Inferi

Inferius

Medium undead

Hit Dice: 8d12 HD (52 hp)

Initiative: +1

Speed: 30 ft. (6 squares)

Armour Class: 13 (+1 Dex, +2 Natural), touch 10, flat-footed 11

Base Attack/Grapple: +5/+9

Attack: Slam +9 melee (1d4+4)

Full Attack: Slam +9 melee (1d4+4) and bite +4 melee (1d6+4)

Space/Reach: 5 ft./5ft.

Special Qualities: Charnel scent, cold immunity, darkvision 60ft, spell immunity (pain and death).

Saves: Fort +1, Ref +1, Will +7

Abilities: Str 19, Dex 13, Con -, Int -, Wis 12, Cha 4

Skills: -

Feats: -

Environment: Underground

Organisation: Any

Challenge Rating: 5

Treasures: None

Allignment: Chaotic evil

Advancement: By HD increase

Level Adjustment: -

"In this class, you will learn to defend yourself against, say, the inferius" (a picture of a bloody mass draped the nearby walls).

Combat

An Inferi is a reanimated corpse whose only desire is to fullfil the wishes of the dark wizard who re-awoken them. Inferius are one-track minded and attack one target at a time. If the target they are sent to kill is dead, the Inferi will instantly fall into a deep slumber until a new target is selected.

Charnel Scent (Ex): An Inferi can detect fresh blood or a corpse at twice the range of its normal scent.

Immunity: The Inferius are immune to all mind-affecting abilities, as well as critical hits, nonlethal damage, ability drain, and energy drain.

Spell Immunity (Su): Inferius are immune to spells that inflict pain, such as the Cruciatus Curse and Sectumsempra, as well as the Killing Curse.