Wandmaker.
This prestige class represents a master in wandmaking, most wandmakers don't advance beyond the first or the second level. Though those taking it all the way will find that there's more to wandlore than just crafting magical sticks.
PREREQUISITES
Before gaining levels in the Wandmaker prestige class, you must meet the following prerequisites:
Skills: Knowledge (Wandlore) 8, Charms 8, Transfiguration 8, Craft: (Carpentering) 8.
Spells known: 20
Wand Identification: The Wandmaker is able to identify a wand by just holding it in his hand, bending it a little and sometimes even listening to it. The Wandmaker can determine the materials and the wands allegiance. Furthermore a wandmaker can always recognize his own work and remember to whom he sold it.
Craft Wand: The Wandmaker can now of course create wands, how this is done is entirely up to the Wandmaker and Gamemaster. The cost to create a wand is approximately to half of what it's sold for.
Wandlore: The Wandmaker gets a bonus, equal to the one shown on the table, to his Knowledge Wandlore and Craft: Carpentering.
Dual Ability: The Wandmaker is now so proficient in his craft that he can bestow two abilities to one want, or double the ability already in it. i.e: Lily potters wand has a +2 bonus to charms related rolls. However had a wandmaker used the Dual ability it could be +2 to two different checks or +4 to charms.
Unlocking the Core: The Wandmaker can now unlock a special ability within wands, this ability is dependent on the wands Core. Refer to the table below.