Pre-Production Editing for Animatics, Audio, and Previz
Premiere Pro Workflow
SAE Sydney / David J Smith
WARNING: You must install the exact version of Premiere Pro that is installed on college computers. For the currently supported version, see Help > About Premiere Pro... Then Configure Adobe Creative Cloud to Disable Auto-Update.
Otherwise, you must use college computers!
Project files must be compatible to run on team hardware, and to allow team members to help each other and work together. If your file causes errors, follow this video guide to downgrade your Premiere project file to the supported version.
Editing an Animatic, TUTORIAL VIDEO
30 minsThe STORYBOARD and EDIT projects are separated into different folders.
The Photoshop STORYBOARD project's images are imported, into the Premiere Pro EDIT project, for editing.
To fully explore project and file organization, open each project folder in GDrive, download the entire folder, extract all.
Animatic EDIT - Example Video Export
20 secsDownload and use the Premiere Projectname-EDIT folder template
(see right)
Move/copy your source media files to the subfolders under the (Source) subfolder in the Premiere project folder.
If Premiere is already running,
File > Close all projects
Launch Premiere (if not already running)
Window > Workspace > Import Workspace from Projects [ON]
File > Open Project...
Browse to the Premiere Project Folder, and open the project file
Projectname-EDIT.prproj
Skip ahead to the Import Footage stage, below
Students are generally not approved to use this method, because students are often careless with organization and setup, which causes unnecessary confusion. Also, Adobe's details change from time to time. Please supply a good reason and obtain approval, otherwise use the TEMPLATE method, as instructed above.
However, it might be a good idea to use these details to simply check your settings.
If already open, File > Close All Projects
Project Name: ProjectName-EDIT
Location: Browse
Create new sequence [ON]
Sequence Name: ProjectName-EDIT
Create
or File > New > Sequence
Sequence Preset: DSLR 1080p, DNX 1080p, or AVCHD 1080p
Editing Mode: DSLR, DNX 1080p, or AVCHD 1080p (Presets)
Timebase: 24 or 23.976 frames per second, for animation or international cinema
25 frames per second, for regional live action film / vfx
Frame Size: 1920 x 1080
Pixel Aspect Ratio: Square Pixels (1.0)
Sequence Name: ProjectName-EDIT
(use the same name as your project filename)
SIMPLE: Open this Projectname-EDIT folder in GDrive, download the entire folder, extract all, customize and use it as your project.
See this 3 min video.Or, see detailed setup instructions to the left.
Window > Workspace > Assembly
Project Window > RMB > Import...
or File > Import...
Browse to your Project Folder, containing your Premiere Pro Project file, with the subfolder of (Source) media, audio, images, and/or video.
Import the whole (Source) subfolder (use the "Import Folder" button)
Locate
Browse to your subfolder of (Source) media.
If you can locate at least one of the files, and all source files are kept together in a folder tree, Premiere will usually find the rest
Window > Workspace > Assembly
Project Window > Select all the source media
storyboard still image keyframes,
video footage clips,
preferably in sequential order;
you can use the use the [SHIFT] and/or [CTRL] key to select many clips.
Still Clip Duration:
Frames Per Still: 24 frames (1 sec.) or
Frames Per Still: 48 frames (2 sec.)
You will need to retime all the clips, after adding them all to the timeline.
This is usually faster than adding one clip at a time, to the timeline.
If Premiere offers to change the sequence settings, keep the existing sequence settings.
You can apply a uniform scale setting to multiple footage clips, to fit them to the 1920x1080p sequence frame
Select multiple clips in the sequence timeline, and
Right click > Scale to Frame Size,
For deliberately oversized artwork you are zooming/panning with, this is not necessary.
and/or
You can use
Window > Effect Controls > Motion > Scale
Window > Workspace > Editing
Browse and select the best takes / segments
Project Window > Select desired media clip > double click > View and/or Listen to the clip in the Source Monitor
Mark a segment of a clip, to put into the timeline
Source Monitor > Find In Point of selected take > Mark In
Source Monitor > Find Out Point of selected take > Mark Out
Add, Append, Insert or Overwrite to the Timeline
View the EDIT sequence in the Program Monitor
Sequence Timeline > Drag the Playhead > Find the desired In Point
Drag and Drop, Insert, or Overwrite the Marked Clip to the Sequence Timeline
Example (low-cost): Search for royalty-free music or production music, and then search within each site, for mood, style, and keywords, to match the popular music or sound effect you're thinking of. Also look for short musical effects, using keywords like "stinger", "shock", "transition", etc.
