For every project, there is a BASIC brief, set by SAE, which are the minimum requirements. You must read it first, and follow it, down to every last detail.
For every project, there is a DETAIL brief by your lecturer, which explains important details for all students, plus additional requests, and guidelines for advanced students. Following this DETAIL brief will result in better practise, better training for client service, freedom from avoidable errors, and a better chance of a higher grade.
1. STILL LIFE drawings x2
1x pencil, traditional, drawn live.
1x pen, traditional, drawn live.
A STILL LIFE is a group of inanimate, STILL objects, that are drawn live (not from a photo) and which don't move.
A LIFE DRAWING is a living human or animal, drawn live, typically while they're pausing or posing for a short time. This is NOT the same thing!
5 OBJECTS is usually good. All objects should be entirely inside the page/frame, with a bit of margin, and grouped together. Show care, and arrange them nicely, with taller objects at the back. Object edges should overlap.
Construct all forms as per Week 2: with light, see-through transparent construction, and straight line technique, smoothing, revising, and refining all lines, before drawing dark outlines or shading. Practise measuring technique, and use a ruler for precise measurement. Construct ellipses inside boxes. Capture progress history of versions (stage 1, 2, 3).
Draw the back edge of the table or surface, behind the objects.
You are encouraged to apply shading and lighting. Color is okay, but not necessary.
Capture photo reference of the live scene, for display for grading. Do NOT use the photo to draw from.
Minimum size per drawing: A4, full page
Capture and finish in Photoshop, as per Digital Imaging Guide, and see basic templates for minimum size, A4 page, 300ppi, 3508x2480px.
Due Week 6
2. PROPS, Assets, Costume/Accessories
Props are the TYPICAL items handled and moved by a character in any story or scene involving that character, e.g. magnifying glass, tools, lipstick, hat, toys, phone, book, broom, weapons, instruments, pencil, backpack, wand, jewelry, armor, etc.
Collect and display your inspiration and reference (please don't overdo it).
Create a set of 8 to 12 props. Minimum size:
6 drawings per A4 page, 3508x2480px, or
12 drawings per A2 page 7016x4960px.
As usual, FILL the page, and larger is better.
See basic templates.
Up to half of the items can be wearable, detachable costume elements.
NUMBER all drawings, clearly and neatly. LABELS and written notes are necessary for props.
Use the Photoshop Type Tool, or follow this link to learn NEAT handwriting.
Roughs should be shown for feedback with plenty of time for revisions, prior to cleanup.
Cleanup: props should please be cleaned up, inked, and shaded with 1 tone. Color is okay, but not necessary, please plan your work hours wisely.
Props should be cleaned up with sharp lines; they should be able to withstand a close-up shot of the item, and should be designed to be handled.
(a) All character designs require a set of TYPICAL PROPS for this character that could be used in multiple stories, regardless if you have planned to use props in your scene or not, because props are a normal part of a character's design kit, supplied to a team or client, who are usually developing multiple stories. A prop kit illustrates the character's personality, life and habits, giving story writers material to work with.
(b) You are strongly encouraged to use props in your scene.
Due Week 6
3. Project page:
Use ONE unique Project page containing all work for each Project only, making it easy to find and grade.
Use a General page for the weekly skills training exercises, as neatly-presented images, with headings or captions.
You can also put any short class notes here.
Due Week 6
4. Project GDrive folder and files
Due Week 6
Label all props, neatly.
Label all props, neatly! Some things are... well, what are they, exactly?
VERY IMPORTANT to get this right first. Geometric precision is required, and all students must use an approved TURNAROUND PROJECT TEMPLATE, even if working traditionally. Prepare yourself for many revisions, to achieve accuracy. To avoid errors and poor quality, it is normally required to do the whole project in Photoshop.
You must please work in a single master Photoshop TIF, containing all turnarounds. Expect to use many layers, neatly organized and labelled, in the template's layer group folders. Choose the template closest to your design's proportions. The canvas is normally extended for very wide/tall characters.
FOUR views minimum of the full-body character, in the same (standing, neutral) pose, rotated: Front, 45 Degrees, Side, Rear. All views must be aligned, horizontally, on a single sheet, minimum size: A4 300ppi, 3508x2480px, white background.
Start with only a ROUGH SKETCH - front view - of the character design that was chosen from Project 1, and approved with agreed feedback. You must have a rough sketch to start with! Drag it as a reference layer into the Photoshop canvas. Lower the layer opacity.
Digital folks: for the simplified skeleton basic shapes, please use digital rulers, and Photoshop's geometric vector shape tools.
Traditional folks, you must:
All measurements require 1mm precision
Using digital and/or traditional rulers, measure exactly 1 Head Size in millimeters from the top of of the cranium/skull (don't include hair or accessories), to the chin.
