Below are some project ideas for you to consider.
Write a story that gives the reader choices of what decision they want to make as the protagonist.
Provide vivid details. The story you write should put the reader into the situation. Include dialog and descriptive language. Use proper grammar, spelling, and conventions. These sections should amount to a few pages if written in a conventional mannar.
Give the reader options - some lead to more of the story, others lead to a dead end. Your story should have a least 5 decision points where the reader can choose what to do next. Some of those choices will lead to dead ends. Some might lead to a detour. One will lead to the next part of the story.
Check out the sample/guide --->
Choose one of the three sections - drawing, music, or adventure.
Using the self-guided lessons, learn how the coding languages work. They are pretty straight forward and the lessons will show you the key components.
Use these coding skills to create your own creation, a drawing or a song. Include at least three different coding techniques, like loops, variables, and user inputs.
(If you'd like, you can use the third option to create a Choose Your Own Adventure like above, but I think the Google Form will be easier to share with friends.)
Algebra Tiles can be used to model more than simple equations.
Learn how to model concepts that often confuse students at a variety of levels - simplifying fractions, multiplying binomials, or solving a system of equations with two variables.
Create videos explaining the concept that can be shared with math teachers for use with their students.
Your goal must lead to you gaining new knowledge. I am sure you know a lot of stuff about some topics that you enjoy. I am sure there are topics that you could create an entire project based solely on the stuff that you already know. That is impressive! It also is unacceptable for a Journey goal. In your goal, it must be clear how you are going to gain new knowledge. That might be researching a topic, that might be working with a knowledgeable person, that might be through experimentation. There are many ways to learn, but your goal must involve learning.
Your goal must focus on you creating something. You can create a story, a portfolio, an airplane, a series of posters, an iBook, a collection of artwork, a musical recording, or roughly 243,835 other things. Your goal should be built around what you are going to create, though.
Your goal must describe how you are going to share your work. You have a unique and wonderful opportunity in the Journey Room. Part of the expectation I have for you is that you use this opportunity to better the community around you - whether that is the classroom community, the school community or something larger. Each of your goals needs to be shared in some way with some part of that community.
With these three goals in mind, think about what you would like to do in Journey this year. It could be something you always wanted to learn about. It could be something you do every day and want more time to focus your energy. It could be part of a big, annual competition like History Day, Future City, Odyssey of the Mind, or Science Olympiad. It could be smaller competitions, like entering a poetry contest or writing an essay. It could be something completely from your own imagination - like creating a green screen movie or conducting a survey to measure social bias. It could be a collaborative project, like planning a trip or designing a website.
Once you have ideas about what you want to do, we will meet to talk about how they fit the requirements above, and how we can fit them into a school year. For now, just think about what you would like to do.
Big competitions:
Future City
History Day
Science Olympiad
Odyssey of the Mind
Smaller competitions:
Oratorical Contest
DAR History Essay Contest
Law Day Essay
Poetry contests
Spelling Bee
Family-themed:
Research/Interview family history
Chronicle grandparent’s or relative’s life story.
Past student projects:
Art Enrichment
Plan a trip
Learn coding
Design an airplane
Makey-makey
Create/present a children’s book
Creative writing
Family history
Create a commercial
Build birdhouses
Create a guidebook
Quilting project
Make a movie
Instruct Meditation
Conduct social research
Morning announcement segment.