7/9/14
Commentary
Tanabata Event continues with increased MS building and upgrading success chances as a bonus!
Although it is not the Assault nerf we were all hoping for, its a step in the right direction.
It was difficult, if not impossible to play Heavy MS at close to mid range because of their low Load Capacity and high weight of their weapons causing the slightest breeze to knock them down. In addition, their signature anti-air weapon, charge beam rifles, no longer did enough damage to knockdown balance stacked Assault types from the air.
The changes to Beam Rifle damage are rather lopsided considering Zeon only has two suits with access to beam rifles while the Federation has a wealth of options, but it only makes sense that Heavy Beam Rifles be buffed to be in line with Assault types. This will reinforce and hopefully restore the Heavy MS's role as a low mobility defensive suit with massive fire power.
With the increase in power, expect Act Zakus with Beam Shooter to become a solid Zeon MS choice. There is a risk that the meta game will turn into Wolf GM spam, however. Only time will tell if Zeon has an answer to the combination of G-Line, Wolf GM and ALEX.
Edit: The increase in power of charge beam rifles has been offset by an increase in the charge time and reduction of ammo. These changes put charge beam users at a disadvantage in extended fire fights, but is more than compensated by the large amount of burst damage they can now do.
The nerfs to the Ridden Gelgoog Cannon, although justified and a long way coming, are rather unreasonable considering how strong G-Lines currently are at mid to long range combat. It's just one less tool Zeon has to deal with G-Lines.
And thank god shotguns were nerfed. If it only took around 4 shots to kill an enemy on a Spray Shooter MS, who thought it was a good idea to give Type-M shotguns 9 rounds in a clip which fire fast enough to permanently stagger an enemy? While shotguns should still overwhelm an enemy at close range, it was simply too much.
Updates
Pilots who upgraded Beam Spraygun and Shotgun receive 50,000 GP per MS and a Master Mechanic Ticket due to nerfs.
Pilots who upgraded Ridden Gelgoog Cannon Type-M Beam Cannon receive 50,000 GP per MS and a Master Mechanic Ticket due to nerfs.
Modifications of the client to reduce loading times and CPU usage during combat.
Belfast re-introduced to the map rotation.
30,000 GP and 1 Play Bonus Ticket given to all pilots as apology for emergency maintenance on 7/4.
Pilots who were affected by a bug cause them to be hit with a Leave Penalty due to the game client crashing have received 2 DX Tickets.
Tanabata Event continues. Success rates for both critical success and success have been increased by 7%.
Various bug fixes.
Balance Changes
Armor and Load Capacity Buffed for the following Federation suits:
Gundam Ground Type (GM Head)
Underwater Gundam Heavy Type
Guncannon Shoulder Missile Launcher Type
GM Cannon Space Type
GM Type C Ground Type
GM Type C Space Type
GM Sniper Shimoda Custom
GM Cannon Wolf Custom
Guncannon II
Guncannon Heavy Type D
White Dingo Guncannon
Armor and Load Capacity Buffed for the following Zeon suits:
Act Zaku
Dom Cold Climate Type
Juaggu
Zock
Rick Dom II
Black Tri-Stars Zaku II High Mobility Type
Gelgoog Heavy Type
Gelgoog Cannon
Gelgoog Cannon Ridden Custom
Efreet Schneid Custom
Charge Bazooka Adjustments
Applies to:
Federation: Gundam Ground Type (GM Head), GM Cannon Space Type, GM Custom Ground Type
Zeon: Dom Cold Climate Type, Back Tri-Stars Zaku II High Mobility Type, Gelgoog Heavy Type, Efreet Schneid Custom
Projectile speed increases dependent on amount of charge.
Charge time increased.
Type N
Power: 5000 => 5500
Ammo: 1/15 => 1/10
Type M
Power: 3500 => 4000
Type F
Power: 6000 => 6500
Ammo: 1/9 => 1/6
Type S
Ammo: 1/14 => 1/9.
Type B3
Power: 2200 => 2300
Charge Beam Rifle Adjustments
Applies to:
Federation: Gundam Ground Type (GM Head), Guncannon Shoulder Missile Launcher Type, GM Type C Space Type, GM Cannon Wolf Custom, Guncannon II, Guncannon Heavy Type D, White Dingo Guncannon
Zeon: Act Zaku, Gelgoog Heavy Type
Full charge power increased from 50% to 100%.
Charge time increased.
Type N
Ammo: 5/30 => 5/25
Type H
Ammo: 6/36 => 6/30
Type M
Ammo: 12/60 => 12/48
Type F
Ammo: 1/20 => 1/13
Type B3
Power: 1200 => 1500
Ammo: 3/39 => 3/60
Charge Mega Particle Cannon
Applies to:
Zeon: Zock, Juaggu
Full charge power increased from 50% to 100%.