Grid: Using precise measurements, and straight line tools, draw, or modify a template, to create a light tone, (e.g. digital 15% opacity), low saturation, non-photo-blue, sharp horizontal grid, from head to heels, using 1 head size as the basic unit of the grid. The starting line is the top of the skull; this should please be drawn first. The grid lines must be visible on the artwork, on a white background, and should always be displayed. Lines should be 0.5mm or less in thickness (5 pixels @ A4 300ppi). For important body joint lines, which are not exactly "1 head" apart, the horizontal lines should be dashed, and less opaque. Also draw the vertical center line of the body.
See Resource: Technical Drawing & video tutorial.
Using a template grid, you
move/free transform/distort the template's guides, head-grid lines, head stack, and numbers to match your character's head size and proportions, and/or free transform/distort the rough character design to fit the head grid; it's usually a mix of both, multiple times;
replace the head stack shapes with your character's head shape;
use the Type Tool to modify the head stack numbers;
use the Type Tool to name the character;
adjust yourself to the existing layer group folder names, maintain and use them;
use dashed lines (required) for all important parts that are not on 1-head lines. Duplicate dashed line layers, or switch them on/off as needed;
With your new grid line layers turned ON:
Window > Layer Comps > update the Construction Layer Comp
Simplified skeleton and basic shapes: Use light tone, (e.g. digital 30% opacity), low saturation, non-photo-blue, and draw or modify template shapes, to create a complete set of construction guide lines of the character, as a simplified skeleton with basic shapes. Cranium (upper skull), eyeline, jawline, chest shape, pelvis shape, and all joints must be clearly defined. Complex shapes (head, chest, pelvis, limbs, hands) must be reduced to clean, re-constructable, simplified shapes. Lines only, no fills. Basic shapes only, no final outlines. Use ellipses or other shapes to define joints and widths. All construction guidelines must be clean and smooth, and all simplified construction shapes should make sense in 3 dimensions.
A CONSTRUCTION TURNAROUND sheet of SIMPLIFIED BASIC SHAPE GEOMETRY is ESSENTIAL.
Use Photoshop's geometric vector shape and pen tools. Either modify and re-use existing vector shapes, or make new ones to fit your character measurements. See Technical Drawing.
Once you have accurate basic shape layers in the FRONT view, develop each new view one at a time, starting with a low-opacity ROUGH, as you did for the Front view.
Duplicate shape layers from the FRONT view and move them to each new view, while keeping them horizontally aligned using the SHIFT key. Then scale and modify the shapes for rotational perspective, using math; See Technical Drawing.
With your new simplified construction shape layers switched ON:
Window > Layer Comps > update the Construction Layer Comp
Your clean simplified skeleton & basic shapes must be easily teachable. This is the first priority of a turnaround. A construction formula must be perfectly re-constructable by a junior artist who is posing your design, and needs to copy your measurements and size ratios mathematically and precisely, on schedule.
If you are the type of artist who draws outlines straight away without construction, you must reverse-engineer your design to create a step-by-step, industry-friendly construction method, with basic shapes.
A CONSTRUCTION TURNAROUND sheet of SIMPLIFIED BASIC SHAPE GEOMETRY is ESSENTIAL.
Functionality: All characters require a fully articulated posable/functional/bendable design, with body, chest, pelvis, limbs, joints, feet and hands, all of which must be fully bendable and posable. Hands, animal paws, tentacles, etc. must all be of good size and length for clear functional posing, e.g. a mitten with at least one main knuckle line and bendable, opposable thumbs. The face will need an eyeline, centreline and jaw.
Completely-posable facial details and fingers are added later, when preparing for inking.
As you were informed in your previous project: No masks of any kind, unless they come off quickly, or are transparent. This includes sunglasses. Facial expressions must be clear on main characters.
Height minimum 3 Heads, upright body, bipedal (2 legs).
Use a sharp tip e.g. 0.5mm (5 pixels @ A4 300ppi), especially on details.
All poses, body parts, and lines are required to be precisely aligned, to 1-millimeter accuracy, horizontally and vertically, across all 4 views. Keep re-measuring and revising, until it is completely correct. Smooth all lines.
Simplified costume guide lines may be drawn in a warmer color over the cool blue simplified skeleton lines and basic shapes. Only one view requires costume construction lines - 45 is best, front is okay.
Use good / recommended reference (see folder). Your design must be commercially viable for a lead character.
Work in the same, single project file for everything:
Charactername-0-AllTurns-Master-vhero.tif
and develop the Construction layers over the low-opacity rough thumbnail outlines, modifying both as needed.
With your new simplified construction shape layers switched ON:
Window > Layer Comps > Update the Construction layer comp.
