For every project, there is a BASIC brief, set by SAE, which are the minimum requirements. You must read it first, and follow it, down to every last detail.
For every project, there is a DETAIL brief by your lecturer, which explains important details for all students, plus additional requests, and guidelines for advanced students. Following the DETAIL brief will result in better practise, better training for client service, freedom from avoidable errors, and a better chance of a higher grade.
5 character concept text descriptions, and one 30 second scene idea, in text.
The characters do not need to be related together in the same story or world.
Only one scene idea in total is necessary.
Select ONE MAIN CHARACTER, and SCENE IDEA to be verbally pitched by you for feedback, in Week 2 class. Projection or screen will be provided. Please rehearse thoroughly and speak for less than 1 minute.
Character description(s): Please start with the BASIC BRIEF attributes: Genre, Archetype, Gender, Alignment and Race/Species. Ensure you follow the Basic Brief carefully, as you would in industry client service.
Please add brief words about Age, Personality, and at least one strong Goal/Motivation.
Scene descriptions should be short to fit a 30 second duration, and be 1 to 3 SENTENCES MAXIMUM. Read that again! This is even more important in a large class. Backstory can be suggested, but not explained. Describe a 30 second scene, and only a 30 second scene. Loglines, or concepts for feature-length movies, are not 30 second scene descriptions. Ditch the epic, nebulous backstory. Please tell us exactly who does what, and why, very specifically, quickly. Use a timer and rehearse. Ditch the epics and Keep it Simple!
When you make revisions (of anything), please keep and backup all previous versions, and number them.
Use complete, descriptive sentences, not shorthand notes.
Use the prompts in the BASIC Brief to generate character and scene ideas. You may also investigate online random character and story generators, or investigate other well-known brainstorming methods, including teamwork with other students. However: Keep it Simple.
The scene needs acting and action. The character should have a clear, interesting motive, and be engaged with an interesting problem or task. A good scene really needs believable conflict / trouble, this trouble must be shown visually, the character must attempt to solve the problem, and the more intense the problem is, the better. Describe the visual setup, the visual problem and the visual resolution (or attempted/failed resolution), exactly as the audience will see it. Do not rely on dialog, mind reading, verbage, labels, etc. Unexpected twists or turns will often be welcome. This is a storytelling scene, and must please include emotional change. The character's change of attitude will need to be expressed with significant changes of body pose and expression, so your character's design and personality must be fully posable and expressive. What does the character want? Why? What do they do, to get what they want? How do they succeed, fail, or both? Make your scene more engaging by escalating the character's problems, and/or their reactions.
Rehearse your 1-minute verbal pitch, thoroughly. Everyone will pitch their ideas to the class for feedback in Week 2, ready or not. Relax, breathe, speak clearly, loudly, and from your belly.
Classification, Market and Content Warnings
Please kindly estimate the likely content/age classification of your scene idea, your medium, and your target audience demographics. For well-known popular shows, here is example1, example2, or you may search for others to suit your genre. Your concept should be commercially viable within a Western market.
You must please add a LARGE CONTENT WARNING, at the top of ALL PROJECT PAGES, for any concepts PG or above which may be confrontational or difficult for anyone, e.g. blood, horror, serious violence, self-harm, or adult themes.
Visuals:
Investigate some visual inspiration (reference) for your concepts, and provide it with your work. The quality should be achievable. Do not oversell. See this recommended reference folder.
You may start with 1 or 2 optional, early rough sketches of a character, at the same time as the text concepts. Please don't be too precious or attached to any version, because things will change. Please name/number all versions.
Additional (simplified) characters are also optional. Please kindly avoid complex scenes with crowds and many detailed elements, unless these are abstracted silhouettes, suggested off-screen, or greatly simplified. Creatures may also be much simpler than characters, and have much simpler emotions/motivations.
Project page:
Use a unique Project page containing all work for each Project only, making it easy to find and grade.
Use a General page for the weekly skills training exercises, as neatly-presented images, with headings or captions. You can also put any short notes here.
If you do any preliminary sketches, larger is better, and should be very few in number. Preliminary sketches are optional for checkpoint milestone 1. Only visual style reference is requested.
Due in class Week 2
Character ROUGH/Thumbnail Design Variation sheet: 24 or more rough shape concepts/explorations, with radically different shape ideas, whether multiple characters or not. Combinations of human and animal characteristics (physical and/or psychological) are also recommended.
Use a variety of shape creation methods for bodies and faces, especially the 5 Shapes method.
Use the Character Design Principles checklist.
All face designs require a matching full body design as well.
Shape variations must please be of the basic character concept, shape, body, proportion and face proportions, not just props, costumes, hair, accessories, poses, or expressions - these will be done later, in Project 2!
No masks of any kind, unless they come off quickly, or are transparent. This includes sunglasses. Facial expressions must be clear on main characters. Supporting characters, creatures or extras may be less expressive. Be a storyteller.
Most designs should be your main character, even if different concepts. Some can be other characters. Be adventurous. Explore different styles, body types, character concepts, and target audience ages. You also have 5 different character ideas to play with, yay!
Use acting to develop the way characters move, walk, or talk. Practice this yourself. Yes, you can!
Most roughs should be just filled silhouettes, so that you focus on creating strong silhouettes.
At lease some should be lines. When drawing lines, please show (at least roughly) a construction process/method, with construction guide lines (simplified skeleton, and basic shapes) in light blue, not just the end result with ink outlines.