Example: https://freesound.org/home
Example: http://bbcsfx.acropolis.org.uk/
Example: https://www.fesliyanstudios.com/royalty-free-music/
Example: https://www.zapsplat.com/
For animation, audio is one of the FIRST things desired, even before editing. (Live action can also be done this way, too). You are asked to find audio yourself (temporary at minimum), including music, sound fx and voice, and use it from Version 1 of your edit. Editing requires rich audio, for emotion and timing, and is synchronized with your storyboard keys, layout/previz, and animation.
In general, copyright is not an issue when music is used for inspiration in pre-production, only when a work is published and/or released. However, we ask students to switch from copyrighted inspiration music to royalty-free / production music, once you have found a style and mood that's basically working, so that even your student pre-production work may be easily used for promotional purposes, worry-free.
Laying down incidental music early is necessary, for mood, timing and pacing of your cuts. Audio drives rhythm.
When pacing and emotion changes, you change the music.
Audio goes into a subfolder inside the Premiere Pro project folder.
Using temporary audio, including music, sound fx and voice, is absolutely essential from Version 1 of your project. Timing and emotion will not work without rich audio.
Premiere > Workspace > Audio
Premiere > Project window > RMB > Import > Browse to your audio clips > Import
or, Import Folder
Drag and drop Audio clips from the Project window into the Sequence timeline on an audio Track.
You can also double click the clip in the Project window; the clip will load into the Source Monitor; you can listen and mark In and Out points of the clip segment you want, then drag.
Right click > Audio Gain > Adjust Gain by > +6 dB, or -6 dB, or desired volume change. An average of +3 to +6db is a reasonable starting point for audio clips. This is subject to taste. You may prefer this tutorial.
Use the track mixer and the audio workspace to balance the sound mix across the scene, blend background music and sound fx, to set mood, pacing and timing.
Recording temporary low-quality voice directly into Premiere, with just a headset mic, is an easy and common practice, for directors, story editors and animators. This is an opportunity to become playful. You can grab the nearest student, cleaner, maintenance guy, whoever might sound even remotely like your character, or do it yourself, and have some fun.
Simply click the Voice-Over Record button on an empty Audio Track. You'll have a 3-second countdown while Premiere plays and then records, in real time.
You can use the Audio Track Mixer to adjust levels, or edit the clips themselves in the timeline, using right click > Audio Gain
Investigate and commit to:
Mainly temporary or low-quality sound in pre-production - this is the minimum standard, typical for straightforward live action, basic vfx, and low-budget TV animation.
or
Mainly high-quality or final sound in pre-production - absolutely necessary for feature-quality animation, musicals, and music videos.
You are encouraged to collaborate with audio students or professionals. However, regardless of your audio plan, or collaboration, please don't wait for audio, and please don't make the rest of us wait, either. We expect to see and hear the timing of the edit with good temporary sound, at least; this is the minimum standard, and this is your responsibility, first, before any collaboration audio. Collaboration is also better when you have an animatic with temporary audio, already done, to guide your audio artists, as well as your fellow visual artists. It will be appreciated all-round.
Get your mood going with some inspirational music.
See also Hanna-Barbera Themes & Underscores for in-scene action.
Window > Workspace > Editing
Use the Sequence Timeline
Use the default Select tool (v) > left-mouse, to
Drag the ends of clips, and re-time them.
Drag clips, to place them where you want them.
Drag and drop clips from the Project window into the Sequence timeline on a Track
Use the Razor tool (c) > left-mouse, to cut clips.
