ESSENTIAL QUESTIONS
STANDARDS
Physical Fitness - Any game or activity where the focus lends itself to Health-Related and/or Skills-Related components.
Examples - jump rope varieties; weight training; agility ladders; pedometers; heart rate monitors
DEVELOPING A GENERAL UNDERSTANDING
DEVELOPING AN INTERPRETATION
MAKING CONNECTIONS
EXAMINING THE CONTENT
Invasion Games/Activities - Any game or activity, where the focus is to take an object away from the other team and score a point(s).
Examples - speedball; ultimate frisbee; floor hockey; basketball; soccer; football; lacrosse; ice hockey.
DEVELOPING A GENERAL UNDERSTANDING
DEVELOPING AN INTERPRETATION
MAKING CONNECTIONS
EXAMINING THE CONTENT
Non-Invasion Games/Activities - Any game or activity that may be modified or not, where the focus is to score a point(s) or as a member of a group working cooperatively to accomplish a desired goal.
Examples - volleyball; tennis; softball; kickball; whiffleball; baseball; golf; bowling; swimming; cooperative games; project adventure elements; orienteering; low organization games.
DEVELOPING A GENERAL UNDERSTANDING
DEVELOPING AN INTERPRETATION
MAKING CONNECTIONS
EXAMINING THE CONTENT
Core Movement - Any static or dynamic movement that encompasses the practice of posture and/or poses, creating balance in the body through development of strength and flexibility.
Examples - stunts and gymnastics; educational movement; locomtor and non-locomotor movements; rhythms and dance; therapy balls; obstacle course.
DEVELOPING A GENERAL UNDERSTANDING
DEVELOPING AN INTERPRETATION
MAKING CONNECTIONS
EXAMINING THE CONTENT
Manipulatives - Various tools used for learning which engages the individual in movement.
Examples - tossing a bean bag; striking a soccer ball; catching a Frisbee; propelling on a scooter board; shaking a parachute; twirling a hula hoop.
DEVELOPING A GENERAL UNDERSTANDING
DEVELOPING AN INTERPRETATION
MAKING CONNECTIONS The student will . . .
EXAMINING THE CONTENT