Regularly Save your master (main) Photoshop project file,
Charactername-0-AllTurns-Master-vhero.tif
Photoshop > File > Export > Export As
CharacterName-1-Construction-Turnaround (JPG/PNG)
A CONSTRUCTION TURNAROUND sheet of SIMPLIFIED BASIC SHAPE GEOMETRY is ESSENTIAL.
See Example Turnaround Project Folder - Roxy Rocket.
Important: Seek feedback, revision, and approval of Construction Turnaround, before Inking.
See Technical Drawing & video tutorial.
Due Week 7 (Project Week)
The process is specified step by step, in this page.
The tools are shown in Technical Drawing, with video.
All students must please use an approved Turnaround Master template.
3 heads, 5 heads, 6 heads, 7 heads, 8 heads, etc.
Start with the template closest to your design's proportions.
Place a front rough view of the character, and modify the template in Photoshop to fit your design. You can extend the canvas.
Carefully READ the detailed step-by-step process in this page.
2D-production-quality fine clean line art.
Opacity: 100%. Color: Black.
Main character in costume with all lines.
Use smooth, confident strokes, and smooth all lines and edges (no wobbles). Use a sharp tip e.g. 0.5mm or less (5 pixels @ A4 300ppi) especially on details.
Functionality, expressiveness, detail:
All main characters require an emotive speaking face, with well-defined, mobile and shapable eyes, brows, mouth, pupils and jaw, suitable for a stylized, acted performance of a complete range of emotions.
As you were informed in your previous project: No masks of any kind, unless they come off quickly, or are transparent. This includes sunglasses. Facial expressions must be clear on main characters.
Fingers, opposable thumbs, and other fine details should be clearly defined.
Use good reference. Your design should be commercially viable for a lead character.
Use line weights, and taper the ends of all non-closed lines to a sharp point. Designs look better when the silhouette outlines are a little bit thicker than the inner lines.
Work in the same, single project file for everything:
Charactername-0-AllTurns-Master-vhero.tif
Photoshop project file (latest version) with all other turnarounds, and develop the Ink layers, over the Construction layers.
Ink over the Construction guidelines, using a tracing overlay. In digital, use new layers. For traditional, a new sheet is recommended, to protect the original, but you may ink the original, if you wish. Traditional ink must be digitized, then placed over the Construction layers, aligning precisely with transform / distort. Ink must be aligned precisely with the Construction layers, in the same multi-layer Photoshop TIF master file.
With your new clean ink layers you have created switched ON:
Window > Layer Comps > Update the Ink layer comp.
Regularly Save your master (main) Photoshop project file,
Charactername-0-AllTurns-Master-vhero.tif
Photoshop > File > Export > Export As
CharacterName-2-Ink-Turnaround (JPG/PNG)
See Example Turnaround Project Folder - Roxy Rocket.
Seek feedback, revision, and approval of Construction Turnaround, before Inking.
Due Week 8
Main character, in costume.
Digital: put color fills in a layer below the ink lines.
Traditional: Fill color within the ink lines. Digitize, then place over the Construction layers, aligning precisely with transform / distort.
Work in the same, single project file for everything:
Charactername-0-AllTurns-Master-vhero.tif
Digital color, ink, and construction layers must align precisely with each other, in this Photoshop master file.
0 or 1 tone of minimal shading is fine.
With your new color fill layers you have created switched ON:
Window > Layer Comps > Update the Color layer comp.
Regularly Save your master (main) Photoshop project file,
Charactername-0-AllTurns-Master-vhero.tif
Photoshop > File > Export > Export As
CharacterName-3-Color-Turnaround (JPG/PNG)
See Example Turnaround Project Folder - Roxy Rocket.
Seek feedback, revision, and approval of construction and inking before color.
Due Week 8
Use ONE unique Project page containing all work for each Project only, making it easy to find and grade.
Use a General unit page for the weekly skills training exercises, as neatly-presented images, with headings or captions.
You can also put any short class notes here.
Due Week 8
You must supply a folder with FOUR files and one sub-folder using this naming convention:
CharacterName-0-AllTurns-Master-vhero.tif or .psd
File > Save > your Photoshop master project file
containing ALL Construction, Ink, and Color Turnaround sheets, aligned in Photoshop layers, with all layers, editable vectors, neatly organized layer groups, and updated layer comps, latest version.
CharacterName-1-Construction-Turnaround.jpg or .png
file > export > export as from the master TIF file
CharacterName-2-Ink-Turnaround.jpg or png
file > export > export as from the master TIF file
CharacterName-3-Color-Turnaround.jpg or png
file > export > export as from the master TIF file
Due Week 8
Multiple full-body poses with action and acting. Cover extremes of all basic emotions: joy, anger, fear, and sadness, a few complex emotions, and the acting/action required for your story. Use significant changes of (a) line of action and (b) shape.
