Duelist
Duelist
There are those whose lives revolve around epic magical duels and some people take to dueling as if they were born doing it. A Duelist is a terrifying foe capable of casting spells to disarm and subdue their opponents as quickly as possible.
Requirements
To become a Duelist a character must fulfill the following criteria.
BAB: +6
Feats: Magical Dueling, Improved Magical Dueling, Weapon Focus (wand)
Duelist
Evasion
At 1st level, the Duelist can retain his Dexterity bonus to his Reflex saving throw when caught flat-footed. Additionally, the Duelist receives half-damage on a successful hit with an area attack. These abilities can only be used a number of times per day equal to his Duelist level.
Improved Disarm
The Duelist gains a bonus to his casting rolls equal to his Duelist level whenever he casts Expelliarmus.
Dualcast
At 2nd level, the Duelist gains Dualcast as a bonus feat.
Improved Spellcasting
At 3rd level, the Duelist gains a +2 bonus on all attack rolls and damage rolls made with one school of magic of their choice (Charms, Curses and Counter-Curses, or Transfiguration).
Highten Senses
At 4th level, the Duelist gains a +2 bonus on all Spot and Listen checks made to notice threats and opponents.
Skilled Duelist
At 5th level, the Duelist can cast one spell against a target of his choice before the initiative order starts. The Duelist can do this a number of times per day equal to his Dexterity modifier.