You think you frighten me with your curses and your followers? With my magic I bend the wind itself to my will. Against that, you are nothing!
- Unknown Windrider.
Among Wizards and Witches, there are a rare few who take the mastery of the broomstick beyond that required by Quidditch, learning to meld almost effortlessly with the broom and the air around them. Known as Windriders, this small, self-taught group is held with no small amount of awe by the rest of the Wizarding World.
Requirements
BAB: +7
Skills: Balance 12 Ranks, Broomstick 14 Ranks, Charms 14 Ranks, Knowledge (Charms) 12 Ranks, Knowledge (Transfiguration) 12 Ranks, Transfiguration 12 Ranks
Spells Known: Accio, Arresto Momentum*, Depulso, Disillusionment Charm, Featherweight Charm, Impervius (Impervius Charm), Windgardium Leviosa (Levitation Charm)
*New spell, see below.
Class Skills: Balance, Broomstick (Dex), Charms (Wis), Concentration (Con), Curses and Counter-Curses (Cha), Knowledge (Dark Arts) (Int), Knowledge (Charms), Knowledge (Transfiguration) (Int), Listen (Wis), Spot (Wis), Transfiguration (Int)
Skill Points at Each Level: 6+Int Modifier
Class Features
Aerial Reflexes: As a Windrider advances, she gains an intimate understanding of spatial awareness and an almost supernatural ability to predict how her enemies will try to hit her. As such, a Windrider gains the listed bonus to Defence, and half that bonus to Reflex saves, when in flight.
Windrider Apprentice: More a title than anything substantial, a Windrider Apprentice is the name given to a Witch or Wizard who has started down the difficult path to become a Windrider. A Windrider Apprentice is recognised by both the Wizarding World and the Windriders themselves and as such gains the Dark Wizard Influence special ability.
Bonus Feats: At 2nd, 4th, 6th and 8th level, a Windrider may select a bonus feat from the following list: Aerial Caster*, Evasive Flyer*, Greater Evasive Flyer*, Improved Aerial Caster*, Improved Evasive Flyer*, Skill Focus (Balance) Skill Focus (Broomstick), Skill Focus (Charms), Skill Focus (Transfiguration)
*New feat, see below.
One with the Broom: At 2nd level, a Windrider begins to understand the mystical connections between magic and flight. On a successful DC 30 Charms check, a Windrider may push a broom far beyond its normal limits, doubling its speed and giving it Maneuverability(Perfect).
Windrider Journeyman: A Windrider Journeyman has been formally accepted into the Windriders and taught by some of the Masters - and maybe even Adepts - of the group. A Journeyman gains +2 to Balance, Broomstick and Charm checks, as well as gaining another use of their Apprentice Influence ability.
One with the Air: At 6th level, a Windrider becomes capable of - when necessary - forsaking the need for a broom. Following a simultaneous DC 30 Charms and Transfiguration check, she takes on a semi-gaseous form for 1 round/2 Windrider levels. In this state, she gains a natural fly speed of 30 foot/Windrider level (Perfect Maneuverability) and a +5 defence bonus, but takes a -4 penalty to hit.
Windrider Master: A Windrider Master is a formidable and powerful opponent, capable of evading attacks with supernatural ease. A Windrider Master gains the Duelist Evasion special ability, as well as gaining another use of their Apprentice Influence ability.
One with the Winds: At 10th level, a Windrider reaches an apotheosis of understanding, coming to realise that within the winds, there is magic and learning how to ride and manipulate these currents.
Following a simultaneous DC 35 Charms and Transfiguration check, a Windrider may form a layer of magical winds around herself for 1 round/Windrider level. She gains a natural fly speed of 50 foot/Windrider level (Perfect Maneuverability), a +10 bonus to defence and a 25% miss chance. Due to her speed, she takes a -4 penalty to attack.
Windrider Adept: At the same time as she learns to ride the magic of the winds, a Windrider is fully recognised as an Adept. Windrider Adepts are rare indeed, most dieing due to accidents before they learn to ride the winds. Windrider Adepts are both greatly respected and greatly feared, doubling the bonus to Diplomacy and Intimidate gained by their Influence ability.
In addition a Windrider Adept gains the ability to re-roll any Broomstick check or the Charms and Transfiguration checks for One with the Air/Winds a number of times per day equal to his Wisdom score (minimum 1), keeping the better of the two rolls.