After you’ve used a poison once it’s no longer dangerous for you to use.
You can apply even complex poisons with a pinprick. When you apply a poison that’s not dangerous for you to use to your weapon it’s touch instead of applied.
When you have time to gather materials and a safe place to brew you can create three doses of any one poison you’ve used before.
When you’re outnumbered, you have +1 armor.
When you put out word to the criminal underbelly about something you want or need, roll+CHA.
✴ On a 10+, someone has it, just for you.
✴ On a 7–9, you’ll have to settle for something close or it comes with strings attached, your call.
When you gain a level from 6–10, choose from these moves or the level 2–5 moves.
Replaces: Cheap Shot
When using a precise or hand weapon, your backstab deals an extra +1d8 damage and all other attacks deal +1d4 damage.
Replaces: Cautious
When you use trap expert you always get +1 hold, even on a 6-. On a 12+ you get 3 hold and the next time you come near a trap the GM will immediately tell you what it does, what triggers it, who set it, and how you can use it to your advantage.
Replaces: Brewer
When you have you have time to gather materials and a safe place to brew you can create three doses of any poison you’ve used before. Alternately you can describe the effects of a poison you’d like to create. The GM will tell you that you can create it, but with one or more caveats:
Replaces: Underdog
You have +1 armor. When you’re outnumbered, you have +2 armor instead.
When you defy danger on a 12+, you transcend the danger. You not only do what you set out to, but the GM will offer you a better outcome, true beauty, or a moment of grace.
You can throw any melee weapon, using it to volley. A thrown melee weapon is gone; you can never choose to reduce ammo on a 7–9.
When you’re in too deep and need a way out, name your escape route and roll+DEX.
✴ On a 10+ you’re gone.
✴ On a 7–9 you can stay or go, but if you go it costs you: leave something behind or take something with you, the GM will tell you what.
When you have time and materials you can create a disguise that will fool anyone into thinking you’re another creature of about the same size and shape. Your actions can give you away but your appearance won’t.
When you take time to make a plan to steal something, name the thing you want to steal and ask the GM these questions. When acting on the answers you and your allies take +1 forward.