Advanced Occlumency
Prerequisite: 20+ Charisma
Benefit: This version of Occlumency gives perfect immunity against any mind-affecting effects except Imperio. Against Imperio, this feat adds the Charisma bonus to the Will Save.
Apparation
Prerequisite: 6th level witch/wizard, Knowledge (Charms) 8 ranks, Charms 8 ranks, Concentration 8 ranks
Apparation allows the witch/wizard to instantly transport her/himself to a location s/he knows. To succeed with an apparation the player must roll against Concentration check at a DC of 20. A wizard may travel further but this raises the DC. If a wizard fails by less then five they do not manage to apperate and nothing bad happens. If the wizard or witch fails by five or more minor splinching occurs with the partial loss of eyebrow eyelashes or moved freckles occur. If the concentration check fails by 10 or more they fully splinch take 1d6 points of damage for every point that they failed by.
Modifiers for Apperating
10 miles or less +0
50 miles +5
100 miles +10
500 miles +15
1000 miles +20
2500 miles +25
5000 miles +30
Aggressive Duelist
Prerequisites: Magical Dueling, Weapon Focus (Wands) ,6 ranks in Curses and Counter-Curses
Benefit: Targets of your spells take a -4 penalty on all counterspelling checks against your spells, and you gain a +2 bonus to your ranged attack rolls that require a wand.
Special: You cannot use both this feat and the Defensive Duelist feat at the same time.
Animagi
Prerequisites: Knowledge (Charms), Charms 8 ranks, 8 ranks Knowledge (Transfiguration) 8 ranks, Transfiguration 8 ranks
You can change your form into one animal. The animal that you choose is any non-magical animal that has Hit Die equal to your level-3. Once chosen, this animal cannot be changed. You magically change into this animal and gain all of its traits as a standard action. You assume the animals size and extraordinary characteristics, and retain your intelligence, wisdom, and charisma scores, while your strength, constitution, and dex scores are that of the animal. As you advance in levels so does your animal form. Each time you level up, your animal forms hit die, increases by one. Additionally, the caster may not cast any spells,counterspell, or use magical blast while in this form.
Aerial Caster
You are able to adjust quickly to the difficulties of aiming in flight.
Prerequisite: Broomstick 10 ranks
Benefit: Ignore half the penalty suffered to attack rolls caused by being in flight.
Combat Divination
Prerequisites: Must possess at least 2 ranks in Divination, 16 Cha, 14 Int
Benefits: You are able to peer into the future slightly, to help protect yourself, or to make a blow strike true. Make a Divination check. The result-15 divided by 5 equals the bonus you gain to either your AC or any attacks you make this round. You may use this ability 2+ Cha modifier times per encounter. You get a penalty to your attack or AC by -2 (depending on what you specified) if you get 15 or below. Also, rolling a 1 means that you take a -10 to your D20 attack roll for that round, or a -5 penalty to AC depending on what you specified. If you possess the True Seer feat, your AC or your attack bonus increases by an additional +2.
Combat Transfiguration
Prerequsitites: Transfiguration 12 ranks
Normal: Once per round, a wizard/witch can attempt to Counterspell and attack directed at them. Negating this attack requires the wizard/witch to succeed in an opposed attack roll, as well as an opposing skill check of the same type of the spell. If the wizard/witches attack roll is less than her opponent’s,and/or the skill check is less than the opponents the attack is unaffected by the counterspelling attempt and is resolved as normal. Using this initial Magical counterspelling attempt counts as an immediate action. The wizard or witch must also know the spell in question or take a -4 penalty to counterspell it.
Special: A wizard with this feat may cast a transfiguration spell in order to block an incoming attack onto there person. This may be done by animating an inanimate object to block the attack or by transfiguring an inanimate object. Make a trnsfiguration check. This check must exceed the attacker's spell check and make the transfiguration DC. In addition, you no long add +10 DC to do block the Avada Kedavra with a transfiguration. This ability can be used a number of times per round equal to counterspelling atempts you have for said round. This ability cannnot be used while flat-footed.
Defensive Duelist
Prerequisites: Magical Dueling, 6 ranks in Curses and Counter-Curses
Benefit: You gain a +4 bonus on all counterspelling checks, and a +2 bonus to your defense against magical blasts and targeted spells.
Special: You cannot use both this feat and the Aggressive Duelist feat at the same time.
Dualcast
You can muster more magic quickly.
Prerequisites: Base attack bonus +8, 30 known spells.
Benefut: You can cast an additional spell in a single round as a full-round action. The additional spell suffers a -10 penalty on its attack roll.
