Races

Human- As SRD

Half-Giant

• +2 Strength +2 Constitution -2 Intelliegence -2 Wisdom.

• Medium: As a medium creatures, half-giants have no special bonuses or penalties due to their size.

• A half-giant's base land speed is 30 feet.

• Powerful Build: The physical stature of half-giants lets them function in many ways as if they were one size category larger. Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him. A half-giant is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.

• Spell Resistance: Half-Giant's posses great resitence of spell due to their giant heritage. If a half-giant is targeted by the spell Stupefy they will be allowed to make a Fortitude save of a DC 10+1/2 the casters level+the charisma modifier of the caster.

• Automatic Languages: Common. Bonus Languages: Giant

• Favored Class: Wizard/Witch. A multiclass hald-giant's wizard/witch class does not count when determining whether she takes an experience point penalty for multiclass.

Half-Veela

• +2 Charisma -2 Wisdom.

• Medium: As a medium creatures, Half-Veela have no special bonuses or penalties due to their size.

• Half-Veela base land speed is 30 feet.

• +4 Bonus on Bluff, Diplomacy,and Sense Motive Checks, but only against the opposite gender.

• Unearthly Attraction: Half-Veela's are some of the most beautiful men and women on the planet. Whenever, a person of the opposite gender approaches a Half-Veela they must make a Will save equal to 10+the Half-Veela's charimsa modifier+ 1/2 of the Half-Veela's HD. If they fail the save they attitude to the Half-Veela increases by one step. Those that successfully resist Unearthly attraction, are immune to that Half-Veela's Unearthly Attraction for 24 hours. Those already in a relationship gain a +4 bonus to their Will save. The effects of Unearthly Attraction only last for 24 hours, after which a new Will Save is allowed. This also causes the Half-Veela to take a -4 penalty to Disguise checks, for people who are looking for the Half-Veela. This is a supernatural effect and has an effective range of 60 feet.

• Automatic Languages: Common Bonus Languages: Any

• Favored Class: Wizard/Witch. A multiclass Half-Veela's wizard/witch class does not count when determining whether she takes an experience point penalty for multiclass