To change the timing of many clips in the sequence at once:
zoom out and box-select all clips in the timeline (or use the "a" shortcut for "select all clips to the right" tool)
right-click > Speed/Duration
type in the number of seconds you want eg: timecode 00:00:01:00 for 1 second each
check [ON] "Ripple Edit, Shifting Trailing Clips"
Laying down a music track EARLY is necessary, for mood, timing and pacing of your cuts. Audio drives rhythm.
video transitions > dissolves > drag and drop onto clip cut points where 2 clips meet
audio transitions > constant power, fade, etc. > drag and drop onto clip cut points where 2 clips meet
transitions can also be used on a single clip end, to ramp in or out (e.g. audio volume fade in/out, or video dissolve to/from black)
Camera Pans and Zooms, e.g.
Background pans - good for establishing shots, tracking subjects, characters running
Zooms - good for establishing shots, subject focus zooms
Layer Motion, e.g.
Character over background
Foreground, midground, background
You must provide layers, from your source vision / artwork, as
Still image PNGs, with transparency (for Animatics), or
Video with an alpha channel, or
You will need to apply a key effect or mask for transparency
For 2D motion in Premiere Pro, use the Effect Controls window to keyframe position and scale of track clips.
Select a clip in the timeline
Window > Effect Controls > Motion >
- Position
- Scale
See Premiere Help > Keyframing
See Premiere Help > The Motion Effect
To achieve good depth and layer motion, it may be desirable to apply position and scale motion to multiple clips on multiple tracks:
File > New > Adjustment Layer > this clip's motion can be used to affect all the clips in the tracks below it.
or,
Make sure the motion in each clip on each track has exactly the same keyframes, or copy the keyframes from one clip to another. See Moving and Copying Keyframes.
Complex depth and layering can be achieved if you scale/move backgrounds, midgrounds and foregrounds with slightly different speeds.
Keep your motion simple and clean.
In After Effects, layer clips can also be keyframed with position/scale, or you can use the more advanced Camera Tool to create 3D camera motion with 2D layers.
Student edit timing and keyframed motion is often too slow (snap it up, folks, it isn't a lullaby) or too fast (huh? what just happened?) Good timing needs good audio/music, video reference and style interpretation.
Act with your body/face/hands, using a stopwatch/timer. Use energy and intention.
Capture your video reference at 24fps, using
a DSLR from Tech Store, or
a mobile camera app such as: MoviePro (iOS), McPro24fps or FiLMiC Pro (Android),
Search for and download well-chosen video reference from a respected source, with appropriate style, and convert to 24fps
Step through 24 fps video, frame-by-frame, and count.
Note that animation is around 75% of live action timing, style-wise.
Premiere Pro Source Monitor or Timeline: left arrow, right arrow (step frame back, forward)
Youtube / GDrive: spacebar (pause), then "," and "." (step frame back, forward)
Vimeo: [SHIFT] + left arrow, right arrow (step frame back, forward)
Syncsketch: left arrow, right arrow, (step frame back, forward)
PotPlayer: D, F (step frame back, forward)
DJV player: left arrow, right arrow (step frame back, forward), time display in timecode or frames
VLC player: spacebar (pause), then "E" (step frame forward only)
Quicktime player: left arrow, right arrow, (step frame back, forward), time display in timecode or frames
KeyframeMP: left arrow, right arrow, (step frame back, forward)
KMPlayer: ALT-F, F (step frame back, forward)
FCheck (Autodesk Maya image frame sequence player): left arrow, right arrow, (step frame back, forward)
For animation, reference and animation must please be viewable at the same time.
Shot numbers are often necessary with animatics, especially when the animatic is being followed as the main storyboard and shotlist in production.
Shot numbers can be overlayed with the Type Tool.
The edit must provide a clear, competitively entertaining story experience for the target audience, in vision, audio, pacing, and emotional feel.
Deadlines matter. Premiere Pro is the preferred, faster tool for editing. This is what it's designed for. It is also a sophisticated tool for sound editing and mixing audio.
After Effects is designed for individual shots, requiring compositing of many layers, with specific, complex effects, including particles, detailed masks, and 2.5D camera. It is a heavier program, and slower to use than Premiere, so spending editing time should be justified by a genuine requirement. It also cannot edit audio.
