An algorithm that has been coded into instructions that a machine can follow
A sequence of instructions that perform a specific task
A mistake or error in a algorithm or program
The action of doing something over and over again.
Finding and fixing problems in an algorithm or program due to problems found during testing
Following instructions to determine if the outcome is planned or what is expected. In other words, making sure a program or algorithm works properly, doesn't do something that is shouldn't and is free of bugs.
A mistake or error in a program causing it not to run as expected.
A language used by humans to write computer programs and algorithms
An object or character in Scratch which performs functions controlled by Scripts
Where the output of a Scratch project is presented
The area on the Scratch web page where programmers drag blocks and complete the instructions for the computer to follow
One chain of blocks or other commands that a computer follows in an algorithm or program