Charge time increased.
Beam Rifle Adjustments 1
Applies to:
Federation: GM Late Type, Underwater Gundam Heavy Type, GM Cannon Wolf Custom, White Dingo GM Cannon
Zeon: Gelgoog Heavy Type
Increased projectile speed.
Type N
Power: 1300 => 1500
Type H
Power: 1100 => 1300
Type M
Power: 1000 => 1200
Type F
Power: 1800 => 2000
Ammo Adjustments
Applies to:
Federation: GM Late Type, Underwater Gundam Heavy Type
Increased ammo.
Beam Rifle Adjustments 2
Applies to:
Federation: Guncannon Shoulder Missile Launcher Type, Guncannon II, Guncannon Heavy Type D
Zeon: Act Zaku, Gelgoog Cannon, Gelgoog Cannon Ridden Custom
Increased projectile speed.
Type N
Power: 1300 => 1600
Type H
Power: 1100 => 1400
Type M
Power: 1000 => 1300
Type F
Power: 1800 => 2100
Type B3
Power: 1300 => 1400
Grenade and Cracker Adjustments
Applies to:
Federation: GM Late Type, Gundam Ground Type (GM Head), Guncannon Shoulder Missile Launcher Type, GM Type C Ground Type, GM Type C Space Type, Guncannon Heavy Type D, White Dingo Guncannon
Zeon: Act Zaku, Dom Cold Climate, Zaku II F2 Type, Black Tristars Zaku II High Mobility Type, Rick Dom II, Gelgoog Heavy Type
Type N
Power: 5500 => 6000
Area of Effect: 5000 => 5417
Reload: 760 => 780
Type M
Power: 5000 => 5500
Area of Effect: 4167 => 4583
Type F
Power: 7000 => 8000
Area of Effect: 5833 => 6250
Reload: 700 => 720
Missile Launcher Adjustments
Applies to:
Federation: Underwater Gundam Heavy Type
Tracking performance improved.
Type N
Area of Effect: 1667 => 2500
Range: 690 => 810
Reload: 740 => 760
Ammo: 3/21 => 3/33
Type M
Area of Effect: 1667 => 2500
Range: 720 => 840
Reload: 760 => 780
Ammo: 3/42 => 3/63
Type G
Area of Effect: 1667 => 2500
Range: 660 => 780
Reload: 720 => 740
Ammo: 3/36 => 3/54
Type S
Area of Effect: 1667 => 2500
Range: 630 => 750
Reload: 700 => 720
Ammo: 3/15 => 3/21
Type W
Area of Effect: 2500 => 333
Range: 660 => 780
Reload: 740 => 760
Ammo: 3/21 => 3/33
Incendiary Grenade Adjustments
Applies to:
Federation: Guncannon II
Type N
Power: 4000 => 5000
Area of Effect: 333 => 3958
Type M
Power: 3500 => 4500
Area of Effect: 2500 => 3125
Beam Spraygun and Shotgun Adjustments
Applies to:
All shotguns.
Support-Type Federation: GM, GM Command, GM Trainer, GM Ground Type, GM Cannon, GM Land Combat Type
Support-Type Zeon: JC Zaku II, Zaku Cannon, Zaku I, Zaku Mariner, Zaku Worker, F Zaku II
Firing interval increased (rate of fire decreased).
Shotguns now separated into two types: regular and support.
MS below 240 COST now have weaker support-type shotguns.
Power of shotguns reduced.
Ammo of shotguns reduced.
Type N
Power: 950 => 900
Support-Type Power: 850
Ammo: 5/25 => 5/20
Type H
Power: 800 => 750
Support-Type Power: 700
Ammo: 6/30 => 6/24
Type M
Power: 850 => 850
Support-Type Power: 750
Ammo: 9/45 => 7/28
Type F
Power: 1100 => 1000
Support-Type Power: 950
Ammo: 3/18 => 3/15
Beam Cannon M Adjustments
Applies to:
Zeon: Gelgoog Cannon Ridden Custom
Firing interval increased (rate of fire decreased)
Range: 1290 => 1200
Ammo: 7/49 => 6/42
Equipment Limitation Adjustment
Applies to:
Federation: GM Late Type, Guncannon Shoulder Missile Launcher Type, GM Cannon Wolf Custom, Guncannon II, Guncannon Heavy Type D, White Dingo Guncannon
Zeon: Act Zaku, Gelgoog Heavy Type
Beam Rifle and Charge Beam Rifle can be equipped at the same time.
Applies to:
Zeon: Efreet Schneid Custom
Bazooka and Netgun can be equipped at the same time.