Inferi
Inferius
Medium undead
Hit Dice: 8d12 HD (52 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armour Class: 13 (+1 Dex, +2 Natural), touch 10, flat-footed 11
Base Attack/Grapple: +5/+9
Attack: Slam +9 melee (1d4+4)
Full Attack: Slam +9 melee (1d4+4) and bite +4 melee (1d6+4)
Space/Reach: 5 ft./5ft.
Special Qualities: Charnel scent, cold immunity, darkvision 60ft, spell immunity (pain and death).
Saves: Fort +1, Ref +1, Will +7
Abilities: Str 19, Dex 13, Con -, Int -, Wis 12, Cha 4
Skills: -
Feats: -
Environment: Underground
Organisation: Any
Challenge Rating: 5
Treasures: None
Allignment: Chaotic evil
Advancement: By HD increase
Level Adjustment: -
"In this class, you will learn to defend yourself against, say, the inferius" (a picture of a bloody mass draped the nearby walls).
Combat
An Inferi is a reanimated corpse whose only desire is to fullfil the wishes of the dark wizard who re-awoken them. Inferius are one-track minded and attack one target at a time. If the target they are sent to kill is dead, the Inferi will instantly fall into a deep slumber until a new target is selected.
Charnel Scent (Ex): An Inferi can detect fresh blood or a corpse at twice the range of its normal scent.
Immunity: The Inferius are immune to all mind-affecting abilities, as well as critical hits, nonlethal damage, ability drain, and energy drain.
Spell Immunity (Su): Inferius are immune to spells that inflict pain, such as the Cruciatus Curse and Sectumsempra, as well as the Killing Curse.