Why “Design For Play” is better than just “Designing Toys” for Cas Holman? What is the difference? Do you agree with this?
How does Cas Holman’s definitions of toy and play align or differ from what you defined last week?
Discuss in the concept of “Play Value” as you understand that term from the movie or other resources (readings, searching online, etc). Analyze your favorite from this point of view. Are there any skills that this toy allowed you to learn when you played with it?
Feel free to post any other thoughts of things that called your attention.
"Design For Play"
Compared to "designing toys," "design for play" is different by the word "play," which represents a kind of interaction between the toy and the user. For Cas Holman, toys should not have a fixed function or way of playing that is determined by the designer. Toys should be full of possibilities. Holman focuses on designing open-ended play experiences in order to foster creativity, problem-solving, and social interaction. "Design for Play" considers the environment, the user’s engagement, and the developmental impact of the experience.
I agree with Holman's "Design For Play" because it's about interaction, imagination, and exploration. In my definition of toys, toys are "playthings". Toys are not just for children, but I believe that those who play with them have a childlike heart. Anything can be played with, and all toys hold infinite possibilities. I think Holman's definition of toy aligns with mine, but it goes further beyond. Cas Holman defines a toy as something that encourages exploration and open-ended possibilities. Play is an active, creative process rather than a passive experience. She gives toys significance.
Play Value
In my opinion, Play Value refers to possibility of engagement that a toy may provide. High-play-value toys encourage imagination, problem-solving, skill-building, and creativity. For example, Holman’s design Rigamajig expects children to build, experiment, and invent on their own terms. In contrast, toys with low play value tend to be more fixed and limits interaction beyond their intended function. I think this concept has made me rethink my understanding of toys. In the past, I was mostly surrounded by toys with fixed ways of playing—such as plush, building blocks with detailed assembly instructions, and puzzles with fixed patterns. This makes me wonder, if I were a toy designer, how could I make a toy more playful rather than static and unchanging?
Toy
I want to talk about a cooking toy I saw from tiktok. The girl has many incredibly realistic toys like the ones in the picture. The designers made the toys look like food and adds various interactive elements. For example, some of them can change color when they are put into water, and the pizza toy may "stretch" when "heated." When playing with these toys, the little girl acts like a small business owner, making and selling food.
I believe these toys have play value. First, the process of making the food is not fixed but allows many possibilities. She can use her creativity to assemble the toys, which helps stimulate her imagination. Secondly, I think these toys can also enhance her problem-solving skills and have educational value. Through playing, she learns various food preparation steps, sales techniques, and gains a lot of knowledge along the way.