Evasive Flyer
You are rather good at avoiding spells when in the air
Prerequisite: Broomstick 10 ranks
Benefit: Gain a +2 bonus to Defense whilst flying. With 16 ranks in Broomstick, gain a +4 bonus to Defense whilst flying. 22+ ranks in Broomstick grants a +6 bonus to Defense whilst in flight.
Fast Researcher
Prerequisites: Must have an Intelligence of at least 14
Benefit: The character can learn a new spell by only having to study for half an hour for every 5 points of the spells base DC.
Focused Spell
Benefit: Choose one spell that, you currently know. You gain a +4 competence bonus when casting that specific spell.
Special: You may take this feat multiple times. Its effects do not stack, and you choose a different spell each time you gain this feat.
Greater Magical Dueling
Prerequisites: Improved Magical Dueling, BAB +7, 12 ranks in Curses and Counter-Curses
Benefit: You gain a +6 bonus on all counterspelling checks and Curses and Counter-Curses checks to fire a magical blast, and you can attempt to counter an additional spell per round.
Special: The benefits of this feat replace the benefits of the Improved Magical Dueling feat.
Improved Aerial Caster
Your ability to aim whilst moving swiftly through the air has improved so that you might as well be on the ground.
Prerequisite: Aerial Caster, Broomstick 16 ranks
Benefit: Ignore the penalty to attack rolls caused by being in flight.
Improved Magical Dueling
Prerequisites: Magical Dueling, BAB +4, 8 ranks in Curses and Counter-Curses
Benefit: You gain a +4 bonus on all counterspelling checks and Curses and Counter-Curses checks to fire a magical blast, and you can attempt to counter an additional spell per round at a -5 penalty to your counterspell check.
Special: The benefits of this feat replace the benefits of the Magical Dueling feat.
Increased Spellcasting
Prerequisites: You must be 3rd level and be able to cast spells.
Benefit: Upon gaining this feat you increase your spell limit by three.
Magical Dueling
Prerequisites: BAB +1, 4 ranks in Curses and Counter-Curses
Benefit: You gain a +2 bonus on all counterspelling checks and Curses and Counter-Curses checks to fire a magical blast.
Malevolence
You are adept at using the darkest of all magic.
Prerequisites: Must have any evil alighnment know at least one of the Unforgivable Curses, 12 ranks in Curses and Counter-Curses.
Benefit: You gain a +2 competence bonus on all checks made when using any of the Unforgivable Curses (Imperius, Cruciatus, and Avada Kedavra).
Metamorphmagus
You can magically change your appearance at will.
Prerequisites: You may only take this feat at first level.
Benefit: You can make a Disguise check a number of times per day equal to your Charisma modifier (minimum of 1) to change your appearance in various ways, including eye colour, hair colour, facial features, and blending into an environment. Additionally, disguise is always a class skill for you. The DC for this check is as follows:
Small changes (i.e. eye colour and hair colour) - DC 10
Medium changes (i.e. facial features) - DC 15
Large changes (i.e. blending into the environment) - DC 20
Natural Born Flyer
Benefit: Flying is something that has always been something that came easily to you. You gain a +2 bonus to Balance checks and Broomstick checks.
Occlumency
Prerequisite: 15+ Charisma
Benefit: This feat gives resistance against mental attacks which allows an opposed check against a legilimens. It also gives a bonus to Will saves against other mind-affecting effects, except Imperio. The modifiers for a roll are the character's Charisma Modifier+Will Save.
Parseltongue
Prerequisites: Can only be selected at first level.
Benefit: You gain the ability to speak with snakes. You also gain a +2 bonus on Handle Animal checks, but only with snakes.
Powerful Blast
Prerequisite: BAB +1
Benefit: On your action, before attempting magical blasts for a round, you may choose to subtract a number from all magical blast attack rolls and add the same number to all magical blast damage rolls. This number may not exceed your base attack bonus. The penalty on attacks and bonus on damage apply until your next turn.
Spell Block
Prerequisites: BAB +12, Weapon Focus (wand).
Benefit: By a flick of your wand, you can nullify an opponent's spell against you (other than the unforgivable curses) a number of times per day equal to your Wisdom modifier (minimum of one). The target's spell automatically fail and their turn immediately ends.
True Seer
Prerequisites: Must be taken at first level.
Benefit- Characters with the True Seer feat may have prophetic dreams, which require no check, but only occur when the DM chooses. These dreams are often vauge and quick flashes with a possible future yet to come. In addition the player gains a +2 to all divination checks.