Dementor
Medium Aberration (Cold)
Hit Dice: 7d8+7 (38 hp)
Initiative: +9
Speed: Fly 30 ft. (perfect) (6 squares)
Armor Class: 18 (+5 Dex, +3 natural), touch 15, flatfooted 13
Base Attack/Grapple: +5/+7
Attack: Slam +7 melee (1d6+2 plus 1d8 cold)
Full Attack: Slam +7 melee (1d6+2 plus 1d8 cold)
Space/Reach: 5 ft./5 ft.
Special Attacks: Dementor’s Kiss, Aura of Depression, Aura of Cold
Special Qualities: Blindsight 60 ft., Invisibility to Muggles, Immunity to Cold, Vulnerability to Fire, Damage Reduction 10/Magic
Saves: Fort +2, Ref +7, Will +8
Abilities: Str 15, Dex 20, Con 11, Int 8, Wis 17, Cha 10
Skills: Listen +13
Feats: Ability Focus (Dementor’s Kiss)*, Hover(B), Improved Initiative, Improved Toughness
Environment: Any
Organization: Solitary, Pair, or Prison Escort (4-10)
Challenge Rating: 6
Treasure: Standard
Alignment: Usually Neutral Evil
Advancement: 8-14 HD (Medium)
Level Adjustment: -----
A shadowy, cloaked figure flies towards you out of nowhere. The air surrounding you becomes bitterly cold, and you feel any happiness you felt before this very moment drain away.
Dementors are among the most reviled Dark creatures known to wizarding kind. They are a disturbingly evil group of homicidal monsters, whose sole purpose is to leech off of the emotions of others. The telltale sign of the presence of Dementors is a sudden drop of temperature, and a sudden bout of depression.
Dementors are blind. To “view” the world around them, they have the magical ability to sense the emotions of others, which gives them a form of blindsight. They feed off of these emotions as well, leaving a hollow void in the mind of their prey. Creatures that are drained completely of emotion are usually drained of their very souls. People killed in such a matter are indistinguishable from comatose patients in the deepest vegetative state possible.
Like Threstrals, Dementors naturally have a selective invisibility power; Those who cannot perform magic cannot view a Dementor, even if they can be affected by them. It is also worth noting that Dementors do not mate like most creatures. Instead, they grow like fungus in areas saturated with dark magic.
Combat
Dementors are deadly opponents, as their very presence causes harm to those around them. Few wizards can successfully harm them, let alone kill them. The best way to defend oneself from Dementors is to use the patronus charm.
Aura of Cold (Su): All creatures within 30 ft. of a Dementor is subject to an unnatural cold. Each round, all creatures within this aura take 2 points of nonlethal cold damage, no save. If a target is knocked unconscious from the environmental hazard, they start to take lethal damage. Unlike other creatures, creatures with either the Plant type or the fire subtype take lethal damage from this aura as soon as they enter this aura.
Aura of Depression (Su): All creatures within 30 ft. of a Dementor are deeply affected by a seemingly endless depression. After spending a full round in this aura, all creatures must make a Will save (DC 16), or be shaken for 1d4 rounds. Starting immediately after this time, he must make a Fortitude save (DC 16), or gain one negative level. The next round after this negative level bestowal, the creature must make another fortitude save (DC 16), or fall unconscious. All these saves are Wisdom-based. If a character succeeds on at least two of these saves, they cannot be affected by the Dementor’s aura of depression for another 24 hours.
Blindsight (Su): This ability works like the common ability, except it is supernatural in origin. If a creature finds a way to mask his emotions, the Dementor cannot see him/her. A Dementor hit by the patronus charm loses this ability for 1d6 rounds, effectively blinding it.
Dementor’s Kiss (Su): this ability is only usable against a helpless target. As a full round action, the Dementor may suck the soul of a living creature out of its body. This action is called a “kiss.” Once a kiss attempt has started, the target must make a Fort save (DC 16), or die. Such a target cannot be resurrected by any means until the Dementor who performed the kiss has been destroyed. The save DC is Wisdom-based.
Invisibility to Muggles (Su): This ability is constant, allowing a Dementor to remain invisible even when attacking. This ability only functions against Muggles.