Most poses and expressions should be at a 22 to 45 degree angle, not 0 or 90 degrees. Low and high camera angles must be covered. Use some "heroic" low angles. Lead characters must be able to have status and power in compositions.
Basic useful actions are walk, run, jump, combat, climb, throw,
You must use dynamic posing reference. See Recommended References and Week 3 dynamic posing.
Due Week 8
Either mid-shots (chest up) or close-ups. Cover extremes of all the basic human emotions: joy, anger, fear, and sadness, a few complex emotions, and the acting/action required for your story. Use significant changes of (a) line of action and (b) shape.
Most poses and expressions should please be at a 22 to 45 degree angle, not 0 or 90 degrees. Low and high camera angles must be covered. Use some "heroic" low angles. Lead characters must be able to have status and power in compositions.
You must use dynamic expression reference. See Recommended References.
Due Week 8
As well as covering a complete range of the basic human emotions and actions please plan poses and expressions to suit your Storyboarding Project 3.
When posing, remember your scene/story requirements:
The character should have a clear, interesting motive, and be engaged with an interesting problem, task, or activity. This is a storytelling scene, and must please include emotion. The character's attitude should be expressed with significant changes of body pose and expression. Make your scene more engaging by escalating the character's problems, and/or their reactions. What does the character want? Why? What do they do, to get what they want? Do they fail, succeed, or both?
with proportion measurements, style guide rules (e.g. line thickness), process and method. This can be done as step-by-step sheets and/or body part detail breakdowns. Train an imaginary team of artists. For additional challenge, the team speaks limited English. See Felos Construction, Galaxandra Construction, Crash Nebula Style Guide Part 1, Crash Nebula Style Guide Part 2, for examples.
Due Week 8
Fine-Detail Shape Construction and Style Guide
Write interesting and thoughtful reflections,
1x Midpoint, 250 words minimum,
1x Endpoint, 250 words minimum,
on the Project. Ensure you follow the Basic Brief for specifications. You are encouraged to use Learning Outcomes (see Unit Guide) and Transferable Skills to prompt reflection, such as "I practised visual measurement and construction technique," or "I applied a lot of creative problem-solving, work ethic and time management skills."
You are also required to cite at least one reputable reference source in your reflections, using APA7 Referencing format. Each reference requires FIRSTLY, an ABBREVIATED In-Text Citation like this (Flintstone, 1967), and then SECONDLY, the FULL REFERENCE source in a Reference List, BELOW the END of the reflection.
How to cite a reference in APA7 format - watch this 4 min video!
For all work, only professional presentation in a GSite page is accepted. Crop, remove all junk, cleanup, and correct tones, as per Imaging Standards. Make a visually appealing Project page with images and text. Insert/embed images into your GSite web pages from GDrive with sharing permissions, and display images at a large size.
DO NOT DISPLAY the HELP TEXT or INSTRUCTIONS included in template image files. Present only YOUR OWN WORK, your own text, and your own labels, aesthetically.
You must please add a LARGE CONTENT WARNING, at the top of ALL PROJECT PAGES, and in the TITLE SECTION of any storyboards / animatics, for any concepts PG or above which may be confrontational or difficult for anyone, e.g. blood, horror, serious violence, self-harm, or adult themes. In a college environment you must be considerate of students who have unique sensitivities or special needs. (Absurd, comedic violence is easier for most people, but must be very clearly comedic and ridiculous). Here is an example content warning:
Weekly skills exercises should be completed, with evidence of regular 6-hours-weekly outside class practise in a general unit page. This weekly work supplements your Project with necessary skills.
Skills and resources you will need to complete this Project:
"Life Drawings" (human figures drawn from life) (Week 5); the realistic 8-head human simplified skeleton (Weeks 3, 4), and evidence of either realistic or commercial semi-realistic human proportion style formulas as a client service brief, in addition to any styles you prefer.
Resources: Photoshop Digital Drawing, straight lines, tracing over your own lines.
Use the Character Design Principles checklist.
Flow, Asymmetry, Functionality, Contrast (Curves & Straights, Big and Small), Distinctiveness, Aesthetics, Personality, Originality
See Week 3 for all Character Design Resources and 5 Shapes exercise
Resources: Technical Drawing
Week 8 Clean Line Inking, heads, faces, eyes.
Week 3 posing, line of action, dynamic poses
Your unit general page will also be checked again during Project page grading, and should please be up to date, with all weekly exercises, and evidence of regular 6-hours-weekly outside-class practise time.
Weekly skills and exercises are in a separate general/weekly page for the unit, with headings.
and
Technical Drawing Video, 50min
See also Resources: Technical Drawing page
Week 6: Checkpoint Milestone 1
Week 7: Checkpoint Milestone 2
Week 8: Checkpoint Milestone 3 & Project Completion
Submit your links that demonstrate your milestone/s and project work to the submission point in the Project tab of this course in Campus Online.