Use good, stylized reference, and trace or measure it accurately. Avoid too much realism, as it easily becomes stiff, unimaginative, and boring. The closest we should get to the 'realism' end of the style spectrum is 'semi-realism' - a streamlined, dynamic, animation/comic style, e.g. Batman, Disney, that supports clear, expressive acting, action, and shape dynamics. At the 'stylized' end of the style spectrum, you can be very cartoony with design, concept and demographics. To produce a good quantity and variety of ideas, embrace non-realism, and don't be boring!
Your main characters must be reasonably complex:
be at least 3 heads high;
be bipedal/upright;
have a fully posable/functional/bendable body, chest, pelvis, arms, legs, joints, hands, and feet;
have an emotive speaking face, flexible eyes, eyelids, eyebrows, and mouth;
and pupils to show eye direction.
Some tracing is okay. It should be modified and/or merged into your own work. Tracing over geometric shape tools is normal and okay.
A few variations should show rough props.
Project page:
Use ONE unique Project page containing all work for each Project only, making it easy to find and grade.
Use a General page for the weekly skills training exercises, as neatly-presented images, with headings or captions. You can also put any short notes here.
NUMBER all drawings/variations, clearly and neatly.
Minimum size
All students must use an approved template:
See National Exemplars (Basics) and Sydney Student Gallery for more ideas on what to expect.
See this Recommended Reference folder for inspiration.
Due Week 4
Due Week 4
Write interesting and thoughtful reflections. Use a spelling checker and a grammar checker for all academic writing.
1x mid-point reflection
See the Basic Brief - you must have at least 1 APA7 Reference in correct formatting. See the Basic Brief for details. Search this unit's content for APA Referencing resources.
1x completion reflection
Consider Person, Process and Profiency.
You can use "What, So What, Now What" to prompt your reflection on current and future progress.
You can use Learning Outcomes and Transferable Skills to prompt reflection, such as "I worked on visual measurement and construction," or "I applied a lot of problem-solving, work ethic and time management skills."
Due Week 4
Stretch Goals
For advanced students.
Character FINE Design Variation sheets, done after rough concepts: Around 6 - 7 more-cleaned-up, fine quality, more similar, structural body/face variations of the same character. This is usually done after a favorite character shape concept is discussed and chosen from the earlier roughs.
Use the Character Design Principles checklist.
Due Week 4
Mr Freeze
Fine Design Variation Sheet by Ben BalistreriOffer even more choices to the client/director.
Most roughs can be just silhouettes, without lines.
For Rough/Thumbnail concepts, the shape variations should be radically different, whether they are different characters or not.
Some roughs should have rough lines.
When using lines, please show construction guide lines (simplified skeleton and basic shapes) in light blue.
Clean line inking in black is optional, and not needed.
Even for roughs, detail lines should be drawn with a sharp tip, e.g. 0.5mm, or 5-8px at A4 300ppi.
Shaun Bryant
Student Examples GDrive Folder
Write interesting and thoughtful reflections,
1x Midpoint, 250 words minimum,
1x Endpoint, 250 words minimum,
on the Project. Ensure you follow the Basic Brief for specifications. You are encouraged to use Learning Outcomes (see Unit Guide) and Transferable Skills to prompt reflection, such as "I practised visual measurement and construction technique," or "I applied a lot of creative problem-solving, work ethic and time management skills."
You are also required to cite at least one reputable reference source in your reflections, using APA7 Referencing format. Each reference requires FIRSTLY, an ABBREVIATED In-Text Citation like this (Flintstone, 1967), and then SECONDLY, the FULL REFERENCE source in a Reference List, BELOW the END of the reflection.
How to cite a reference in APA7 format - watch this 4 min video!
For all work, only professional presentation in a GSite page is accepted. Crop, remove all junk, cleanup, and correct tones, as per Imaging Standards. Make a visually appealing Project page with images and text. Insert/embed images into your GSite web pages from GDrive with sharing permissions, and display images at a large size.
DO NOT DISPLAY the HELP TEXT included in digital templates. Present only YOUR OWN WORK, your own text, and your own labels, aesthetically.
You must please add a LARGE CONTENT WARNING, at the top of ALL PROJECT PAGES, and in the TITLE SECTION of any storyboards / animatics, for any concepts PG or above which may be confrontational or difficult for anyone, e.g. blood, horror, serious violence, self-harm, or adult themes. In a college environment you must be considerate of students who have unique sensitivities or special needs. (Absurd, comedic violence is easier for most people, but must be very clearly comedic and ridiculous). Here is an example content warning:
Weekly skills exercises should be completed, with evidence of regular 6-hours-weekly outside class practise in a general unit page. This weekly work supplements your Project with necessary skills.
Required skills and resources to complete this Project:
Resource: Photoshop Digital Drawing
Resource: Character Design Principles checklist.
See Week 3 for all Character Design Resources and 5 Shapes exercise
Week 3 simplified skeleton action poses from imagination
Week 3 simplified skeleton line-of-action & dynamic poses from photos
Week 3 Body Proportions, Volume and Tone (16-cylinder figure)
Week 2 Fast 3D shape construction
Week 2 1-millimeter-accurate 3D Geometric Shape Construction.
Week 2 Page of ellipses (no pointy ellipses, please).
Week 2 Tone chart and smooth multiple-tone shading of geometric shapes
Weekly skills practice and exercises are in a separate general/weekly page for the unit, with weekly section headings.
Week 1: Student Setup
Week 2: Checkpoint Milestone 1
Week 4: Checkpoint Milestone 2 & Project Completion
Submit your links that demonstrate your milestone/s and project work to the submission point in the Project tab of this course in Campus Online.