Essential Questions
What do plants need to grow?
What do successful science and engineering investigations look like?
What can scientists do and make with what they learn about plants?
How can we use digital tools to document and communicate about our investigations?
What does it mean to be a good digital citizen?
Key Projects
Digital journal using Google Slides that has images, text, video, and data displays summarizing investigations with plants
Various engineering products: Automated watering system, greenhouse, seed spreader, bee and flower model, etc.
3D printed planter
One thing we noticed from our previous plant investigations was that we did not always keep up with watering our plants due to days off of school. To solve this problem, we used an example project with a micro:bit, servo motor, rubber bands, popsicle stick, tape, and straw watering arm to create an automated watering system. The apparatus automatically waters a plant when the soil moisture level is too low, which is measured by keeping track of the conductivity of the soil. (The more water the soil has, the more conductive it is.) We realized we needed to make setup adjustments with the particular materials we used. This meant we needed to troubleshoot and iterate on our designs.
We began using materials like peg boards, paper towel tubs, marbles, tape, pulleys, wooden downs, cups, toy car ramps, Legos, string, yarn, cotton balls, and cardboard to build Rube Goldberg devices that could knock over a cup of water to water a plant. We brainstormed, tinkered, tested, and iterated with the materials.
We continued to tinker, test, and iterate with Rube Goldberg watering devices.
One student even made a Rube Goldberg device at home!
We used WeDo 2.0 LEGO kits to build a model of a pollinator and plant. After we built and coded our base models, we modified the design and the code to make it better represent pollination. Most groups decided they wanted the bee to touch pollen part of the flower and stop. They changed the design of the rotating bee arm, the flower, and/or the code.
We started one of the projects that students had suggested: Creating 3D printed pots for plants. We discussed a number of things we should consider when designing: how to make a hole in a sold shape in Tinkercad, the size of the pot, holes drainage, how we might personalize our designs, and whether we might add holes for strings to hang a pot.
With one class, we wrote plans for our fruit and/or vegetable battery investigations (background research, question, variables, materials, procedure, diagrams of setup) in Google Slides as we prepared to conduct our investigations. We also created diagrams of our experimental setups.
We a flower animation in Scratch. We used repeat forever, move, and rotate blocks to make flowers spin in creative patterns. We also practiced downloading images from a Google Image search, identifying images we coud use with a Creative Commons license, and editing them in Scratch.
Our theme for the year is “plants and pollinators.” We’ll be planning, carrying out, and sharing science, engineering, and history investigations using digital tools. We began by discussing what we think we already know about plants. We also made a list of some initial project ideas we might like to do.
After charting what we thought we knew and what we wanted to do, Mr. Smith asked the class to take what we knew about plants and figure out if harvest corn is a real plant or not for our first project. We noticed and wondered in our investigation journals. Then, we brainstormed investigation ideas like popping it, planting it, and putting it in water. We tried each of these ideas. The harvest corn popped, sprouted in water, and grew in cups of soil!