This week we learn about Storyboarding for Animation Productions.
ANI170 Project 3 Checkpoint Milestone 1: (see Detail Brief)
Your 12-18 background roughs of different camera angles for your storyboard, and 1 fine large background, reuseable in your storyboard, were due in class last week.
You are now creating rough storyboard keyframes with characters and action
Intro to Storyboarding, 8 mins
Note for animation, more key frames per shot are desired, than live action.Clear Posing, Aaron Blaise, 14 mins
Using light and contrast, 11 mins
Pixar, being emotive & clear, acting out the character, pitching, revisions, 5 mins
Read the storyboarding and composition guides. Watch the tutorials, practise drawing storyboards in the templates. Familiarize yourself with the workflow. Use the composition guides as a checklist for your grading.
STORYBOARD version 1 (ROUGH) is due in class for feedback this week, and must be completed by the end of this week,
Rough storyboard must be DRAWN in LOW OPACITY. Do NOT use high-contrast blacks for roughs!
Rough storyboard must be ready for feedback in full size Photoshop layer comps, in the correct template, and with all major story beats (plot points) drawn.
Before class, make sure your Photoshop storyboard project file is already organized in full-size layer comps and is READY for the facilitator to DRIVE it. Please, do not waste class time for others.
Mid-Project Reflection due this week.
Save files to GDrive and seek feedback while there is enough time for feedback and revisions, if you want your boards to be approved.
Storytelling: make it interesting. Give your character a purpose and a problem, and strong changes of attitude.
^^^ Check out the above videos on Storyboarding^^^
A fun little exercise to get you to be creative with 3 simple objects and keyframes.
Use 3 basic shapes. 2 of these can be slightly more complex, but still easy to draw. In this example is an egg and a pencil. You can copy these, or do your own.
Recommended: Use a full size 1920x1080p template from Storyboard Fundamentals, and learn the Layer Comp workflow.
Quickly sketch out some dynamic composition keyframes, using the 3 objects, with light construction blue.
The scale and normal physical possibilities are not important. Change things up as much as you like to create fun and interesting compositions.
Digital: Layers Panel > [+] add a new layer for each rough keyframe, full size.
Digital: Window > Layer Comps > Create a new Layer Comp for each keyframe.
Apply loose inking/cleanup. Digital: Use new layers. Window > Layer Comps > Update each Layer Comp for each keyframe.
Save all files to your GDrive. Optionally, use GSlides or a GSite image carousel.
Alternatively, you may be asked to use an example Photoshop storyboard TIF file from Storyboard Fundamentals, edit it, add your own layer comps, export to a sequence of JPGs, edit again, and export again.
Search for an example photo of each of the following composition techniques. You must identify and draw the lines on each image in Photoshop with a RED BRUSH. Save your images out and upload. This will be a cheat sheet to use while storyboarding. You may also use images from the lecture slides for Week 10 - Layout and Composition
Rule of Thirds
Symmetry, Asymmetry
Depth through foreground, midground and background (contrast change)
Negative space, and detail spaces vs empty spaces
1st focus point, 2nd focus point, 3rd focus point.
Leading lines and shapes (eye flow)
Based on your scenario from your original pitch, create a storyboard. Your storyboard version 1 (rough) should be a loose and indicative beatboard, portraying the key plot points within the scene. Plan to add in-between shots later. Consider the layout and staging of characters and props, as well as background elements, to convey a clear and cohesive story.
Tip, please give us something fun to look at.
FIND some good-quality REFERENCE for storyboarding, with good compositions, and character poses. Using a sequence is best.
See the Project 3 Detail Brief for the types of reference you need.
You should also refer to STORYBOARD FUNDAMENTALS, and Ron Doucet's Story Board Cheat Sheet (in this page).
Tracing is okay.
Using the character and environment you've been designing for this unit's Projects, use a fast construction drawing method to create four different storyboard shots in low opacity roughs. 10 minutes drawing per frame maximum.
1. Long / Far WS (Establishing)
2. Medium MS Up Shot
3. One of your own choosing
4. Another of your own choosing.
STORYBOARD version 1 (ROUGH) is due in class for feedback this week, and must be completed by the end of this week,
Rough storyboard must be DRAWN in LOW OPACITY. Do NOT use high-contrast blacks for roughs!
Rough storyboard must be ready for feedback in full size Photoshop layer comps, in the correct template, and with all major story beats (plot points) drawn.
Before class, make sure your Photoshop storyboard project file is already organized in full-size layer comps and is READY for the facilitator to DRIVE it. Please, do not waste class time for others.
Mid-Project Reflection due this week.
Save files to GDrive and seek feedback while there is enough time for feedback and revisions, if you want your boards to be approved and good.
Storytelling: make it interesting. Give your character a purpose and a problem, and strong changes of attitude.
All students must use an approved template.
Save this quick cheat sheet and use it to plan a variety of shot types (required)
Weekly outside-class-time is 6 hours per week.
Use a calendar and schedule your recurring time, with access to tools, software and equipment.Please do any in-class exercises and Project work due, whether you attended or not.
Save all files/images to
GDrive > My SAE Studies > Trimesters > [Tri] > [Unit]
Insert/embed images for web display
Publish your web pages
Concept art workflow, end to end:
https://youtu.be/LWb_4lYLlds
Advanced method for realistic object shadows in Ps, using Ps 3D:
https://youtu.be/EJ7UAzFv17c
Selecting hair in Ps:
https://www.youtube.com/watch?v=T2D8EIh9Gus