Tinker Trials is a sandbox like FPS. that utilises a system that we call the blueprint system here you can create classes out of 12 parts split into 3 segments; Weapon, armour, and lethal. with this system you can set you self a wide range of playstyles. like a heavy tank or a demo man or a light speedy player.
This system also introduces wacky specialisation like a rotary receiver, a stock with thrusters, grenades that sucking enemies before exploding and more. including lasers and gravity guns.
This game currently has a single player with 4 levels and a work in progress multiplayer.
Audio
Audio for our project was sourced by an audio student Shine Daniel as you can see to the left he sourced these sound in our game by simulating the sounds in real life.
Here is a link to the sounds sourced:
https://drive.google.com/file/d/1L8YdSWX3BDh2XdQe7UL-wS5xw57BeI-r/view?usp=sharing
Models with Texture
UV Map
Milan Manji- Project lead, Main Programmer, all rounder, milan.m2121@gmail.com
Tyla Harle-Winston- Texture-er, concept artist, Tylah99@icloud.com https://tylah993.wixsite.com/rinamiku
Aiden Cunningham- Game Design. sittingbull7777@gmail.com
Kyle Potgieter- 3D modeler
Manuel Scussel- 3D modeler, manuel.scussel@outlook.com
Michael Bawdon- Game Design
Remi Piercy- Level design Lead, Game Design, Reller.p@hotmail.com
Ryan Williams- 3D modeler, ryan.williams96@hotmail.com
Shine Varghese Daniel- Audio, shinevdaniel0309@gmail.com