For this week, prepare a gesture inventory sketch book for your project, including
Observation of 8-10 everyday gestures that involve continuous control of pressure/tension/speed that you can feel.
Record yourself repeatedly doing 5 of these distinct gestures
Annotate your movement exercises: body part, range of motion, speed, tension/relaxation, effort level
For each of your gestures, propose 2-3 different sound mappings
What makes an obvious mapping? What makes an interesting one?
No sketch assignment, but find a 20-40 mins Touchdesigner Tutorial on YouTube and follow it step by step. Note what are some clarifying points, and what are some questions that arises for you.
Gesture Inventory
Combing hair
Body part: Head, wrist, fingers
Range of motion: Repetitive downward stroke
Speed: Moderate, rhythmic
Tension/Relaxation: Light tension
Effort level: Medium
Sound Mapping
When the hand moves downward while combing, the sound gradually becomes higher in frequency and sharper.
Once the system recognizes this motion, the sound transforms into something like strings,
Petting a cat
Body part: Fingers, palm
Range of motion: Back and forth
Speed: Slow, gentle
Tension/Relaxation: Relaxed
Effort level: Low
Sound Mapping
Sound turns into a soft purring sound.
The sound is slightly distorted, creating a sense of distance and spatial depth.
Typing
Body part: Fingers
Range of motion: Small vertical taps
Speed: Fast, repetitive
Tension/Relaxation: Light tension
Effort level: Low but frequent
Sound Mapping
Sound becomes intermittent, crisp sounds, like glass marbles.
Variations in finger tapping speed can change the pitch.
Rubbing neck
Body part: Hand, neck
Range of motion: Circular / kneading motion
Speed: Slow
Tension/Relaxation: Relaxed
Effort level: Medium
Sound Mapping
A relaxing low-frequency sound, like wind.
Creating an immersive, surrounding spatial quality, with a rotating sound in space.
Walking
Body part: Legs, feet
Range of motion: Steps
Speed: Quick - slow
Tension/Relaxation: Light tension
Effort level: Medium
Sound Mapping
Footsteps generate rhythmic drum beats. Different walking speeds change the tempo.
The slower the walk, the larger the spatial reverb.
Skin Caring
Body part: Face, palm, fingers
Range of motion: Circular motions, pressing
Speed: Slow
Tension/Relaxation: Relaxed
Effort level: Low
Sound Mapping
The sound becomes slightly distorted, like stirring liquid.
Twisting a Bottle Cap
Movement Annotation
Body part: Fingers, thumb, wrist, arm
Range of motion: Small circular rotation
Speed: Slow, sudden stop when it opens
Tension/Relaxation: Gradual increase in tension
Effort level: Medium
Sound Mapping
The sound tightens and the pitch rises, creating a sense of tension.
At the moment the hand opens, a pop sound is produced.
Clapping Hands
Movement Annotation
Body part: Hands, wrists, arms
Range of motion: Arms move inward and palms meet
Speed: Variable
Tension/Relaxation: Light tension
Effort level: Medium
Sound Mapping
As the palms gradually move closer together, the pitch rises. Each time the palms make contact, the sound switches between a low octave and a high octave.
Tutorial Sketch
Tutorial: PPPANIK -- "Liquid Image Displacement". https://www.youtube.com/watch?v=Z8B-N_pvLis
link to .tox: https://drive.google.com/file/d/1soWxLCBr4ystQtxbTpYlf4M5VSOVu4Mv/view?usp=sharing
Process
This tutorial mainly uses Noise and Displacement to create a liquid, flowing effect. What I found fascinating is that she first used a Constant to create a long strip at the top of the frame, and then combined it with Noise, Transform, and other operators to produce a sense of movement flowing from top to bottom. She also added Slope and Inside to create a more three-dimensional effect, making the noise look less like it’s simply distorting the image and more like a layer of flowing water covering it. One part I didn’t fully understand is how she made the noise effect become transparent. In the video, she added a Constant and adjusted it to Inside, which somehow achieved the transparency effect.