Gamification involves incorporating game elements and mechanics into non-game contexts to enhance engagement, motivation, and participation. It typically includes features like points, badges, leaderboards, and rewards to make the learning experience more game-like [1]
Game-based learning refers to the use of complete games, designed with specific educational objectives in mind, to facilitate learning. In this approach, the entire game serves as the educational tool, and the learning objectives are embedded within the gameplay [1]
About Me!
Hello! My name is Zarina Wafula, and I am a student at Iowa State University pursuing a Ph.D. in Education Technology. I am taking a Principles and Practices of Distance Learning course and creating this page as a final project to share with teachers the why and how of incorporating games in their online classes.
References
[1]Al-Azawi, R., Al-Faliti, F., Al-Blushi, M. (2016). Educational Gamification Vs. Game Based Learning: Comparative Study. International Journal of Innovation, Management and Technology, Vol. 7, No. 4,
[2]Gartner, Inc. Gartner Says By 2015, More Than 50 Per Cent of Organisations That Manage Innovation Processes Will Gamify Those Processes. Architecture Summit 2011
[3]Hafeez, Muhammad. (2022). Effects of game-based learning in comparison to traditional learning to provide an effective learning environment—A comparative review. Contemporary Educational Researches Journal. 12. 89-105. 10.18844/cerj.v12i2.6374.
[4]McDonald, S. D. (2017). Enhanced critical thinking skills through problem-solving games in secondary schools. Interdisciplinary Journal of e-Skills and Lifelong Learning, 13, 79-96.
[5]Wafula, Zarina. (2023). Did You Know? Infographic. Canva. https://www.canva.com/
Images: The six images used in this page were sourced from Pixabay, a platform for free images under a Creative Commons license.
Page Created By Zarina Wafula