Traditionally, Premiere (Editing) and After Effects (Compositing) are used in separate stages of production, or different departments.
However, Premiere and Ae be used in sync on a single workstation, employing the strengths of both tools. In the main usage case (the workflow most worth learning), Premiere is the parent, hosting the main edit sequence of shots. Individual shots in the Premiere timeline are linked, live, to an After Effects Composition, launching AE on demand only when it needs to. This is called Round-Tripping. See the video for a quick guide.
Frequently
For Production W.I.P.s and Sharing:
Project Window (or Timeline) > Select Your Sequence
File > Export > Media
Media File Settings
Format: H.264 H264 codec, with .mp4 file container
Preset: Match Source - Adaptive (Low, Medium, or High) Bitrate
Location: Typically, the same location as the Project file.
File Name: Projectname-EDIT-v#
[Export] The A/V media file will render, with .mp4 extension.
Typical wait times: About 5 minutes for a 1920x1080p video of a few minutes duration, depending on hardware speed and complexity of effects.
Please share up-to-date exports and ensure all team members and facilitators can access all working project files, backups and source media, before and after all classes, meetings, or work sessions.
Save project files, media, and backup versions, in the SHARED Projectname-EDIT folder.
Projectname-EDIT the Premiere project folder
Projectname-EDIT.prproj the Premiere project file *.prproj
Projectname-EDIT.mp4 the edited sequence, exported to mp4 A/V file
(Imports) subfolder, containing all source media
(images, audio, video/footage), yes everything
+backup subfolder of previous versions
Projectname-EDIT-v1.prproj a copy/backup of the Premiere project file, with v#
Projectname-EDIT-v1.mp4 a copy/backup of the video, with v#
Synchronize your entire Projectname-EDIT folder with a shared folder in GDrive, and/or a mass storage device; make an exact mirror.
Premiere > File > Save As a Copy > to
+backup subfolder of backups. Add a version number.
Supply the whole Projectname-EDIT folder with all source media, as well as the exported A/V video.
Once you've imported source media (images, audio and video), Premiere requires all these files to remain accessible and linked.
Editing off-campus,
Use GDrive desktop and work directly on the files, in your
G: drive > ... > projectname-EDIT folder.
If you can't use GDrive desktop:
When you start Premiere Pro it may ask you to Locate (find) the missing files, to re-link them.
If your files are kept together as they should be, once you find one missing file, the rest are usually found automatically by Premiere (thanks, Adobe)
Editing on-campus (particularly for teams),
Use GDrive desktop and work directly on the files, in the team folder
G: drive > ... > projectname-EDIT team folder.
Check with your facilitator. You may be given access to the LAN server:
In Windows File Explorer, navigate to
\\fs1syd > Students > Public > trimester-team-project-folder
As long as you save all files to this network folder, you will have no problem with linked files, when you use a different computer.
When you're exporting new versions of the same-named source files (e.g. from Photoshop) to Premiere, you can overwrite the same folders and filenames every time, so that Premiere Pro automatically loads and replaces the new versions in the edit. So phew! You don't have to re-import the images!
Story and Acting Keys
Principles of Camera, Composition, Layout, Screen Direction, Focus Points and Shot Flow
Photoshop Digital Drawing Workflow & Layer Comp Keyframes
Industry Conventions used in contemporary feature film storyboarding teams
We support the Photoshop to Premiere pipeline, because it deploys commonly-desired industry skills, it's friendly to the average editorial production pipeline, and it's fast.
Some alternatives:
Photoshop and After Effects - for more advanced 2D effects and/or 3D camera
Photoshop Timeline
Advanced students may wish to explore other tools popular in the animation industry, such as TVPaint (popular in Europe), and ToonBoom Storyboard Pro (popular in North America). These tools provide advanced keyframe drawing, camera tools, shot labeling and sequence editing, all within one software.
Blender Grease Pencil
Check on license availability, and if your facilitators are prepared to support you, before using these workflows.