Virtual reality has been one of the main outputs of the project with an extensive process of use and creation, consisting in:
In order to encourage professional development of teachers, they have innovated in the design and implementation of the use of Virtual Reality to analyze the consequences of climate change at the coast of the consortium schools. Teachers participated in an online workshop on the use and design of Virtual Reality resources (P25) and during the teacher training mobility in Colegio La Salle-Buen Consejo (C1). These workshops helped teachers to create tasks for the development of Virtual Reality by the students.
Consequently, students participating in the project have been taught on the use of the technological and virtual reality tools. Teachers and students have created videos using 360º cameras and drones, which have helped students to be immersed in the analysis of the climate change causes and consequences in the coastal zones during the C2, C3, C4 and C5 mobilities. Extended information can be found in the next links included as examples:
The virtual photos and videos have been saved in Google drive and Youtube, where anybody can access to it, and the selected ones have been linked to the LECLIC Guide on climate change in the section about the causes and consequences of climate change.
Virtual reality video of Aveiro-Cacia
Virtual reality video of Patras
With the aim of transforming students thought on how to see, look at, understand and act, in coherence, with the natural world, virtual reality games have been created, assessed and made public using coSpaces environment. The design of these virtual games had challenged students to get involved in an STEAM Design Based Learning that helped them to think critically on how to connect climate change causes with its mitigation with a dual methodology of inquire and process based learning. Selected games have been included in the LECLIC Guide on climate change in the different sections according to the aim of the game. Those have helped students to contextualize the present and future problems related to climate change.
Teachers game: Informing about how to mitigate climate change
Students game: How garbage affects climate change
Students game: Gallery on VR Game for climate change
Click on space to open the door
Students game: Consequences of climate change and garbage collection
The use of virtual reality tools has been assessed during the different mobilities, concluding on how its use have increased the digital competence of teachers and students, developed a behavioral change in the actions to mitigate climate change participating in LECLIC project.