Tower
TOWER
LEVEL 1: Study Hall
Base cost of 8,000 gp and 120 days
Requires access to Arcane magic at level 1
Squalid living quarters
1 Story
Small study area with a single shelf for books, small desk
Small Mundane Storage Space for components
Security:
Doors locked with mundane locks (DC 11)
Benefits
Loyal follower volunteers to work in the Establishment
Can be used to enchant/research common magic items
Ability to invent new cantrips and level 1 spells
LEVEL 2: Library
Additional cost of 3,000 gp and 40 days
Requires access to Arcane magic at level 2
Poor living quarters
2 stories of books
Expanded study area with multiple shelves for books and scrolls
Multiple desks and tables
Security:
Doors locked with Arcane Lock spell (level 2)
Lighting with Continual Flame spell
Hidden storage chest (DC 13 to locate)
Expanded mundane storage with labeled containers
Observatory with telescope
Benefits
Loyal follower volunteers to work in the Establishment
Can be used to enchant/research uncommon magic items
Ability to invent new spells up to level 3
While in the Tower, owner may cast Illusory Script at will (script’s duration is permanent while in the tower)
LEVEL 3: Research Laboratory
Additional cost of 6,000 gp and 80 days
Requires access to Arcane magic at level 3
Modest Living Quarters
3 Stories of books and research space
Multiple study areas for dedicated research
Dedicated Alchemy Lab
Dedicated Enchantment Room
Security
Doors locked with Arcane Lock (level 3)
Lighting is Continual Flame
Hidden storage chest (DC 15 to locate)
Single Glyph of Warding at 3rd level
Glyph, locks and alarms can be reset once per day
Benefits
Loyal follower volunteers to work in the Establishment
Can be used to enchant/research rare magic items
Ability to invent new spells up to level 5
While in the Tower, owner may cast Illusory Script at will (script’s duration is permanent while in the tower)
While in the Tower, owner may cast Comprehend Languages at will
LEVEL 4: Arcane Anthenaeum
Additional cost of 12,000 gp and 120 days
Requires access to Arcane magic at level 4
Comfortable Living Quarters
4 Stories of books and research space
Expanded Alchemy and Enchantment Labs
Conservatory for exotic plants and insects
Dedicated Scrying Chamber
Dedicated Teleportation Room
Security:
Doors locked with Arcane lock (level 4)
Lighting with Continual Flame
Magical Fire Suppression (normal fires only)
Small Extra-dimensional storage space with command word access
Two Glyph of Warding at 3rd level or one at 4th level
Glyph, locks and alarms can be reset once per day
Benefits
Loyal follower volunteers to work in the Establishment
Can be used to enchant/research very rare magic items
Ability to invent new spells up to level 7
While in the Tower, owner may cast Illusory Script at will (script’s duration is permanent while in the tower)
While in the Tower, owner may cast Comprehend Languages at will
While in the Tower, owner can cast Unseen Servant at will
LEVEL 5: Mystic Sanctum
Additional cost of 18,000 gp and 160 days
Requires access to Arcane magic at level 5 (level 6 for heightened security)
Wealthy Living Quarters
5 Stories of books and research space
Expanded Alchemy, Garden and Enchantment labs
Dedicated Summoning Room with permanent Magic Circle
Dedicated Scrying Chamber with Divination Shielding
Permanent Teleportation Circle
Anti-magic Chamber
Security
Doors locked with Arcane Lock (level 5)
Lighting with Continual Flame
Magical Fire Suppression (mundane fire)
3 Glyph of Warding at 3rd level or two at 4th level or one at 5th level
Permanent Guards and Wards (reset once per day) (requires level 6 arcane magic)
Large Extra-dimensional Room with command word access
Glyph, locks and alarms can be reset once per day
Benefits
Loyal follower volunteers to work in the Establishment
Can be used to enchant/research legendary magic items
Ability to invent new spells up to level 9
While in the Tower, owner may cast Illusory Script at will (script’s duration is permanent while in the tower)
While in the Tower, owner may cast Comprehend Languages at will
While in the Tower, owner can cast Unseen Servant at will
While in the Tower, owner can cast Levitate at will (self only)