OSC 71: Hive
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individually or all in a single zip file
More Info:
Status: Finished
Forum threads: Results, Submissions & Chat - General OSC Discussion (not related to this competition)
Results: Score Board
Prizes (Let us know if you want to give a prize this month! Post in thread or PM the OP):
U-he : 1 Plugin of choice
Dmitry Sches : Diversion (new!)
KV331 Audio : SynthMaster Factory
Guda Audio : Euterpe XL (new!)
Tritik : tkDelay plugin (new!)
Wusik : Bundle of Wusik 4000, Wusik 7, and Wusik EVE
MaxSynths : Free choice of either Crisalys, Cryologic, Teutonic Tension or aPiano
Rob Lee : A soundset for either: Dune 2, Sylenth1, Predator, Largo, Blofeld, PPGV3, or Dune
Solidtrax : 1 Soundset of choice
Electric Himalaya: Free choice of one soundset as sold directly via the website
Luftrum : Free choice of one soundset for either DIVA, Glass Viper, Roland Gaia SH-01, Animoog or Reason
Kreativ Sound : 1 RAW Bundle (RAW Bass, RAW Drums, RAW TranSID, RAW Textures)
Aiyn Zahev Sounds : 2 Soundsets of choice (uplifting trance presets)
Studio 13.37 : Pro audio studio on a USB stick
Pooya Payvar (Stonail) : 1 custom made Max for [Ableton] Live: controller, midi or audio effect
Dream Audio Tools : 1 Indie Fingers bundle (Indie Fingers volumes One and Two)
Mulperi : Any one soundbank (new!)
Balance Mastering : One track of your choosing professionally mastered
Bjulin : Inspire Soundset for Zebra²
Leap Into The Void : Enchantment Of Absynth Trilogy, Vol 1-3
Bluff Munkey - 2 soundsets of choice
Hive by u-he
Features:
Very low CPU usage
switch Hive’s engine to different basic characters, on the fly
(buzzword translation would be: Multi Synth Engine Technology™)
1 to 16x unison for each of the 4 oscillators for “super” sounds
2 main oscillators, 2 sub-oscillators
2 multimode filters
Step sequencer & arpeggiator
12 slot modulation matrix with 2 targets per slot, 4 envelopes (ADSR), 2 LFOs
7 built in effects
Single screen interface
The Story of Hive in Urs's own words:
"Hive started out as my private weekend project. I was trying to figure out how to make the fastest possible supersaw algorithm. It turned out, it's a mixture of so called "mip mapping" and vector processing. This makes Hive a little bit slow when you don't use unison for the oscillators, but it makes Hive exceptionally fast when you do. Well, for the non-unison processing we might add another algorithm some time later
Anyhow, we've also always been bugged about two things: First of all, why don't you make a simple synth that's full fo sweet spots? Secondly, why do all your synths smoke CPUs? So we decided to piece those things together. Fast unison oscillators, a user interface that's "reduced to the max" and an efficient take on those zero delay feedback filters that I call "cheating". Latter are not realistic analogue models, but they sound particularly good with unison oscillators.
So this is how Hive came about.
Unfortunately it's nowhere near a ready state. We're still pondering about some features that we might add, we have a free hexagon to fill, we're discussing alternative UIs, colour schemes and visual feedback. However, we do think it's in a state that's ready for preset design. Whatever changes we'll make, you'll still recognize your preset, and we'll communicate all steps necessary to update them for the final version - if that will be necessary at all."