Gosh, there is so many minstrel skills to cover, but on to the next type! Songs:
· Song of the Dead: Prevents target undead from taking action
Effect: This is the minstrel’s only mez, and sadly only works on creatures of the type "The Dead."
· Song of Restoration: Remove target's dread
Effect: Your fellowship member has dread from being defeated and retreating. This skill removes their said dread. You must be out of combat to use this skill..
· Song of Soothing: Reduces your threat
Effect: This is great when you are drawing too much threat your butt kicked by mobs. It is a ranged, AoE anti-taunt. Use this before you grab agro, or after if you need to remove it.
· Song of Aid: Group combat events
Effect: This is a nice ability though little odd, not many minstrels understand its function and ignore it. This skill affects the whole fellowship, and acts as though everyone has made parries, blocks, evades, critical hits, defeats of enemies, and so on, Opening up locked skills of your group so they can use them. This also helps Loremasters by letting them use their "Beacon of Hope" −their heal− much more often. Warn your group before using!!
· Song of Distraction: Reduces target's reaction radius
Effect: This is the only skill like this among all the classes. It reduces the range of sight of your target by "75%" Enabling you and your group to walk REALLY close by to it and not even get attacked. It will stay until the target is engaged into combat.
· Song of the Hopeful Heart:
Effect: Ah, another legendary! This lays down an AoE +4 hope buff, everyone who is within 5 meters will gain the hope. This is quite handy in the Rift.