Pixie, Cornish
Tiny Fey
Hit Dice: ½d6 (1 hp)
Initiative: +9
Speed: 10 ft. (2 squares), Fly 40 ft. (Perfect)
Armor Class: 17 (+2 size, +5 Dex), touch 17, flatfooted 12
Attack/Grapple: +0/-7
Attack: Electric Orb +7 ranged (1d2 electric plus daze)
Full Attack: Electric Orb +7 ranged (1d2 electric plus daze)
Space/Reach: 2½ ft./0 ft.
Special Attacks: Electric Orb
Special Qualities: Darkvision 60 ft., Distracting Jitter
Saves: Fort +0, Ref +5, Will +1
Abilities: Str 12, Dex 21, Con 10, Int 3, Wis 8, Cha 15
Skills: Listen +3, Spot +3
Feats: Improved Initiative, Hover(B)
Environment: Temperate Plains (England)
Organization: Swarm (8-35)
Challenge Rating: 1
Treasure: Half Standard
Alignment: Usually Chaotic Neutral
Advancement: -----
Level Adjustment: -----
A group of small, blue-skinned wingless creatures can be seen flying amidst the tree branches above. Upon seeing you, they release an ungodly sound, the sound of twisted laughter.
Cornish Pixies are a species of Pixie native to England, but primarily found in Cornwall. They are extremely chaotic and unpredictable, constantly exploring and breaking all sorts of items. For creatures of their size, they have spectacular strength, and they have been known to gang up on a single human-sized target and drag them away.
Cornish Pixies are not truly malevolent, but they have a cruel sense of humor. They often hang people from chandeliers, break important items, and steal money from humans that live in their environment. Despite not having wings, these blue creatures can fly with supernatural agility. Cornish pixies are roughly eight inches tall.
Combat
Pixies, like many species of non-humans, can naturally generate magic without the need for wands and training. They manifest this power in the ability to discharge balls of electric energy that can temporarily stun targets. Their constant jittering also makes it hard for wizards to concentrate on their spell-work.
Electric Orb (Su): Every round, as a standard action, a Cornish Pixie may create a small ball of electricity and fling it at an enemy. It deals 1d2 electricity damage, and any creature hit with it must make a Will save (DC 11), or be dazed for 1 round. Save DC is Constitution-based, and includes a +1 racial bonus.
Distracting Jittering (Ex): Cornish Pixies constantly make a jittering noise that is very annoying. When a creature other than a Cornish Pixie attempts to perform an action that requires intense concentration (like spellcasting), the creature must make a Concentration check (DC 10), or fail. The save DC against a single pixie’s jittering is always 10, but the DC increases by 1 for every pixie that remains within 30 ft. of each other. For example, three pixies emit a jittering that requires a concentration check with a DC of 12 to overcome.