This week we will take a look at how to construct the human body, and characters, using shape elements
Watch at least one of the below videos, for some ways to design a great character, creature, or extra.
Prep work on Project 1, Milestone 2: Character ROUGHS - Design Variations - about 2 full A4 pages or more, total 24-odd versions of character rough/thumbnail designs, using the videos and Character Design resources below (can be digital or hand drawn) . Many clearly different shape concepts, whether multiple characters or not.
Advanced students: Prep work on FINE Design Variations (see examples in Project 1, Milestone 2 Brief).
Recommended:
Think, Pair, Share: A construction formula (sometimes called a shape formula or ratio formula) helps you measure and memorize proportions. Search in this reference folder for a step-by-step formula, similar to your designs, which you can use. Help another student do the same.
An interesting pose and a clear silhouette.
Main character example design, in expressive, cartoon style, 16 min.
Jazza talks about discovery, design, development and delivery; using the Jazza's Arty Games app to create a random character concept, and takes us through an example ferret character process.
Silhouette design for Creatures, 10 min
VFX and Realistic Fantasy style.
Silhouette design for adult humans, 9 min.
Also useful for secondary characters and extrasVFX and Realistic Fantasy style.
Drawing Human and Stylized Character forms
Balance lines
Line of action
Proportion and measurement
Simplified Skeleton
Silhouette and shading
Brief on Project 1 Milestone 2 - CHARACTER ROUGHS/THUMBNAILS
Student Gallery Examples
Character Design
5 Shapes Method
Character Design Principles
Create multiple shape variations of any character concept.
Ultimate boredom-fighting powers!
Additional Resources in
Trying to draw a figure from scratch can be difficult. It is hard to know where to start and what direction to head. In face "drawing" in a traditional sense is based entirely on understanding what the end goal is, then expressing it. Sometimes though we don't know what we are looking for when we first start drawing.
As an alternative option, look at working with silhouette to find the distinctive shape that tells us about the character. Then draw into the silhouette to determine form (through shading), detail and colour. Working with a silhouette rather than trying to draw a full figure can be a fast way to discover what you are looking for and frees you from having to be exact.
Your facilitator will show you how you can work with silhouette to quickly discover the character you are trying to draw without being tied up by line work.
Traditional: Use a full landscape A4 page, a ruler, and a sharp light blue pencil. Start 20mm from the top edge of the page. Draw a horizontal grid, with all lines 20mm apart, and parallel to the page.
9 lines = 8 rows.
If you want vertical lines, please make them dashed and lighter than the horizontal lines.Digital: use this Photoshop template file, with guide lines. You can use the vector line tool, or the brush tool straight line method, to finish the grid.
Weekly outside-class-time is 6 hours per week.
Use a calendar and schedule your recurring time, with access to tools, software and equipment.Please do any in-class exercises and Project work due, whether you attended or not.
Save all files/images to
GDrive > My SAE Studies > Trimesters > [Tri] > [Unit]
Insert/embed images for web display
Publish your web pages
Post more drawings to the class Padlet wall (optional activity, if requested by facilitator)
Work on Project 1 - rough character design thumbnails
Many ideas and variations. Look at proportion, style, action, body language etc.
Document feedback, and address it with revisions.
Settle on one main character idea/version.
Produce at least 12 refined thumbnail sketches. These should demonstrate your character with detail enough to be understood, but still have room to develop.
Recommended - interesting poses and clear silhouettes.
Recommended - Show your process, especially shape construction, not just the end result.
No masks, unless they come off quickly, or are transparent. Facial expressions must be visible.
Material/Medium Activity Part 2 - Test out some different types of paper and materials.
Traditional: Use larger graphite sticks, pastel chalk, or the wide side of your pencil for rough silhouettes and large shapes. Experiment with long, slow, smooth strokes, and line speed. Use colored media, wet media, and more textured paper, if desired. Use sharp points for inking/clean line/detail.
Digital: Use wider / artistic brushes for rough silhouettes and large shapes. Experiment with long, slow, smooth strokes, and line speed. Add textures to your brushes. Use color and wet brushes, if desired. Use thin brushes for inking/clean line/detail. Add texture brush effects.
ROUGH/BLOCKING/THUMBNAIL Design Variations should still be explored and added to, especially if you haven't been adventurous enough yet, or if you're too stuck in realism (or any style convention).
image: Stephen Silver
FINE Design Variations - these are more cleaned up, and show versions that are similar; clearly it's the same character idea, but still provide a range of shapes and proportions in face/body structure. Offer choices to the client/director.
images: Ben Balistreri, Stephen SilverHuman anatomy, Part 1, color coded, 20 mins
Human anatomy, Part 2, color coded, 44 mins