Dugbog
Small Magical Beast
Hit Dice: 2d10+2 (13 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (+3 natural, +1 size, +1 Dex), touch 12, flatfooted 14
Base Attack/Grapple: +2/+0
Attack: Bite +6 melee (1d6+3)
Full Attack: Bite +6 melee (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Improved Grab, Crushing Jaw
Special Qualities: Darkvision 60 ft., Freeze
Saves: Fort +4, Ref +4, Will -1
Abilities: Str 14, Dex 13, Con 12, Int 1, Wis 8, Cha 9
Skills: Hide +10, Listen +1, Spot +1
Feats: Alertness, Weapon Focus (Bite)(B)
Environment: Temperate Marshes (Europe & Americas)
Organization: Solitary, or Pack (3-6)
Challenge Rating: 2
Treasure: None
Alignment: Always Neutral
Advancement: 3-4 HD (Small); 5-8 HD (Medium)
Level Adjustment: -----
All of a sudden, a nearby log comes alive. It races towards the ankles of a nearby person. The person screams out in pain as the creature bites down.
Dugbogs are nasty pests native to Europe and the Americas. When stationary, it has the uncanny ability to appear as a piece of deadwood. It has developed this ability to better camouflage itself when hunting prey; usually small birds. It is an omnivore, and its favorite food is the Mandrake. As a result, many Mandrake owners despise Dugbogs, who more often than not raid gardens of them. The resulting carnage leaves only the bloody, mangled remnants of the roots.
Dugbogs have finned paws, better to swim with in their marshy homes. While they do not hunt humans for food, there have been many incidents where muggles (and even careless wizards) unknowingly step on sleeping dugbogs. The results are occasionally fatal.
Combat
The initial reaction of any Dugbog facing a large threat is to bite it, and clamp down. It attempts to crush bone and shred flesh.
Improved Grab (Ex): Whenever a Dugbog bites a foe, it may start a grapple attack as a free action without provoking an attack of opportunity. Unlike other creatures with this special ability, this can be done against foes of its size or one size category larger.
Crushing Jaw (Ex): Each round a Dugbog maintains a grapple, the Dugbog automatically deals 2d6+6 damage against the grappled creature.
Freeze (Ex): A Dugbog can hold itself so still it appears to be a piece of deadwood. An observer must succeed on a DC 20 Spot check to notice the dugbog is really alive.