Twenty years have passed since the Tokyo Dome incident occurred, a horrific tragedy where animal mutations were released and destroyed most of the human population. Hikaru, a young humanoid fungus, has lived within the comforts of the Underground, the home of the fungi established in a sewer system underneath Tokyo. Living in the sewers was a comfortable and worry-free space until, one day, Hikaru’s father went missing while on an expedition. The Surface is dangerous, but Hikaru has wanted to learn its secrets for ages and is determined to help his community survive, even if he must travel alone.
Hikaru Concept Art by Sabrina Delgado
One part of the Patient Zero script.
In the summer of 2021, I took an internship class that was a part of the curriculum for the Moorpark College Game Design program and was tasked with creating an original game concept. My fiancé and I came up with an idea tentatively called Patient Zero, a third-person single-player narrative-driven horror game set in post-apocalyptic Tokyo; he focused on making 3D environmental models while I created a 50-page narrative design document filled with character profiles, locations, lore, a short script, and a basic plot outline. Development continued for about three months and stopped once the internship ended. When I signed up for the Capstone Project, I knew right away that I had to take the course as an opportunity to continue the story and build my portfolio. I decided to expand on the one scene I wrote for Patient Zero during my internship by writing a novelized version of the game's first section and splitting it into four chapters (five if you count the prologue).
Final Fantasy VII Remake
Kirby and the Forgotten Land
NieR: Automata
The Last of Us Part 1
J3LL1 Concept Art by Sabrina Delgado
It's one thing to write a script, but it's a challenge to write a chapter of a story meant for a person to play through. As someone who loves writing dialogue, a script would've been much easier for me to complete since all the focus goes into the characters rather than describing their surroundings. I wanted to challenge myself with writing Patient Zero in a traditional novel format to get a feel for what it's like writing a longer piece and give enough detail for when we get more into the artistic and technical side of production on the game.
During the initial stages of working on Patient Zero, I referred to several video games (as well as the TV series The Walking Dead and Richard Matheson's novel "I Am Legend") as sources of inspiration. When looking at these works, I focused specifically on how they portrayed the world their stories took place in and how characters were physically and emotionally affected by surviving in a small group or on their own.
It would be a lie to say I wrote this first section of Patient Zero without issues. Two obstacles I had to overcome were writer's block and perfectionism; I've struggled with these for as long as I can remember. There would be times when I felt stuck while writing. I kept questioning myself if what I wrote made sense or if it was food enough. I've found that the best way to get past it is to take a step back. Listen to some music, make a Pinterest board, and watch or play something to get the inspiration flowing. There's no need to stress yourself out and strive for perfection; everything you write doesn't have to be a set-in-stone draft. You can always go back, ask for feedback from others, and make revisions if needed.
I'm glad that I was able to work on a passion project of mine for a whole semester. I am motivated to continue writing about Hikaru's journey. Who knows, maybe I'll reach a big milestone with the game development of Patient Zero and be able to have a part of it ready for the world to play in the future!
I wouldn't have made it this far without the support of Professor Beauregard, my workshop peers and friends (you know who you are!), my family, and my dearest Eric. I can't thank you enough for everything you've done for me.
𓍊𓋼𓍊𓋼𓍊
Below the desolate streets of the Minato ward, deep within the tunnels of Tokyo’s sewage network, is a safe haven known as the Underground. You may wonder how a sewer could be viewed as a sanctuary by anyone; it’s difficult to see through the darkness, the only sound to guide one forward is the constant dripping of water through unseen cracks, and the air is thick with the stench of decay and ammonia. Humans could live there if they wanted to, but there’s no guarantee they would be comfortable for long. It’s rare to come across them, at least here, as most humans were killed during the infamous Tokyo Dome incident. However, at the end of the sewer’s dimly lit passages is an enormous flood tunnel that has served as home for a decade to the fungi, a mushroom-like community of survivors created through experimentation and compassion.
The fungi bear some resemblance to humans, although without hair, and stand at the height of a young child, approximately five feet maximum, making it easier to move through tight spaces. Clothing was once considered a foreign concept to the fungi. Upon their swift descent into the Underground, they found a new fascination with clothes after catching glimpses of fashion ads plastered on walls, signs, and abandoned magazines during rare trips to the Surface. Soon, old scraps of cloth became prized possessions that were turned into stylish garments and accessories.
Situated on their heads are caps of varying colors and shapes, more akin to hats than fungal growths. While caps can be round, made of clusters of tiny mushrooms, and even entirely flat, they are used to determine their role within the Underground. Large-capped fungi found themselves taking on work that required strength—builders, guards, and hunters—while the small-capped fungi held positions as cooks, organizers, and occasional scavengers, who would seek out vegetation to pulverize for nutrients. The older fungi, like the highly respected leader Elder Taiki, are exempt from this, whose knowledge and authority go beyond cap classifications. Despite being unable to reproduce, the older fungi act as the keepers of tradition, using their wisdom to guide their people.
For years, the fungi have lived together in Tokyo’s storm drain—a cleaner place unlike the sewers— in makeshift houses of stacked shipping containers and other salvaged materials. Above ground, or as the fungi call the Surface, dangerous monsters lurk around every corner, eagerly waiting to ravage through their next meal. A sturdy gate and guard tower were built to serve as a protective barrier, ensuring that only those granted clearance by Elder Taiki could enter or leave the city. Flowing through this gate is something indispensable to citizens of the Underground —water, carrying with it sustenance in the form of algae and carbon. It’s difficult to say how long the fungi could survive without it. While most paths to the Surface are sealed, rumors of unexplored passageways remain, tempting adventurous spirits among them, but none dare to discover it for themselves. Besides, they each had work to do. Whether searching for supplies on the remnants of the Surface or repurposing relics of a bygone era, the fungi are mindful of their duty to preserve the Underground.
Salutations!
I'm Kat, and I'm from the little town of San Jacinto, CA. At the start of 2022, I moved to Ventura County to continue my classes post-pandemic at Moorpark College. When I started my college journey, Game Design was my major, and English was something I picked up along the way. After transferring to CSUCI in the Fall 2022 semester, I have been working on my B.A. in English with an emphasis on creative writing and will graduate in May!
I worked at the old Game Lab in Solano Hall for over a year and was the Typesetting and Layout Director for this year's edition of The Island Fox.
I hope to one day to work as a narrative designer for an indie or AAA video game company. However, I may look into becoming a screenwriter, teacher, or even a librarian.
When I'm not writing, you can find me recording for a new cover, playing Animal Crossing or Sun Haven, on a video call with my mom, dad, and little brother, Kyle, or spending time with my fiancé, Eric, our dog Bear and two guinea pigs, Larry and Moira.
If you would like to read more of my work, head to my portfolio website (which may be under construction). I will eventually be uploading the rest of Patient Zero on there!