Time for your War speech skills! Ooh fun.
· Call of the Second Age: Light AOE damage
Effect: This is one of the three moves that can only be used while in war-speech mode. It also increases in-combat run speed slightly for a little while. This is also the best AOE damage move we minstrels have.
· Call to Oromë: Light AOE damage
Effect: This is the second of the three "Call..." moves that can only be used while in War-speech mode. It is a ranged AOE damage ability with no induction time, making it instantaneous. Best of all, targets will take more damage from light-type attacks for about 10 seconds, which all of our ballads and shouts do. Nifty.
· Echoes of Battle: DOT damage
Effect: This ability summons forth a ghostly sword or two, to attack your target constantly, this does damage over time. In addition to the damage, this skill lowers the chance that further Cry or Song-based attacks will be resisted, which is pretty much the entirety of the Minstrel's list of attacks. While in War-speech mode, the magnitude of both the DOT and resistance debuff become far more powerful. The damage type this does is change by your equipped instrument.
· Call to Fate: Light single target damage.
Effect: This is the last skill unlocked by War-speech, and the Minstrel's best single-target damage move. Basically, it does good damage and comes back every 10 seconds, but it has a special bonus in that critical hits from this skill have an extra high bonus, doing damage up to a thousand or more.