MARKING PERIOD 1 sep 7-nov14 9/7 -11/14
I am proud of this assignment mainly because it was my first ever code in Java. In this assignment we were given a starter code, in which they were given in there original order. Our task is to switch the teams around and get them in to a new order. We were expected to do this my switching variable values.
This assignment required for the coder to implement a class that represents a webpage address. The assignment gave us a list of instance variables that needed to be in the class. Being able to include everything that it asked us for in the code, demonstrates that the coder has the ability to work with the specified instructions.
MARKING PERIOD 2 nov 15- jan 27 (11/15-1/27)
This assignment was a quiz that students were required to take after a lesson and mini review. This quiz would test out how much the student learned and how much knowledge they were able to retain after some practice lessons. A perfect score demonstrates that I had a clear understanding as to how the code works.
This assignment is one that I am proud of. Usually, when introduced to a new chapter, I am confused and takes me a while to catch on to the lesson. However, this is one of the lesson that I was able to grasp on quickly. Part of the reason for this is because I already knew how to do arrays in phyton. So, I just used knowledge that I previously learned and applied it to a whole new coding skill.
MARKING PERIOD 3 jan 30 -april 17 (1/30-4/17)
This assignment is one that I am not proud of and know I couldn't improved on. Although I was able to grasp on on the lesson pretty quickly, there were still some elements that I missed and didn't really have a full understanding on yet. Especially, because we started to combine array with other elements from past lessons. I feel as though I struggle to combine all the lesson that we have learned to make a much bigger or advanced code. And I know and hopefully able to improve in that area.
This is an assignment that I felt really proud of. I remember that I did all of the lessons in this unit on my own. And when I looked back at all of my coding I felt really proud. Although, the outcome doesn't seem as much, all the coding behind the scenes is actually more complicated. I feel as if I also really needed this lesson because through this lesson I was able to practice how to make classes, subclasses, variables, and method.
MARKING PERIOD 4 april 18 - june 20 (4/18-6/20)
For an end of the year project, students were assigned an assignment to create a game of pokemon. The assignment would have to consist of everything that was covered throughout the java course. Such as classes, method, array list, for loops, while loops, if/else statements, etc.
This was also an end of the year project that students were assigned. Students were expected to make whatever game they'd like as long as the game was made with code, containing all the materials that we have been learning for the year. Through this project, students were able to collect and gather all their coding skills, challenging themselves, while also giving them liberty and chose what game to do. I al very proud of this project because it's one of those projects that I can say that I did without assistance. This project is called rock, paper, scissors. Where the user is able to play with a bot, which randomly selects rock, paper, or scissors. The code will take the users input, compare both and decide who won the round. The user has the option to choose if they want to go for another round or not.