Day 1:
Watch a video on YouTube: Introduction to 3D Animation :
https://www.youtube.com/watch?list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P&v=VT5oZndzj68
This video is an introduction to 3D from a complete beginners perspective, explaining why beginners should start with Blender.
2. Basics of animation - creating objects, creating keyframes, moving objects, camera views, etc..
After you add an object, [Shift A] , as soon as you hit a move or scale key, the tool is activated and works wherever your mouse is. For example: [S] for automatically scaling, [R] for Rotating, [G] for moving/grabbing, etc...
Options to change settings, such as resolution, or adjusting segments in the mesh, it has to be immediate.
A. How to create animation with KEYFRAMES
B. Saving Blender document on the school network
C. Creating your own movements and keyframes with two objects in short animation
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https://www.youtube.com/watch?v=uDqjIdI4bF4
Blender tutorials to help review what we did today (YouTube lessons online):
How To Animate In Blender 2.8 - YouTube - basics in keyframing, shortcut keys and automatic keyframe insertion.
The Complete Beginners Guide to Animation in Blender 2.8 - YouTube This is the first in a series of videos going through the basics of animation in Blender 2.8.
Objective: Creating a sword and a vehicle (getting familiar with using extrude and scaling tools)
1. Begin with a video https://www.youtube.com/watch?v=jBqYTgaFDxU
Start the video at 2:43 where it explains workspace and basics - only need 20 minutes here
2.Creating a sword (getting familiar with using extrude and scaling tools) - Read the section below, explained as I did it during class time last year)
3. Designing a vehicle (any vehicle you are inspired to invent with extrude tool - ie. a car, train, plane, etc...)
We watched a video to inspire animation: "Katsu Cats" - Award Winning Animation - KUNG FU KITTIES
https://www.youtube.com/watch?v=tRf4S_ArF_A
1. Creating a cup with a review of modeling and short-cut keys
2. Importing a Body Motion Rig and altering the positions of body parts in an animation sequence
3. Creating a walking figure, using reference photos